Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Zheming Zhou

dblp:198/1328 · DBLP profile ↗
← Back
7ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0002-7549-1778ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 2 since 2021Systems, architecture and hardware · 6 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 40% Representation and self-supervised learning · 20% Motion planning and robot control · 19%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › point cloud registration
correspondence-free registration
0.812024
Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning · ECCV (88) 2024
Machine learning › Representation and self-supervised learning › equivariance
equivariant learning
0.812024
Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning · ECCV (88) 2024
Computer vision › 3D vision
point cloud registration
0.812024
Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning · ECCV (88) 2024
Robotics › Robot manipulation
learning from demonstration
0.722019
Learning Behavior Trees From Demonstration · ICRA 2019
Semantic Robot Programming for Goal-Directed Manipulation in Cluttered Scenes · ICRA 2018
Robotics › Motion planning and robot control
robot learning
0.412019
Learning Behavior Trees From Demonstration · ICRA 2019
Robotics › Motion planning and robot control
task and motion planning
0.312018
Semantic Robot Programming for Goal-Directed Manipulation in Cluttered Scenes · ICRA 2018
Robotics › Robot navigation and mapping
semantic mapping
0.112018
Semantic Robot Programming for Goal-Directed Manipulation in Cluttered Scenes · ICRA 2018

Methods — techniques the papers use, named apart from their topics

reproducing kernel hilbert space · 0.8SE(3) equivariance · 0.8decision tree · 0.4behavior trees · 0.4scene graph · 0.3discriminative-informed generative estimation · 0.3
YearPublicationVenuePosition
2024 Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning
Ray Zhang 0001, Zheming Zhou, Min Sun 0001, Omid Ghasemalizadeh, Cheng-Hao Kuo, Ryan M. Eustice, Maani Ghaffari Jadidi, Arnie Sen
ECCV (88)2
2024 PoCo: Point Context Cluster for RGBD Indoor Place Recognition
abstract
We present a novel end-to-end algorithm (PoCo) for the indoor RGB-D place recognition task, aimed at identifying the most likely match for a given query frame within a reference database. The task presents inherent challenges attributed to the constrained field of view and limited range of perception sensors. We propose a new network architecture, which generalizes the recent Context of Clusters (CoCs) to extract global descriptors directly from the noisy point clouds through end-to-end learning. Moreover, we develop the architecture by integrating both color and geometric modalities into the point features to enhance the global descriptor representation. We conducted evaluations on public datasets ScanNet-PR and ARKit with 807 and 5047 scenarios, respectively. PoCo achieves SOTA performance: on ScanNet-PR, we achieve R@1 of 64.63%, a 5.7% improvement from the best-published result CGis (61.12%); on Arkit, we achieve R@1 of 45.12%, a 13.3% improvement from the best-published result CGis (39.82%). In addition, PoCo shows higher efficiency than CGis in inference time (1.75X-faster), and we demonstrate the effectiveness of PoCo in recognizing places within a real-world laboratory environment. Video: https://youtu.be/D8dObAeMiCw;
Jing Liang 0006, Zhuo Deng 0002, Zheming Zhou, Omid Ghasemalizadeh, Dinesh Manocha, Min Sun 0001, Cheng-Hao Kuo, Arnie Sen
IROS3
2019 Learning Behavior Trees From Demonstration
abstract
Robotic Learning from Demonstration (LfD) allows anyone, not just experts, to program a robot for an arbitrary task. Many LfD methods focus on low level primitive actions such as manipulator trajectories. Complex multistep task with many primitive actions must be learned from demonstration if LfD is to encompass the full range of task a user may desire. Existing methods represent the high level task in various forms including, finite state machines, decision trees, formal logic, among others. Behavior trees are proposed as an alternative representation of high level task. Behavior trees are an execution model for the control of a robot designed for real time execution, modularity, and, consequently, transparency. Real time execution allows the robot to reactively perform the task. Modularity allows the reuse of learned primitive actions and high level task in new situations, speeding up the process of learning in new scenarios. Transparency allows users to understand and interactively modify the learned model. Behavior trees are used to represent high level tasks by building on the relationship it has with decision trees. We demonstrate a human teaching our Fetch robot a household cleaning task.
Kevin French, Shiyu Wu, Tianyang Pan, Zheming Zhou, Odest Chadwicke Jenkins
ICRA4
2019 GlassLoc: Plenoptic Grasp Pose Detection in Transparent Clutter
abstract
Transparent objects are prevalent across many environments of interest for dexterous robotic manipulation. Such transparent material leads to considerable uncertainty for robot perception and manipulation, and remains an open challenge for robotics. This problem is exacerbated when multiple transparent objects cluster into piles of clutter. In household environments, for example, it is common to encounter piles of glassware in kitchens, dining rooms, and reception areas, which are essentially invisible to modern robots. We present the GlassLoc algorithm for grasp pose detection of transparent objects in transparent clutter using plenoptic sensing. GlassLoc classifies graspable locations in space informed by a Depth Likelihood Volume (DLV) descriptor. We extend the DLV to infer the occupancy of transparent objects over a given space from multiple plenoptic viewpoints. We demonstrate and evaluate the GlassLoc algorithm on a Michigan Progress Fetch mounted with a first generation Lytro. The effectiveness of our algorithm is evaluated through experiments for grasp detection and execution with a variety of transparent glassware in minor clutter.
Zheming Zhou, Tianyang Pan, Shiyu Wu, Haonan Chang, Odest Chadwicke Jenkins
IROS1
2018 Semantic Robot Programming for Goal-Directed Manipulation in Cluttered Scenes
abstract
We present the Semantic Robot Programming (SRP) paradigm as a convergence of robot programming by demonstration and semantic mapping. In SRP, a user can directly program a robot manipulator by demonstrating a snapshot of their intended goal scene in workspace. The robot then parses this goal as a scene graph comprised of object poses and inter-object relations, assuming known object geometries. Task and motion planning is then used to realize the user's goal from an arbitrary initial scene configuration. Even when faced with different initial scene configurations, SRP enables the robot to seamlessly adapt to reach the user's demonstrated goal. For scene perception, we propose the Discriminatively-Informed Generative Estimation of Scenes and Transforms (DIGEST) method to infer the initial and goal states of the world from RGBD images. The efficacy of SRP withDIGESTperception is demonstrated for the task of tray-setting with a Michigan Progress Fetch robot. Scene perception and task execution are evaluated with a public household occlusion dataset and our cluttered scene dataset.
Zheming Zhou, Zhiqiang Sui, Odest Chadwicke Jenkins
ICRA2
2018 Plenoptic Monte Carlo Object Localization for Robot Grasping Under Layered Translucency
abstract
In order to fully function in human environments, robot perception needs to account for the uncertainty caused by translucent materials. Translucency poses several open challenges in the form of transparent objects (e.g., drinking glasses), refractive media (e.g., water), and diffuse partial occlusions (e.g., objects behind stained glass panels). This paper presents Plenoptic Monte Carlo Localization (PMCL)as a method for localizing object poses in the presence of translucency using plenoptic (light-field)observations. We propose a new depth descriptor, the Depth Likelihood Volume (DLV), and its use within a Monte Carlo object localization algorithm. We present results of localizing and manipulating objects with translucent materials and objects occluded by layers of translucency. Our PMCL implementation uses observations from a Lytro first generation light field camera to allow a Michigan Progress Fetch robot to perform grasping.
Zheming Zhou, Zhiqiang Sui, Odest Chadwicke Jenkins
IROS1
2017 SUM: Sequential scene understanding and manipulation
abstract
In order to perform autonomous sequential manipulation tasks, perception in cluttered scenes remains a critical challenge for robots. In this paper, we propose a probabilistic approach for robust sequential scene estimation and manipulation - Sequential Scene Understanding and Manipulation (SUM). SUM considers uncertainty due to discriminative object detection and recognition in the generative estimation of the most likely object poses maintained over time to achieve a robust estimation of the scene under heavy occlusions and unstructured environment. Our method utilizes candidates from discriminative object detector and recognizer to guide the generative process of sampling scene hypothesis, and each scene hypotheses is evaluated against the observations. Also SUM maintains beliefs of scene hypothesis over robot physical actions for better estimation and against noisy detections. We conduct extensive experiments to show that our approach is able to perform robust estimation and manipulation.
Zhiqiang Sui, Zheming Zhou, Odest Chadwicke Jenkins
IROS2