EDBT 2026 Demo / reviewers in the wild / expert
Taeksoo Kim
dblp:198/1513
· DBLP profile ↗
5ranked-venue papers
3as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 76% Generative modeling · 24% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% Memory systems · 23% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.8 | 1 | 2024 | GALA: Generating Animatable Layered Assets from a Single Scan · CVPR 2024 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | GALA: Generating Animatable Layered Assets from a Single Scan · CVPR 2024 |
Computer vision › 3D vision › 3d generation
3d avatar generation |
0.7 | 1 | 2023 | NCHO: Unsupervised Learning for Neural 3D Composition of Humans and Objects · ICCV 2023 |
Machine learning › Generative modeling
3d generative model |
0.7 | 1 | 2023 | NCHO: Unsupervised Learning for Neural 3D Composition of Humans and Objects · ICCV 2023 |
Computer vision › 3D vision › human body modeling
3d human modeling |
0.7 | 1 | 2023 | NCHO: Unsupervised Learning for Neural 3D Composition of Humans and Objects · ICCV 2023 |
GPUs and heterogeneous computing
multi-GPU computing |
0.6 | 1 | 2022 | Memory Harvesting in Multi-GPU Systems with Hierarchical Unified Virtual Memory · USENIX ATC 2022 |
GPUs and heterogeneous computing › GPU memory management
unified virtual memory |
0.6 | 1 | 2022 | Memory Harvesting in Multi-GPU Systems with Hierarchical Unified Virtual Memory · USENIX ATC 2022 |
Machine learning › Generative modeling
generative adversarial network |
0.3 | 1 | 2017 | Learning to Discover Cross-Domain Relations with Generative Adversarial Networks · ICML 2017 |
Visual content generation and editing
style transfer |
0.3 | 1 | 2017 | Learning to Discover Cross-Domain Relations with Generative Adversarial Networks · ICML 2017 |
Visual content generation and editing
3d content creation |
0.2 | 1 | 2024 | GALA: Generating Animatable Layered Assets from a Single Scan · CVPR 2024 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.2 | 1 | 2024 | GALA: Generating Animatable Layered Assets from a Single Scan · CVPR 2024 |
Memory systems
memory management |
0.2 | 1 | 2022 | Memory Harvesting in Multi-GPU Systems with Hierarchical Unified Virtual Memory · USENIX ATC 2022 |
Memory systems › memory management
virtual memory |
0.2 | 1 | 2022 | Memory Harvesting in Multi-GPU Systems with Hierarchical Unified Virtual Memory · USENIX ATC 2022 |
Methods — techniques the papers use, named apart from their topics
score distillation sampling · 1.5multi-view segmentation · 1.52d diffusion model · 1.5unsupervised learning · 0.7interaction-aware modeling · 0.7unpaired domain translation · 0.6generative adversarial network · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | GALA: Generating Animatable Layered Assets from a Single ScanabstractWe present GALA, a framework that takes as input a single-layer clothed 3D human mesh and decomposes it into complete multi-layered 3D assets. The outputs can then be combined with other assets to create novel clothed human avatars with any pose. Existing reconstruction approaches often treat clothed humans as a single-layer of geometry and overlook the inherent compositionality of humans with hairstyles, clothing, and accessories, thereby limiting the utility of the meshes for down-stream applications. Decomposing a single-layer mesh into separate layers is a challenging task because it requires the synthesis of plausible geometry and texture for the severely occluded regions. Moreover, even with successful decomposition, meshes are not normalized in terms of poses and body shapes, failing coherent composition with novel identities and poses. To address these challenges, we propose to leverage the general knowledge of a pretrained 2D diffusion model as geometry and appearance prior for humans and other assets. We first separate the input mesh using the 3D surface segmentation extracted from multi-view 2D segmentations. Then we synthesize the missing geometry of different layers in both posed and canonical spaces using a novel pose-guided Score Distillation Sampling (SDS) loss. Once we complete inpainting high-fidelity 3D geometry, we also apply the same SDS loss to its texture to obtain the complete appearance including the initially occluded regions. Through a series of decomposition steps, we obtain multiple layers of 3D assets in a shared canonical space normalized in terms of poses and human shapes, hence supporting effortless composition to novel identities and reanimation with novel poses. Our experiments demonstrate the effectiveness of our approach for decomposition, canonicalization, and composition tasks compared to existing solutions. 1535 Taeksoo Kim, Shunsuke Saito, Hanbyul Joo |
CVPR | 1 |
| 2023 | NCHO: Unsupervised Learning for Neural 3D Composition of Humans and ObjectsabstractDeep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a result, individual items cannot be naturally composed into novel identities, leading to limited expressiveness and controllability of generative 3D avatars. While several methods attempt to address this by leveraging synthetic data, the interaction between humans and objects is not authentic due to the domain gap, and manual asset creation is difficult to scale for a wide variety of objects. In this work, we present a novel framework for learning a compositional generative model of humans and objects (backpacks, coats, scarves, and more) from real-world 3D scans. Our compositional model is interaction-aware, meaning the spatial relationship between humans and objects, and the mutual shape change by physical contact is fully incorporated. The key challenge is that, since humans and objects are in contact, their 3D scans are merged into a single piece. To decompose them without manual annotations, we propose to leverage two sets of 3D scans of a single person with and without objects. Our approach learns to decompose objects and naturally compose them back into a generative human model in an unsupervised manner. Despite our simple setup requiring only the capture of a single subject with objects, our experiments demonstrate the strong generalization of our model by enabling the natural composition of objects to diverse identities in various poses and the composition of multiple objects, which is unseen in training data. The project page is available at https://taeksuu.github.io/ncho. Taeksoo Kim, Shunsuke Saito, Hanbyul Joo |
ICCV | 1 |
| 2022 | Memory Harvesting in Multi-GPU Systems with Hierarchical Unified Virtual Memory
Sangjin Choi, Taeksoo Kim, Rachata Ausavarungnirun, Myeongjae Jeon, Youngjin Kwon, Jeongseob Ahn |
USENIX ATC | 2 |
| 2019 | Semi-supervised Feature-Level Attribute Manipulation for Fashion Image Retrieval
Minchul Shin, Sanghyuk Park, Taeksoo Kim |
BMVC | 3 |
| 2017 | Learning to Discover Cross-Domain Relations with Generative Adversarial NetworksabstractWhile humans easily recognize relations between data from different domains without any supervision, learning to automatically discover them is in general very challenging and needs many ground-truth pairs that illustrate the relations. To avoid costly pairing, we address the task of discovering cross-domain relations given unpaired data. We propose a method based on a generative adversarial network that learns to discover relations between different domains (DiscoGAN). Using the discovered relations, our proposed network successfully transfers style from one domain to another while preserving key attributes such as orientation and face identity. Taeksoo Kim, Moonsu Cha, Jung Kwon Lee |
ICML | 1 |