Demo Data from EDBT 2026 / reviewers in the wild / expert
Guillaume Cortes
dblp:198/3901
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
3d interaction |
0.3 | 1 | 2018 | Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018 |
Virtual and augmented reality › immersive interaction
3d user interfaces |
0.3 | 1 | 2018 | Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018 |
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2018 | Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018 |
Virtual and augmented reality › immersive interaction › 3d interaction
object manipulation |
0.3 | 1 | 2018 | Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018 |
Virtual and augmented reality › immersive interaction
virtual reality training |
0.1 | 1 | 2018 | Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018 |
Methods — techniques the papers use, named apart from their topics
physics-based manipulation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interactionabstractIn immersive projection systems (IPS), the presence of the user's real body limits the possibility to elicit a virtual body ownership illusion. But, is it still possible to embody someone else in an IPS even though the users are aware of their real body? In order to study this question, we propose to consider using a virtual shadow in the IPS, which can be similar or different from the real user's morphology. We have conducted an experiment (N=27) to study the users' sense of embodiment whenever a virtual shadow was or was not present. Participants had to perform a 3D positioning task in which accuracy was the main requirement. The results showed that users widely accepted their virtual shadow (agency and ownership) and felt more comfortable when interacting with it (compare to no virtual shadow). Yet, due to the awareness of their real body, the users have less acceptance of the virtual shadow whenever the shadow gender differs from their own. Furthermore, the results showed that virtual shadows increase the users' spatial perception of the virtual environment by decreasing the inter-penetrations between the user and the virtual objects. Taken together, our results promote the use of dynamic and realistic virtual shadows in IPS and pave the way for further studies on "virtual shadow ownership" illusion. Guillaume Cortes, Ferran Argelaguet, Éric Marchand, Anatole Lécuyer |
SAP | 1 |
| 2018 | Toward Intuitive 3D User Interfaces for Climbing, Flying and StackingabstractIn this paper, we propose 3D user interfaces (3DUI) that are adapted to specific Virtual Reality (VR) tasks: climbing a ladder using a puppet metaphor, piloting a drone thanks to a 3D virtual compass and stacking 3D objects with physics-based manipulation and time control. These metaphors have been designed to provide the user with an intuitive, playful and efficient way to perform each task. Antonin Bernardin, Guillaume Cortes, Rebecca Fribourg, Tiffany Luong, Florian Nouviale, Hakim Si-Mohammed |
VR | 2 |
| 2017 | An optical tracking system based on hybrid stereo/single-view registration and controlled camerasabstractOptical tracking is widely used in robotics applications such as unmanned aerial vehicle (UAV) localization. Unfortunately, such systems require many cameras and are, consequently, expensive. In this paper, we propose an approach to considerably increase the optical tracking volume without adding cameras. First, when the target becomes no longer visible by at least two cameras we propose a single-view tracking mode which requires only one camera. Furthermore, we propose to rely on controlled cameras able to track the UAV all around the volume to provide 6DoF tracking data through multi-view registration. This is achieved by using a visual servoing scheme. The two methods can be combined in order to maximize the tracking volume. We propose a proof-of-concept of such an optical tracking system based on two consumer-grade cameras and a pan-tilt actuator and we used this approach on UAV localization. Guillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer |
IROS | 1 |