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Guillaume Cortes

dblp:198/3901 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
3d interaction
0.312018
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018
Virtual and augmented reality › immersive interaction
3d user interfaces
0.312018
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018
Virtual and augmented reality
immersive interaction
0.312018
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018
Virtual and augmented reality › immersive interaction › 3d interaction
object manipulation
0.312018
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018
Virtual and augmented reality › immersive interaction
virtual reality training
0.112018
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking · VR 2018

Methods — techniques the papers use, named apart from their topics

physics-based manipulation · 0.3
YearPublicationVenuePosition
2018 Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction
abstract
In immersive projection systems (IPS), the presence of the user's real body limits the possibility to elicit a virtual body ownership illusion. But, is it still possible to embody someone else in an IPS even though the users are aware of their real body? In order to study this question, we propose to consider using a virtual shadow in the IPS, which can be similar or different from the real user's morphology. We have conducted an experiment (N=27) to study the users' sense of embodiment whenever a virtual shadow was or was not present. Participants had to perform a 3D positioning task in which accuracy was the main requirement. The results showed that users widely accepted their virtual shadow (agency and ownership) and felt more comfortable when interacting with it (compare to no virtual shadow). Yet, due to the awareness of their real body, the users have less acceptance of the virtual shadow whenever the shadow gender differs from their own. Furthermore, the results showed that virtual shadows increase the users' spatial perception of the virtual environment by decreasing the inter-penetrations between the user and the virtual objects. Taken together, our results promote the use of dynamic and realistic virtual shadows in IPS and pave the way for further studies on "virtual shadow ownership" illusion.
Guillaume Cortes, Ferran Argelaguet, Éric Marchand, Anatole Lécuyer
SAP1
2018 Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking
abstract
In this paper, we propose 3D user interfaces (3DUI) that are adapted to specific Virtual Reality (VR) tasks: climbing a ladder using a puppet metaphor, piloting a drone thanks to a 3D virtual compass and stacking 3D objects with physics-based manipulation and time control. These metaphors have been designed to provide the user with an intuitive, playful and efficient way to perform each task.
Antonin Bernardin, Guillaume Cortes, Rebecca Fribourg, Tiffany Luong, Florian Nouviale, Hakim Si-Mohammed
VR2
2017 An optical tracking system based on hybrid stereo/single-view registration and controlled cameras
abstract
Optical tracking is widely used in robotics applications such as unmanned aerial vehicle (UAV) localization. Unfortunately, such systems require many cameras and are, consequently, expensive. In this paper, we propose an approach to considerably increase the optical tracking volume without adding cameras. First, when the target becomes no longer visible by at least two cameras we propose a single-view tracking mode which requires only one camera. Furthermore, we propose to rely on controlled cameras able to track the UAV all around the volume to provide 6DoF tracking data through multi-view registration. This is achieved by using a visual servoing scheme. The two methods can be combined in order to maximize the tracking volume. We propose a proof-of-concept of such an optical tracking system based on two consumer-grade cameras and a pan-tilt actuator and we used this approach on UAV localization.
Guillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer
IROS1