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Amelia Shivani Hassard

dblp:198/3970 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality › presence
virtual reality presence
0.312017
The impact of transitions on user experience in virtual reality · VR 2017
Virtual and augmented reality
scene transition
0.112017
The impact of transitions on user experience in virtual reality · VR 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.6
YearPublicationVenuePosition
2017 The impact of transitions on user experience in virtual reality
abstract
In recent years, Virtual Reality (VR) applications have become widely available. An increase in popular interest raises questions about the use of the new medium for communication. While there is a wide variety of literature regarding scene transitions in films, novels and computer games, transitions in VR are not yet widely understood. As a medium that requires a high level of immersion [2], transitions are a desirable tool. This poster delineates an experiment studying the impact of transitions on user experience of presence in VR.
Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma
VR3