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Micah Peoples

dblp:198/3971 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive content generation
0.312017
Immerj: A novel system for democratizing immersive storytelling · VR 2017
Virtual and augmented reality
immersive interaction
0.312017
Immerj: A novel system for democratizing immersive storytelling · VR 2017
Virtual and augmented reality › interactive storytelling
immersive storytelling
0.312017
Immerj: A novel system for democratizing immersive storytelling · VR 2017

Methods — techniques the papers use, named apart from their topics

human-centered design · 0.3
YearPublicationVenuePosition
2017 Immerj: A novel system for democratizing immersive storytelling
abstract
Immersive technologies such as 360° cameras and head-mounted displays (HMDs) have become affordable to the average consumer, opening up new audiences for storytellers. However, existing immersive post-production software often requires too great a technical or financial investment for smaller creative shops, including most of the country's newspapers and local broadcast journalism organizations. Game engines, for example, are unnecessarily complicated for simple 360° video projects. Introducing Immerj - an open-source abstraction layer simplifying the Unity3D game engine's interface for immersive content creators. Our primary collaborator, Professor R.B. Brenner, director of the School of Journalism at the University of Texas at Austin, organized hands-on demos with our team and journalists and designers from some of the top news organizations all over the country in order to follow a human-centered design process. In just over one year, a small team of undergraduate researchers at the Texas Advanced Computing Center (TACC) has created a potentially disruptive democratization of technology.
Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann
VR8