EDBT 2026 Demo / reviewers in the wild / expert
Xie Hunt Shannon Yap
dblp:198/3990
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive content generation |
0.3 | 1 | 2017 | Immerj: A novel system for democratizing immersive storytelling · VR 2017 |
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2017 | Immerj: A novel system for democratizing immersive storytelling · VR 2017 |
Virtual and augmented reality › interactive storytelling
immersive storytelling |
0.3 | 1 | 2017 | Immerj: A novel system for democratizing immersive storytelling · VR 2017 |
Methods — techniques the papers use, named apart from their topics
human-centered design · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Immerj: A novel system for democratizing immersive storytellingabstractImmersive technologies such as 360° cameras and head-mounted displays (HMDs) have become affordable to the average consumer, opening up new audiences for storytellers. However, existing immersive post-production software often requires too great a technical or financial investment for smaller creative shops, including most of the country's newspapers and local broadcast journalism organizations. Game engines, for example, are unnecessarily complicated for simple 360° video projects. Introducing Immerj - an open-source abstraction layer simplifying the Unity3D game engine's interface for immersive content creators. Our primary collaborator, Professor R.B. Brenner, director of the School of Journalism at the University of Texas at Austin, organized hands-on demos with our team and journalists and designers from some of the top news organizations all over the country in order to follow a human-centered design process. In just over one year, a small team of undergraduate researchers at the Texas Advanced Computing Center (TACC) has created a potentially disruptive democratization of technology. Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann |
VR | 2 |