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Astolfo Araujo

dblp:198/3995 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
0000-0002-0349-1226ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
archaeological site reconstruction
0.312017
ArcheoVR: Exploring Itapeva's archeological site · VR 2017
Virtual and augmented reality › virtual environment
immersive virtual environments
0.312017
ArcheoVR: Exploring Itapeva's archeological site · VR 2017
Computational social science and digital humanities › cultural heritage
digital archaeology
0.112017
ArcheoVR: Exploring Itapeva's archeological site · VR 2017

Methods — techniques the papers use, named apart from their topics

photogrammetry · 0.6laser scanning · 0.6drone capture · 0.6
YearPublicationVenuePosition
2017 ArcheoVR: Exploring Itapeva's archeological site
abstract
This demo presents a fully immersive and interactive virtual environment (VE) - the ArcheoVR, which represents Itapeva Rocky Shelter, a prehistoric archeological site in Brazil. W workflow started with a real world data capture - laser scanners, drones and photogrammetry. Captured information was transformed into a carefully designed realistic 3D scene and interactive features that allows users to experience the virtual archeological site in real-time. The main objective of this VR model is to allow the general public to feel and explore an otherwise restricted and ephemeral site and to assess prototype tools intended for future digital archaeological exploration.
Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper
VR7