Demo Data from EDBT 2026 / reviewers in the wild / expert
Astolfo Araujo
dblp:198/3995
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
0000-0002-0349-1226ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
archaeological site reconstruction |
0.3 | 1 | 2017 | ArcheoVR: Exploring Itapeva's archeological site · VR 2017 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.3 | 1 | 2017 | ArcheoVR: Exploring Itapeva's archeological site · VR 2017 |
Computational social science and digital humanities › cultural heritage
digital archaeology |
0.1 | 1 | 2017 | ArcheoVR: Exploring Itapeva's archeological site · VR 2017 |
Methods — techniques the papers use, named apart from their topics
photogrammetry · 0.6laser scanning · 0.6drone capture · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | ArcheoVR: Exploring Itapeva's archeological siteabstractThis demo presents a fully immersive and interactive virtual environment (VE) - the ArcheoVR, which represents Itapeva Rocky Shelter, a prehistoric archeological site in Brazil. W workflow started with a real world data capture - laser scanners, drones and photogrammetry. Captured information was transformed into a carefully designed realistic 3D scene and interactive features that allows users to experience the virtual archeological site in real-time. The main objective of this VR model is to allow the general public to feel and explore an otherwise restricted and ephemeral site and to assess prototype tools intended for future digital archaeological exploration. Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper |
VR | 7 |