EDBT 2026 Demo / reviewers in the wild / expert
Clemens Gatterer
dblp:198/4032
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
prop-based haptics |
0.3 | 1 | 2017 | VRRobot: Robot actuated props in an infinite virtual environment · VR 2017 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.1 | 1 | 2017 | VRRobot: Robot actuated props in an infinite virtual environment · VR 2017 |
Virtual and augmented reality
locomotion |
0.1 | 1 | 2017 | VRRobot: Robot actuated props in an infinite virtual environment · VR 2017 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | VRRobot: Robot actuated props in an infinite virtual environmentabstractWe present the design and development of a fully immersive virtual reality (VR) system that can provide prop-based haptic feedback in an infinite virtual environment. It is conceived as a research tool for studying topics related to haptics in VR and based on off-the-shelf components. A robotic arm moves physical props, dynamically matching pose and location of an object in the virtual world. When the user reaches for the virtual object, his or her hands also encounter it in the real physical space. The interaction is not limited to specific body parts and does not rely on an external structure like an exoskeleton. In combination with a locomotion platform for close-to-natural walking, this allows unrestricted haptic interaction in a natural way in virtual environments of unlimited size. We describe the concept, the hardware and software architecture in detail. We establish safety design guidelines for human-robot interaction in VR. Our technical evaluation shows good response times and accuracy. We report on a user study conducted with 34 participants indicating promising results, and discuss the potential of our system. Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann |
VR | 2 |