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Sankhesh Jhaveri

dblp:198/4045 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
0000-0002-7072-9556ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Visualization and visual analytics · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive environment
0.312017
Enhancements to VTK enabling scientific visualization in immersive environments · VR 2017
Visualization and visual analytics
scientific visualization
0.312017
Enhancements to VTK enabling scientific visualization in immersive environments · VR 2017
Virtual and augmented reality
immersive interaction
0.112017
Enhancements to VTK enabling scientific visualization in immersive environments · VR 2017

Methods — techniques the papers use, named apart from their topics

vrui · 0.3VTK integration · 0.3OpenVR · 0.3
YearPublicationVenuePosition
2017 Enhancements to VTK enabling scientific visualization in immersive environments
abstract
Modern scientific, engineering and medical computational simulations, as well as experimental and observational data sensing/measuring devices, produce enormous amounts of data. While statistical analysis provides insight into this data, scientific visualization is tactically important for scientific discovery, product design and data analysis. These benefits are impeded, however, when scientific visualization algorithms are implemented from scratch — a time-consuming and redundant process in immersive application development. This process can greatly benefit from leveraging the state-of-the-art open-source Visualization Toolkit (VTK) and its community. Over the past two (almost three) decades, integrating VTK with a virtual reality (VR) environment has only been attempted to varying degrees of success. In this paper, we demonstrate two new approaches to simplify this amalgamation of an immersive interface with visualization rendering from VTK. In addition, we cover several enhancements to VTK that provide near real-time updates and efficient interaction. Finally, we demonstrate the combination of VTK with both Vrui and OpenVR immersive environments in example applications.
Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin 0001, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie
VR2