Demo Data from EDBT 2026 / reviewers in the wild / expert
Vaidyanath Areyur Shanthakumar
dblp:198/4060
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 50% Interaction techniques and input · 50% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
gesture input |
0.3 | 1 | 2017 | Hand gesture controls for image categorization in immersive virtual environments · VR 2017 |
Immersive interaction
virtual reality interaction |
0.3 | 1 | 2017 | Hand gesture controls for image categorization in immersive virtual environments · VR 2017 |
Multimedia analysis and retrieval › multimedia browsing
image browsing |
0.1 | 1 | 2017 | Hand gesture controls for image categorization in immersive virtual environments · VR 2017 |
Methods — techniques the papers use, named apart from their topics
3d interface prototyping · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Design and evaluation of a hand gesture recognition approach for real-time interactions
Vaidyanath Areyur Shanthakumar, Chao Peng 0003, Jeffrey T. Hansberger, Lizhou Cao, Sarah C. Meacham, Victoria R. Blakely |
Multim. Tools Appl. | 1 |
| 2017 | Hand gesture controls for image categorization in immersive virtual environmentsabstractIn a situation where a large and chaotic collection of digital images must be manually sorted or categorized, there are two challenges: (1) unnatural actions during a prolonged human-computer interaction and (2) limited display space for image browsing. An immersive 3D interface is prototyped, where a person sorts a large collection of digital images with his or her bare hands in a virtual environment, and performs hand motions matching characteristics of sorting gestures in the real world. The virtual reality environment provides extra levels of immersion for displaying images. Chao Peng 0003, Jeffrey T. Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar |
VR | 4 |