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Vaidyanath Areyur Shanthakumar

dblp:198/4060 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Interaction techniques and input · 50%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
0.312017
Hand gesture controls for image categorization in immersive virtual environments · VR 2017
Immersive interaction
virtual reality interaction
0.312017
Hand gesture controls for image categorization in immersive virtual environments · VR 2017
Multimedia analysis and retrieval › multimedia browsing
image browsing
0.112017
Hand gesture controls for image categorization in immersive virtual environments · VR 2017

Methods — techniques the papers use, named apart from their topics

3d interface prototyping · 0.6
YearPublicationVenuePosition
2020 Design and evaluation of a hand gesture recognition approach for real-time interactions
Vaidyanath Areyur Shanthakumar, Chao Peng 0003, Jeffrey T. Hansberger, Lizhou Cao, Sarah C. Meacham, Victoria R. Blakely
Multim. Tools Appl.1
2017 Hand gesture controls for image categorization in immersive virtual environments
abstract
In a situation where a large and chaotic collection of digital images must be manually sorted or categorized, there are two challenges: (1) unnatural actions during a prolonged human-computer interaction and (2) limited display space for image browsing. An immersive 3D interface is prototyped, where a person sorts a large collection of digital images with his or her bare hands in a virtual environment, and performs hand motions matching characteristics of sorting gestures in the real world. The virtual reality environment provides extra levels of immersion for displaying images.
Chao Peng 0003, Jeffrey T. Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar
VR4