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Tian Zhong

dblp:198/4705 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Emerging computing paradigms · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Emerging computing paradigms › quantum computer architecture
distributed quantum computing
0.912025
Hardware-Software Co-design for Distributed Quantum Computing · DAC 2025
Emerging computing paradigms
quantum computer architecture
0.912025
Hardware-Software Co-design for Distributed Quantum Computing · DAC 2025

Methods — techniques the papers use, named apart from their topics

hardware-software co-design · 0.9buffering · 0.9adaptive scheduling · 0.9
YearPublicationVenuePosition
2025 Hardware-Software Co-design for Distributed Quantum Computing
abstract
Distributed quantum computing (DQC) offers a pathway for scaling up quantum computing architectures beyond the confines of a single chip. Entanglement is a crucial resource for implementing nonlocal operations in DQC, and it is required to allow teleportation of quantum states and gates. Remote entanglement generation in practical systems is probabilistic, has longer duration than that of local operations, and is nondeterministic. Therefore, optimizing the performance of probabilistic remote entanglement generation is critically important for the performance of DQC architectures. In this paper we propose and study a new DQC architecture that combines (1) buffering of successfully generated entanglement, (2) asynchronously attempted entanglement generation, and (3) adaptive scheduling of remote gates based on the entanglement generation pattern. We show that our hardware-software co-design improves both the runtime and the output fidelity under a realistic model of DQC.
Ji Liu 0007, Allen Zang, Martin Suchara, Tian Zhong, Paul D. Hovland
DAC4
2022 Research on COVID-19 Prevention and Control Model Based on Evolutionary Games
abstract
In view of epidemic prevention costs and social benefits, an evolutionary game model of epidemic prevention and control strategies between government departments and local people was constructed based on evolutionary game theory to explore the influence of strategic behaviors between government departments and local people, and MATLAB was used to conduct systematic simulation of the game model. Studies have shown that local people will cooperate with government departments when they implement surveillance strategies. Reducing the cost of emergency epidemic prevention, and improving the social benefits of epidemic prevention are conducive to the development of government departments towards the direction of supervision strategy, and local people towards the direction of active epidemic prevention strategy, so as to achieve effective epidemic prevention and control.
Xinfa Tang, Tian Zhong
J. Glob. Inf. Manag.2