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Javier Yu

dblp:198/5386 · DBLP profile ↗
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4ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-5552-8780ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 2 · 1 since 2021Computer networks · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 65% Motion planning and robot control · 17% 3D vision · 6%
Computer networks
1 paper
Edge and fog computing · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › mobile robot navigation
safe navigation
1.722025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025
Robotics › Motion planning and robot control › robot control › safe control
control barrier functions
0.912025
A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025
Robotics › Robot navigation and mapping
localization
0.912025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping
mobile robot navigation
0.912025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping › localization › vision-based localization
vision-based pose estimation
0.912025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Computer vision › Video understanding and tracking
multi-object tracking
0.412020
Distributed Multi-Target Tracking for Autonomous Vehicle Fleets · ICRA 2020
Robotics › Autonomous driving › vehicle-to-everything communication
vehicle-to-vehicle communication
0.412020
Distributed Multi-Target Tracking for Autonomous Vehicle Fleets · ICRA 2020
Edge and fog computing › video analytics
multi-camera tracking
0.312017
Panoptes : a cheap, extensible, open-source multi-camera tracking system: demo abstract · IPSN 2017
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Robotics › Motion planning and robot control
robot control
0.312025
A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025
Robotics › Motion planning and robot control
safety filter
0.312025
A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025
Computer vision › 3D vision › 3d scene modeling
scene representation
0.312025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Distributed systems › distributed algorithms
distributed estimation
0.112020
Distributed Multi-Target Tracking for Autonomous Vehicle Fleets · ICRA 2020

Methods — techniques the papers use, named apart from their topics

recursive state estimation · 0.9polytope corridor · 0.9gaussian splatting · 0.9control barrier functions · 0.9bézier curve · 0.9kalman filter · 0.9alternating direction method of multipliers · 0.9depth sensing · 0.3camera calibration · 0.3
YearPublicationVenuePosition
2025 A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps
abstract
SAFER-Splat (Simultaneous Action Filtering and Environment Reconstruction) is a real-time, scalable, and minimally invasive safety filter, based on control barrier functions, for safe robotic navigation in a detailed map constructed at runtime using Gaussian Splatting (GSplat). We propose a novel Control Barrier Function (CBF) that not only induces safety with respect to all Gaussian primitives in the scene, but when synthesized into a controller, is capable of processing hundreds of thousands of Gaussians while maintaining a minimal memory footprint and operating at 15 Hz during online Splat training. Of the total compute time, a small fraction of it consumes GPU resources, enabling uninterrupted training. The safety layer is minimally invasive, correcting robot actions only when they are unsafe. To showcase the safety filter, we also introduce SplatBridge, an open-source software package built with ROS for real-time GSplat mapping for robots. We demonstrate the safety and robustness of our pipeline first in simulation, where our method is 20-50x faster, safer, and less conservative than competing methods based on neural radiance fields. Further, we demonstrate simultaneous GSplat mapping and safety filtering on a drone hardware platform using only on-board perception. We verify that under teleoperation a human pilot cannot invoke a collision. Our videos and codebase can be found at https://chengine.github.io/safer-splat.
Timothy Chen, Aiden Swann, Javier Yu, Olaoluwa Shorinwa, Riku Murai, Monroe Kennedy III, Mac Schwager
ICRA3
2025 Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps
abstract
We present Splat-Nav, a real-time robot navigation pipeline for Gaussian splatting (GSplat) scenes, a powerful new 3-D scene representation. Splat-Nav consists of two components: first, Splat-Plan, a safe planning module, and second, Splat-Loc, a robust vision-based pose estimation module. Splat-Plan builds a safe-by-construction polytope corridor through the map based on mathematically rigorous collision constraints and then constructs a Bézier curve trajectory through this corridor. Splat-Loc provides real-time recursive state estimates given only an RGB feed from an on-board camera, leveraging the point-cloud representation inherent in GSplat scenes. Working together, these modules give robots the ability to recursively replan smooth and safe trajectories to goal locations. Goals can be specified with position coordinates, or with language commands by using a semantic GSplat. We demonstrate improved safety compared to point cloud-based methods in extensive simulation experiments. In a total of 126 hardware flights, we demonstrate equivalent safety and speed compared to motion capture and visual odometry, but without a manual frame alignment required by those methods. We show online replanning at more than 2 Hz and pose estimation at about 25 Hz, an order of magnitude faster than neural radiance field-based navigation methods, thereby enabling real-time navigation.
Timothy Chen, Olaoluwa Shorinwa, Joseph Bruno, Aiden Swann, Javier Yu, Weijia Zeng, Keiko Nagami, Philip M. Dames, Mac Schwager
IEEE Trans. Robotics5
2020 Distributed Multi-Target Tracking for Autonomous Vehicle Fleets
abstract
We present a scalable distributed target tracking algorithm based on the alternating direction method of multipliers that is well-suited for a fleet of autonomous cars communicating over a vehicle-to-vehicle network. Each sensing vehicle communicates with its neighbors to execute iterations of a Kalman filter-like update such that each agent's estimate approximates the centralized maximum a posteriori estimate without requiring the communication of measurements. We show that our method outperforms the Consensus Kalman Filter in recovering the centralized estimate given a fixed communication bandwidth. We also demonstrate the algorithm in a high fidelity urban driving simulator (CARLA), in which 50 autonomous cars connected on a time-varying communication network track the positions and velocities of 50 target vehicles using on-board cameras.
Olaoluwa Shorinwa, Javier Yu, Trevor Halsted, Alex Koufos, Mac Schwager
ICRA2
2017 Panoptes : a cheap, extensible, open-source multi-camera tracking system: demo abstract
abstract
We are developing an extensible, open-source framework that can localize and track rigid bodies using a network of cameras (both RGB and depth). This system is motivated by two design goals - (i) ease of setup, and (ii) ability to be agnostic of individual cameras and recognition algorithms. The goal of this implementation is to be a poor man's motion capture system that can be quickly set up for experimentation and provide accurate 3-D pose of the rigid body and scalable across cameras and the volume of coverage.
Manomit Bal, Javier Yu, Karthik Dantu
IPSN2