Oksana Tymoshchuk 0002

dblp:198/7596-2 · DBLP profile ↗
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9ranked-venue papers
0as first author
9since 2021 · last 2026
0000-0001-8054-8014ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 6 since 2021Artificial intelligence and machine learning · 5 · 5 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
YearPublicationVenuePosition
2026 Evaluating Eye-Tracking Challenges in Gaze-Controlled Musical Applications for Users with Motor Disabilities
abstract
Eye tracking enables musical expression for individuals with motor disabilities, yet gaze-based music apps remain scarce and challenging. This study qualitatively evaluates five gaze-controlled musical programs through questionnaires and dialog transcription with seven participants: five music professionals, one person with cerebral palsy expert in multimedia education, and one inclusive communication specialist. The analysis focuses on three eye tracking obstacles: inaccuracy, the Midas Touch problem, and eye fatigue. Results show that under these testing conditions, larger, spaced-out buttons reduce accidental touches, while customizable structures offer advantages; however current programs require assistance rather than enabling autonomous use. Scroll-based interaction proved difficult and accident-prone and is not recommended. Midas Touch and inaccuracy were the most frequent obstacles, while eye fatigue may contribute to interaction overload. Music professionals expressed a need for programs oriented towards musical production, but none of the evaluated applications fully addressed this demand.
Lucius Vinicius-Filho, Inês de Almeida Caetano, Nelson Zagalo, Oksana Tymoshchuk 0002, Rita Oliveira 0001
ETRA4
2026 Designing Participatory Audiovisual Narratives for Disability Inclusion: A Practice-Based Qualitative Study on Adapted Sports
Francisca Toledo Rocha Lourenço, Rita Oliveira 0001, Oksana Tymoshchuk 0002, Ana Patrícia Oliveira
ICT4AWE3
2025 Social Media as a Tool for Promoting Inclusion: An Analysis of the Facebook and Instagram Pages of Inclusive Spaces
Francisca Toledo Rocha Lourenço, Rita Oliveira 0001, Oksana Tymoshchuk 0002
ICT4AWE3
2025 Promoting Healthy Development in Early Childhood: A Proposal of a Mobile Application
Joana Tavares, Rita Santos, Oksana Tymoshchuk 0002
ICT4AWE3
2024 Recommendations for Designing Information for People with Dementia: Protocol for a Scoping Review
Rita Maldonado Branco, Mariana Ramalhete, Rita Oliveira 0001, Joana Quental, Óscar Ribeiro, Oksana Tymoshchuk 0002, Soraia Teles
ICT4AWE6
2024 How Can Open Educational Resources Promote Equity in Education?
Francisca Toledo Rocha Lourenço, Rita Oliveira 0001, Oksana Tymoshchuk 0002
ICT4AWE3
2024 Digital Media Doctorates: Trends, Methodologies and Contributions
Francisca Toledo Rocha Lourenço, Lorena Sousa, Oksana Tymoshchuk 0002, Fábio Ferreira, Mónica Silva, Lídia Oliveira, Nelson Zagalo
WorldCIST (3)3
2023 A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario
Nicola Davanzo, Federico Avanzini, Luca A. Ludovico, Davys Moreno, António Moreira 0002, Oksana Tymoshchuk 0002, Júlia Azevedo
CHIRA (1)6
2022 Usability Evaluation of a Community-led Innovation Mobile App
abstract
Digital media can facilitate collaborative processes among local agents, value endogenous resources, and promote assets associated with territory. This article presents the results of a study concerning the development and validation of a mobile app for promoting the relationship among agents of the Portuguese Centro region’s communities/entities. This paper focuses on the results of a heuristic evaluation of the mobile app carried out with two groups of experts in Digital Technologies, Tourism, Health, and Well-Being, besides providing an overview of the mobile app that was developed and a theoretical background regarding community-led innovation, usability, and heuristics. For the CeNTER app prototype evaluation itself, the use of Nielsen's heuristics, a MATCH-MED scale, together with a Think-Aloud Protocol allowed us to improve its usability. This article contributes to a reflection about the evaluation of mobile apps in the scope of territorial-based innovation initiatives, engaging its stakeholders in the process.
André C. Branco, Eveline R. Sacramento, Eliza Oliveira, Oksana Tymoshchuk 0002, Maria João Antunes, Ana Margarida Almeida, Luís Pedro, Fernando M. S. Ramos
CHIRA4