EDBT 2026 Demo / reviewers in the wild / expert
Yong-Lu Li 0001
dblp:198/9345 · also Yonglu Li 0001
· DBLP profile ↗
52ranked-venue papers
10as first author
44since 2021 · last 2026
0000-0003-0478-0692ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 49 · 10 first-author · 41 since 2021Graphics, computer vision, multimedia, augmented reality and games · 37 · 6 first-author · 30 since 2021Systems, architecture and hardware · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Verb Mirage: Unveiling and Assessing Verb Concept Hallucinations in Multimodal Large Language ModelsabstractMultimodal Large Language Models (MLLMs) have garnered significant attention recently and demonstrate outstanding capabilities in various tasks such as OCR, VQA, captioning, etc. However, hallucination remains a persistent issue. While numerous methods have been proposed to mitigate hallucinations, achieving notable improvements, these methods primarily focus on mitigating hallucinations related to object/noun concepts. Verb concepts, which are crucial for understanding human actions, have been largely overlooked. In this paper, to the best of our knowledge, we are the first to investigate the verb hallucination phenomenon of MLLMs from various perspectives. Our findings reveal that most state-of-the-art MLLMs suffer from severe verb hallucination. To assess the effectiveness of existing mitigation methods for object concept hallucination in relation to verb hallucination, we evaluated these methods and found that they do not effectively address verb hallucination. To address this issue, we propose a baseline method based on fine-tuning with rich verb knowledge, achieving decent superiority. The experiment results demonstrate that our method significantly reduces hallucinations related to verbs. Xinpeng Liu 0002, Yudonglin Zhang, Yifan Fang, Junfu Pu, Cewu Lu, Yong-Lu Li 0001 |
AAAI | 9 |
| 2025 | Interacted Object Grounding in Spatio-Temporal Human-Object InteractionsabstractSpatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today’s detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines. Xiaoyang Liu 0014, Boran Wen, Xinpeng Liu 0002, Zizheng Zhou, Hongwei Fan, Cewu Lu, Lizhuang Ma, Yong-Lu Li 0001 |
AAAI | 9 |
| 2025 | Homogeneous Dynamics Space for Heterogeneous HumansabstractAnalyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push the understanding of data-driven human dynamics forward. We identify a major obstacle to this as the heterogeneity of existing human motion understanding efforts. Specifically, heterogeneity exists in not only the diverse kinematics representations and hierarchical dynamics representations but also the data from different domains, namely biomechanics and reinforcement learning. With an in-depth analysis of the existing heterogeneity, we propose to emphasize the beneath homogeneity: all of them represent the homogeneous fact of human motion, though from different perspectives. Given this, we propose Homogeneous Dynamics Space (HDyS) as a fundamental space for human dynamics by aggregating heterogeneous data and training a homogeneous latent space with inspiration from the inverse-forward dynamics procedure. HDyS achieves decent mapping between human kinematics and dynamics by leveraging the heterogeneous representations and datasets. We demonstrate the feasibility of HDyS with extensive experiments and applications. The project page is https://foruck.github.io/HDyS. Xinpeng Liu 0002, Junxuan Liang, Chenshuo Zhang, Zixuan Cai, Cewu Lu, Yong-Lu Li 0001 |
CVPR | 6 |
| 2025 | M^3-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object SegmentationabstractIntelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M3-VOS), to verify the ability of models to understand object phases, which consists of 471 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M3-VOS, yielding several key insights. Notably, current appearance-based approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-and-play model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cubeVOS.github.io/. Junxuan Liang, Liming Tan, Yejie Guo, Cewu Lu, Yong-Lu Li 0001 |
CVPR | 7 |
| 2025 | Reconstructing In-the-Wild Open-Vocabulary Human-Object InteractionsabstractReconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images. We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions. Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work. Data and code will be publicly available at https://wenboran2002.github.io/3dhoi/. Boran Wen, Dingbang Huang, Jiahong Zhou, Jianbin Deng, Jingyu Gong, Lizhuang Ma, Yong-Lu Li 0001 |
CVPR | 9 |
| 2025 | GaPT-DAR: Category-level Garments Pose Tracking via Integrated 2D Deformation and 3D ReconstructionabstractGarments are common in daily life and are important for embodied intelligence community. Current category-level garments pose tracking works focus on predicting point-wise canonical correspondence and learning a shape deformation in point cloud sequences. In this paper, motivated by the 2D warping space and shape prior, we propose GaPT-DAR, a novel category-level Garments Pose Tracking framework with integrated 2D Deformation And 3D Reconstruction function, which fully utilize 3D-2D projection and 2D-3D reconstruction to transform the 3D point-wise learning into 2D warping deformation learning. Specifically, GaPT-DAR firstly builds a Voting-based Project module that learns the optimal 3D-2D projection plane for maintaining the maximum orthogonal entropy during point projection. Next, a Garments Deformation module is designed in 2D space to explicitly model the garments warping procedure with deformation parameters. Finally, we build a Depth Reconstruction module to recover the 2D images into 3D warp field. We provide extensive experiments on VR-Folding dataset to evaluate our GaPT-DAR and the results show obvious improvements on most of the metrics compared to state-of-the-arts (i.e. Garment-Nets [8] and GarmentTracking [32]). More details are available at https://sites.google.com/view/gapt-dar. Li Zhang 0104, Qiaojun Yu, Lixin Yang 0001, Yong-Lu Li 0001, Cewu Lu, Rujing Wang, Liu Liu 0012 |
CVPR | 6 |
| 2025 | Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program SynthesisabstractSewing patterns, the essential blueprints for fabric cutting and tailoring, act as a crucial bridge between design concepts and producible garments. However, existing uni-modal sewing pattern generation models struggle to effectively encode complex design concepts with a multimodal nature and correlate them with vectorized sewing patterns that possess precise geometric structures and intricate sewing relations. In this work, we propose a novel sewing pattern generation approach Design2GarmentCode based on Large Multimodal Models (LMMs), to generate parametric pattern-making programs from multi-modal design concepts. LMM offers an intuitive interface for interpreting diverse design inputs, while pattern-making programs could serve as well-structured and semantically meaningful representations of sewing patterns, and act as a robust bridge connecting the cross-domain pattern-making knowledge embedded in LMMs with vectorized sewing patterns. Experimental results demonstrate that our method can flexibly handle various complex design expressions such as images, textual descriptions, designer sketches, or their combinations, and convert them into size-precise sewing patterns with correct stitches. Compared to previous methods, our approach significantly enhances training efficiency, generation quality, and authoring flexibility. Project page: https://style3d.github.io/design2garmentcode. Ruiyang Liu, Chen Liu 0012, Gaofeng He, Yong-Lu Li 0001, Xiaogang Jin 0001, Huamin Wang 0001 |
CVPR | 5 |
| 2025 | Dense Policy: Bidirectional Autoregressive Learning of Actions
Xinyu Zhan 0001, Hongjie Fang, Hao-Shu Fang, Yong-Lu Li 0001, Cewu Lu, Lixin Yang 0001 |
ICCV | 6 |
| 2025 | ImDy: Human Inverse Dynamics from Imitated ObservationsabstractInverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy. Xinpeng Liu 0002, Junxuan Liang, Zili Lin, Haowen Hou, Yong-Lu Li 0001, Cewu Lu |
ICLR | 5 |
| 2025 | The Labyrinth of Links: Navigating the Associative Maze of Multi-modal LLMsabstractMulti-modal Large Language Models (MLLMs) have exhibited impressive capability. However, recently many deficiencies of MLLMs have been found compared to human intelligence, $\textit{e.g.}$, hallucination. To drive the MLLMs study, the community dedicated efforts to building larger benchmarks with complex tasks. In this paper, we propose benchmarking an essential but usually overlooked intelligence: $\textbf{association}$, a human's basic capability to link observation and prior practice memory. To comprehensively investigate MLLM's performance on the association, we formulate the association task and devise a standard benchmark based on adjective and verb semantic concepts. Instead of costly data annotation and curation, we propose a convenient $\textbf{annotation-free}$ construction method transforming the general dataset for our association tasks. Simultaneously, we devise a rigorous data refinement process to eliminate confusion in the raw dataset. Building on this database, we establish three levels of association tasks: single-step, synchronous, and asynchronous associations. Moreover, we conduct a comprehensive investigation into the MLLMs' zero-shot association capabilities, addressing multiple dimensions, including three distinct memory strategies, both open-source and closed-source MLLMs, cutting-edge Mixture-of-Experts (MoE) models, and the involvement of human experts. Our systematic investigation shows that current open-source MLLMs consistently exhibit poor capability in our association tasks, even the currently state-of-the-art GPT-4V(vision) also has a significant gap compared to humans. We believe our benchmark would pave the way for future MLLM studies. $\textit{Our data and code are available at:} https://mvig-rhos.com/llm_inception. Nanxi Li, Yuanjie Chen, Jianbin Zhu, Qinlu Guo, Cewu Lu, Yong-Lu Li 0001 |
ICLR | 7 |
| 2025 | Human-Agent Joint Learning for Efficient Robot Manipulation Skill AcquisitionabstractEmploying a teleoperation system for gathering demonstrations offers the potential for more efficient learning of robot manipulation. However, teleoperating a robot arm equipped with a dexterous hand or gripper, via a teleoperation system presents inherent challenges due to the task's high dimensionality, complexity of motion, and differences between physiological structures. In this study, we introduce a novel system for joint learning between human operators and robots, that enables human operators to share control of a robot end-effector with a learned assistive agent, simplifies the data collection process, and facilitates simultaneous human demonstration collection and robot manipulation training. As data accumulates, the assistive agent gradually learns. Consequently, less human effort and attention are required, enhancing the efficiency of the data collection process. It also allows the human operator to adjust the control ratio to achieve a tradeoff between manual and automated control. We conducted experiments in both simulated environments and physical realworld settings. Through user studies and quantitative evaluations, it is evident that the proposed system could enhance data collection efficiency and reduce the need for human adaptation while ensuring the collected data is of sufficient quality for downstream tasks. For more details, please refer to our webpage https://norweig1an.github.io/HAJL.github.io/. Shengcheng Luo, Quanquan Peng, Kaiwen Hong, Katherine Rose Driggs-Campbell, Cewu Lu, Yong-Lu Li 0001 |
ICRA | 7 |
| 2025 | SIME: Enhancing Policy Self-Improvement with Modal-level ExplorationabstractSelf-improvement requires robotic systems to initially learn from human-provided data and then gradually enhance their capabilities through interaction with the environment. This is similar to how humans improve their skills through continuous practice. However, achieving effective self-improvement is challenging, primarily because robots tend to repeat their existing abilities during interactions, often failing to generate new, valuable data for learning. In this paper, we identify the key to successful self-improvement: modal-level exploration and data selection. By incorporating a modal-level exploration mechanism during policy execution, the robot can produce more diverse and multi-modal interactions. At the same time, we select the most valuable trials and high-quality segments from these interactions for learning. We successfully demonstrate effective robot self-improvement on both simulation benchmarks and real-world experiments. The capability for self-improvement will enable us to develop more robust and high-success-rate robotic control strategies at a lower cost. Our code and experiment scripts are available at ericjin2002.github.io/SIME. Wenye Yu, Hongjie Fang, Yong-Lu Li 0001, Cewu Lu |
IROS | 5 |
| 2025 | GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment ModelingabstractRealistic digital garment modeling remains a labor-intensive task due to the intricate process of translating 2D sewing patterns into high-fidelity, simulation-ready 3D garments. We introduce GarmageNet , a unified generative framework that automates the creation of 2D sewing patterns, the construction of sewing relationships, and the synthesis of 3D garment initializations compatible with physics-based simulation. Central to our approach is Garmage , a novel garment representation that encodes each panel as a structured geometry image, effectively bridging the semantic and geometric gap between 2D structural patterns and 3D garment geometries. Followed by GarmageNet , a latent diffusion transformer to synthesize panel-wise geometry images and GarmageJigsaw , a neural module for predicting point-to-point sewing connections along panel contours. To support training and evaluation, we build GarmageSet , a large-scale dataset comprising 14,801 professionally designed garments with detailed structural and style annotations. Our method demonstrates versatility and efficacy across multiple application scenarios, including scalable garment generation from multi-modal design concepts (text prompts, sketches, photographs), automatic modeling from raw flat sewing patterns, pattern recovery from unstructured point clouds, and progressive garment editing using conventional instructions, laying the foundation for fully automated, production-ready pipelines in digital fashion. Refer to our project page for open-sourced code and dataset. Ruiyang Liu, Chen Liu 0012, Zhendong Wang 0001, Gaofeng He, Yong-Lu Li 0001, Xiaogang Jin 0001, Huamin Wang 0001 |
ACM Trans. Graph. | 6 |
| 2024 | Primitive-Based 3D Human-Object Interaction Modelling and ProgrammingabstractEmbedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this work, we propose a novel 3D geometric primitive-based language to encode both humans and objects. Given our new paradigm, humans and objects are all compositions of primitives instead of heterogeneous entities. Thus, mutual information learning may be achieved between the limited 3D data of humans and different object categories. Moreover, considering the simplicity of the expression and the richness of the information it contains, we choose the superquadric as the primitive representation. To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images. Moreover, we propose a baseline of single-view 3D reconstruction on HAOI. We believe this primitive-based 3D HAOI representation would pave the way for 3D HAOI studies. Our code and data are available at https://mvig-rhos.com/p3haoi. Yong-Lu Li 0001, Xinpeng Liu 0002, Yang You 0004, Cewu Lu |
AAAI | 2 |
| 2024 | From Isolated Islands to Pangea: Unifying Semantic Space for Human Action UnderstandingabstractAction understanding has attracted long-term attention. It can be formed as the mapping from the physical space to the semantic space. Typically, researchers built datasets according to idiosyncratic choices to define classes and push the envelope of benchmarks respectively. Datasets are incompatible with each other like “Isolated Islands” due to semantic gaps and various class granularities, e.g., do housework in dataset A and wash plate in dataset B. We argue that we need a more principled semantic space to concentrate the community efforts and use all datasets together to pursue generalizable action learning. To this end, we design a structured action semantic space in view of verb taxonomy hierarchy and covering massive actions. By aligning the classes of previous datasets to our semantic space, we gather (image/video/skeleton/McCap] datasets into a unified database in a unified label system, i.e., bridging “isolated islands” into a “Pangea”. Accordingly, we propose a novel model mapping from the physical space to semantic space to fully use Pangea. In extensive experiments, our new system shows significant superiority, especially in transfer learning. Our code and data will be made public at https://mvig-rhos.com/pangea. Yong-Lu Li 0001, Xinpeng Liu 0002, Yiming Dou, Yikun Ji, Junyi Zhang 0004, Yixing Li, Jingru Tan, Cewu Lu |
CVPR | 1 |
| 2024 | Dancing with Still Images: Video Distillation via Static-Dynamic DisentanglementabstractRecently, dataset distillation has paved the way towards efficient machine learning, especially for image datasets. However, the distillation for videos, characterized by an exclusive temporal dimension, remains an underexplored domain. In this work, we provide the first systematic study of video distillation and introduce a taxonomy to categorize temporal compression. Our investigation reveals that the temporal information is usually not well learned during distillation, and the temporal dimension of synthetic data contributes little. The observations motivate our unified framework of disentangling the dynamic and static information in the videos. It first distills the videos into still images as static memory and then compensates the dynamic and motion information with a learnable dynamic memory block. Our method achieves state-of-the-art on video datasets at different scales, with a notably smaller memory storage budget. Our code is available at https://github.com/yuz/wan/video.distillation. Ziyu Wang 0010, Cewu Lu, Yong-Lu Li 0001 |
CVPR | 4 |
| 2024 | Revisit Human-Scene Interaction via Space Occupancy
Xinpeng Liu 0002, Haowen Hou, Yanchao Yang 0001, Yong-Lu Li 0001, Cewu Lu |
ECCV (50) | 4 |
| 2024 | Bridging the Gap Between Human Motion and Action Semantics via Kinematic Phrases
Xinpeng Liu 0002, Yong-Lu Li 0001, Ailing Zeng, Zizheng Zhou, Yang You 0004, Cewu Lu |
ECCV (8) | 2 |
| 2024 | Distill Gold from Massive Ores: Bi-level Data Pruning Towards Efficient Dataset Distillation
Yong-Lu Li 0001, Kaitong Cui, Ziyu Wang 0010, Cewu Lu, Yu-Wing Tai, Chi-Keung Tang |
ECCV (20) | 2 |
| 2024 | DISCO: Embodied Navigation and Interaction via Differentiable Scene Semantics and Dual-Level Control
Shengcheng Luo, Yanchao Yang 0001, Yong-Lu Li 0001, Cewu Lu |
ECCV (18) | 4 |
| 2024 | Take a Step Back: Rethinking the Two Stages in Visual Reasoning
Jiting Cai, Cewu Lu, Yong-Lu Li 0001 |
ECCV (43) | 6 |
| 2024 | Low-Rank Similarity Mining for Multimodal Dataset DistillationabstractThough dataset distillation has witnessed rapid development in recent years, the distillation of multimodal data, e.g., image-text pairs, poses unique and under-explored challenges. Unlike unimodal data, image-text contrastive learning (ITC) data lack inherent categorization and should instead place greater emphasis on modality correspondence. In this work, we propose Low-Rank Similarity Mining (LoRS) for multimodal dataset distillation, that concurrently distills a ground truth similarity matrix with image-text pairs, and leverages low-rank factorization for efficiency and scalability. The proposed approach brings significant improvement to the existing algorithms, marking a significant contribution to the field of visual-language dataset distillation. We advocate adopting LoRS as a foundational synthetic data setup for image-text dataset distillation. Our code is available at https://github.com/silicx/LoRS_Distill. Zhilin Lin, Yusong Qiu, Cewu Lu, Yong-Lu Li 0001 |
ICML | 5 |
| 2024 | General Articulated Objects Manipulation in Real Images via Part-Aware Diffusion ProcessabstractArticulated object manipulation in real images is a fundamental step in computer and robotic vision tasks. Recently, several image editing methods based on diffusion models have been proposed to manipulate articulated objects according to text prompts. However, these methods often generate weird artifacts or even fail in real images. To this end, we introduce the Part-Aware Diffusion Model to approach the manipulation of articulated objects in real images. First, we develop Abstract 3D Models to represent and manipulate articulated objects efficiently. Then we propose dynamic feature maps to transfer the appearance of objects from input images to edited ones, meanwhile generating the novel-appearing parts reasonably. Extensive experiments are provided to illustrate the advanced manipulation capabilities of our method concerning state-of-the-art editing works. Additionally, we verify our method on 3D articulated object understanding for
embodied robot scenarios and the promising results prove that our method supports this task strongly. The project page is https://mvig-rhos.com/pa_diffusion. Yong-Lu Li 0001, Lixin Yang 0001, Cewu Lu |
NeurIPS | 2 |
| 2024 | HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical HumanoidabstractPhysical Human-Scene Interaction (HSI) plays a crucial role in numerous applications.
However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications.
To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language.
A teacher-student framework is utilized to develop HumanVLA.
A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior.
Then, it is distilled into a vision-language-action model via behavior cloning.
We propose several key insights to facilitate the large-scale learning process.
To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks.
Through extensive experiments and analysis, we demonstrate the effectiveness of our approach. Yizheng Zhang, Yong-Lu Li 0001, Lei Han 0001, Cewu Lu |
NeurIPS | 3 |
| 2023 | Beyond Object Recognition: A New Benchmark towards Object Concept LearningabstractUnderstanding objects is a central building block of AI, especially for embodied AI. Even though object recognition excels with deep learning, current machines struggle to learn higher-level knowledge, e.g., what attributes an object has, and what we can do with it. Here, we propose a challenging Object Concept Learning (OCL) task to push the envelope of object understanding. It requires machines to reason out affordances and simultaneously give the reason: what attributes make an object possess these affordances. To support OCL, we build a densely annotated knowledge base including extensive annotations for three levels of object concept (category, attribute, affordance), and the clear causal relations of three levels. By analyzing the causal structure of OCL, we present a baseline, Object Concept Reasoning Network (OCRN). It leverages concept instantiation and causal intervention to infer the three levels. In experiments, OCRN effectively infers the object knowledge while following the causalities well. Our data and code are available at https://mvig-rhos.com/ocl. Yong-Lu Li 0001, Xiaohan Mao, Cewu Lu |
ICCV | 1 |
| 2023 | EgoPCA: A New Framework for Egocentric Hand-Object Interaction UnderstandingabstractWith the surge in attention to Egocentric Hand-Object Interaction (Ego-HOI), large-scale datasets such as Ego4D and EPIC-KITCHENS have been proposed. However, most current research is built on resources derived from third-person video action recognition. This inherent domain gap between first- and third-person action videos, which have not been adequately addressed before, makes current Ego-HOI suboptimal. This paper rethinks and proposes a new framework as an infrastructure to advance Ego-HOI recognition by Probing, Curation and Adaption (EgoPCA). We contribute comprehensive pre-train sets, balanced test sets and a new baseline, which are complete with a training-finetuning strategy. With our new framework, we not only achieve state-of-the-art performance on Ego-HOI benchmarks but also build several new and effective mechanisms and settings to advance further research. We believe our data and the findings will pave a new way for Ego-HOI understanding. Code and data are available at https://mvig-rhos.com/ego_pca. Yong-Lu Li 0001, Zhemin Huang 0001, Michael Xu Liu, Cewu Lu, Yu-Wing Tai, Chi-Keung Tang |
ICCV | 2 |
| 2023 | Symbol-LLM: Leverage Language Models for Symbolic System in Visual Human Activity ReasoningabstractHuman reasoning can be understood as a cooperation between the intuitive, associative "System-1'' and the deliberative, logical "System-2''. For existing System-1-like methods in visual activity understanding, it is crucial to integrate System-2 processing to improve explainability, generalization, and data efficiency. One possible path of activity reasoning is building a symbolic system composed of symbols and rules, where one rule connects multiple symbols, implying human knowledge and reasoning abilities.
Previous methods have made progress, but are defective with limited symbols from handcraft and limited rules from visual-based annotations, failing to cover the complex patterns of activities and lacking compositional generalization.
To overcome the defects, we propose a new symbolic system with two ideal important properties: broad-coverage symbols and rational rules. Collecting massive human knowledge via manual annotations is expensive to instantiate this symbolic system. Instead, we leverage the recent advancement of LLMs (Large Language Models) as an approximation of the two ideal properties, i.e., Symbols from Large Language Models (Symbol-LLM).
Then, given an image, visual contents from the images are extracted and
checked as symbols and activity semantics are reasoned out based on rules via fuzzy logic calculation.
Our method shows superiority in extensive activity understanding tasks. Code and data are available at https://mvig-rhos.com/symbol_llm. Yong-Lu Li 0001, Jianhua Sun 0003, Cewu Lu |
NeurIPS | 2 |
| 2023 | Dynamic Context Removal: A General Training Strategy for Robust Models on Video Action Predictive TasksabstractAbstract Predicting future actions is an essential feature of intelligent systems and embodied AI. However, compared to the traditional recognition tasks, the uncertainty of the future and the reasoning ability requirement make prediction tasks very challenging and far beyond solved. In this field, previous methods usually care more about the model architecture design but little attention has been put on how to train models with a proper learning policy. To this end, in this work, we propose a simple but effective training strategy, Dynamic Context Removal (DCR), which dynamically schedules the visibility of context in different training stages. It follows the human-like curriculum learning process, i.e., gradually removing the event context to increase the prediction difficulty till satisfying the final prediction target. Besides, we explore how to train robust models that give consistent predictions at different levels of observable context. Our learning scheme is plug-and-play and easy to integrate widely-used reasoning models including Transformer and LSTM, with advantages in both effectiveness and efficiency. We study two action prediction problems, i.e., Video Action Anticipation and Early Action Recognition. In extensive experiments, our method achieves state-of-the-art results on several widely-used benchmarks. Yong-Lu Li 0001, Cewu Lu |
Int. J. Comput. Vis. | 2 |
| 2023 | AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-TimeabstractAccurate whole-body multi-person pose estimation and tracking is an important yet challenging topic in computer vision. To capture the subtle actions of humans for complex behavior analysis, whole-body pose estimation including the face, body, hand and foot is essential over conventional body-only pose estimation. In this article, we present AlphaPose, a system that can perform accurate whole-body pose estimation and tracking jointly while running in realtime. To this end, we propose several new techniques: Symmetric Integral Keypoint Regression (SIKR) for fast and fine localization, Parametric Pose Non-Maximum-Suppression (P-NMS) for eliminating redundant human detections and Pose Aware Identity Embedding for jointly pose estimation and tracking. During training, we resort to Part-Guided Proposal Generator (PGPG) and multi-domain knowledge distillation to further improve the accuracy. Our method is able to localize whole-body keypoints accurately and tracks humans simultaneously given inaccurate bounding boxes and redundant detections. We show a significant improvement over current state-of-the-art methods in both speed and accuracy on COCO-wholebody, COCO, PoseTrack, and our proposed Halpe-FullBody pose estimation dataset. Our model, source codes and dataset are made publicly available at https://github.com/MVIG-SJTU/AlphaPose. Haoshu Fang, Hongyang Tang, Chao Xu 0023, Haoyi Zhu, Yuliang Xiu, Yong-Lu Li 0001, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2023 | HAKE: A Knowledge Engine Foundation for Human Activity UnderstandingabstractHuman activity understanding is of widespread interest in artificial intelligence and spans diverse applications like health care and behavior analysis. Although there have been advances with deep learning, it remains challenging. The object recognition-like solutions usually try to map pixels to semantics directly, but activity patterns are much different from object patterns, thus hindering another success. In this article, we propose a novel paradigm to reformulate this task in two-stage: first mapping pixels to an intermediate space spanned by atomic activity primitives, then programming detected primitives with interpretable logic rules to infer semantics. To afford a representative primitive space, we build a knowledge base including 26+ M primitive labels and logic rules from human priors or automatic discovering. Our framework, Human Activity Knowledge Engine (HAKE), exhibits superior generalization ability and performance upon canonical methods on challenging benchmarks. Code and data are available at http://hake-mvig.cn/. Yong-Lu Li 0001, Xinpeng Liu 0002, Yizhuo Li 0001, Zuoyu Qiu, Liang Xu 0012, Haoshu Fang, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Highlighting Object Category Immunity for the Generalization of Human-Object Interaction DetectionabstractHuman-Object Interaction (HOI) detection plays a core role in activity understanding. As a compositional learning problem (human-verb-object), studying its generalization matters. However, widely-used metric mean average precision (mAP) fails to model the compositional generalization well. Thus, we propose a novel metric, mPD (mean Performance Degradation), as a complementary of mAP to evaluate the performance gap among compositions of different objects and the same verb. Surprisingly, mPD reveals that previous methods usually generalize poorly. With mPD as a cue, we propose Object Category (OC) Immunity to boost HOI generalization. The idea is to prevent model from learning spurious object-verb correlations as a short-cut to over-fit the train set. To achieve OC-immunity, we propose an OC-immune network that decouples the inputs from OC, extracts OC-immune representations, and leverages uncertainty quantification to generalize to unseen objects. In both conventional and zero-shot experiments, our method achieves decent improvements. To fully evaluate the generalization, we design a new and more difficult benchmark, on which we present significant advantage. The code is available at https://github.com/Foruck/OC-Immunity. Xinpeng Liu 0002, Yong-Lu Li 0001, Cewu Lu |
AAAI | 2 |
| 2022 | Human Trajectory Prediction with Momentary ObservationabstractHuman trajectory prediction task aims to analyze human future movements given their past status, which is a crucial step for many autonomous systems such as self-driving cars and social robots. In real-world scenarios, it is unlikely to obtain sufficiently long observations at all times for prediction, considering inevitable factors such as tracking losses and sudden events. However, the problem of trajectory pre-diction with limited observations has not drawn much at-tention in previous work. In this paper, we study a task named momentary trajectory prediction, which reduces the observed history from a long time sequence to an extreme situation of two frames, one frame for social and scene contexts and both frames for the velocity of agents. We perform a rigorous study of existing state-of-the-art approaches in this challenging setting on two widely used benchmarks. We further propose a unified feature extractor, along with a novel pre-training mechanism, to capture effective infor-mation within the momentary observation. Our extractor can be adopted in existing prediction models and substan-tially boost their performance of momentary trajectory pre-diction. We hope our work will pave the way for more re-sponsive, precise and robust prediction approaches, an important step toward real-world autonomous systems. Jianhua Sun 0003, Liang Chai, Haoshu Fang, Yong-Lu Li 0001, Cewu Lu |
CVPR | 5 |
| 2022 | Interactiveness Field in Human-Object InteractionsabstractHuman-Object Interaction (HOI) detection plays a core role in activity understanding. Though recent two/one-stage methods have achieved impressive results, as an essential step, discovering interactive human-object pairs remains challenging. Both one/two-stage methods fail to effectively extract interactive pairs instead of generating redundant negative pairs. In this work, we introduce a previously overlooked interactiveness bimodal prior: given an object in an image, after pairing it with the humans, the generated pairs are either mostly non-interactive, or mostly interactive, with the former more frequent than the latter. Based on this interactiveness bimodal prior we propose the “interactiveness field”. To make the learned field compatible with real HOI image considerations, we propose new energy constraints based on the cardinality and difference in the inherent “interactiveness field” underlying interactive versus non-interactive pairs. Consequently, our method can detect more precise pairs and thus significantly boost HOI detection performance, which is validated on widely-used benchmarks where we achieve decent improvements over state-of-the-arts. Our code is available at https://github.comIForuckllnteractiveness-Field. Xinpeng Liu 0002, Yong-Lu Li 0001, Yu-Wing Tai, Cewu Lu, Chi-Keung Tang |
CVPR | 2 |
| 2022 | Learning to Anticipate Future with Dynamic Context RemovalabstractAnticipating future events is an essential feature for in-telligent systems and embodied AI. However, compared to the traditional recognition task, the uncertainty of future and reasoning ability requirement make the anticipation task very challenging and far beyond solved. In this filed, previous methods usually care more about the model ar-chitecture design or but few attention has been put on how to train an anticipation model with a proper learning policy. To this end, in this work, we propose a novel training scheme called Dynamic Context Removal (DCR), which dynamically schedule the visibility of observed future in the learning procedure. It follows the human-like curriculum learning process, i.e., gradually removing the event context to increase the anticipation difficulty till satisfying the final anticipation target. Our learning scheme is plug-and-play and easy to integrate any reasoning model including transformer and LSTM, with advantages in both effectiveness and efficiency. In extensive experiments, the pro-posed method achieves state-of-the-art on four widely-used benchmarks. Our code and models are publicly released at https://github.com/AllenXuuuIDCR. Yong-Lu Li 0001, Cewu Lu |
CVPR | 2 |
| 2022 | UKPGAN: A General Self-Supervised Keypoint DetectorabstractKeypoint detection is an essential component for the object registration and alignment. In this work, we reckon keypoint detection as information compression, and force the model to distill out important points of an object. Based on this, we propose UKPGAN, a general self-supervised 3D keypoint detector where keypoints are detected so that they could reconstruct the original object shape. Two modules: GAN-based keypoint sparsity control and salient information distillation modules are proposed to locate those important keypoints. Extensive experiments show that our keypoints align well with human annotated keypoint labels, and can be applied to SMPL human bodies under various non-rigid deformations. Furthermore, our keypoint detector trained on clean object collections generalizes well to real-world scenarios, thus further improves geometric registration when combined with off-the-shelf point descriptors. Repeatability experiments show that our model is stable under both rigid and non-rigid transformations, with local reference frame estimation. Our code is available on https://github.com/qq456cvb/UKPGAN. Yang You 0004, Wenhai Liu, Yanjie Ze, Yong-Lu Li 0001, Cewu Lu |
CVPR | 4 |
| 2022 | Canonical Voting: Towards Robust Oriented Bounding Box Detection in 3D Scenesabstract3D object detection has attracted much attention thanks to the advances in sensors and deep learning methods for point clouds. Current state-of-the-art methods like VoteNet regress direct offset towards object centers and box orientations with an additional Multi-Layer-Perceptron network. Both their offset and orientation predictions are not accurate due to the fundamental difficulty in rotation classification. In the work, we disentangle the direct offset into Local Canonical Coordinates (LCC), box scales and box orientations. Only LCC and box scales are regressed, while box orientations are generated by a canonical voting scheme. Finally, an LCC-aware back-projection checking algorithm iteratively cuts out bounding boxes from the generated vote maps, with the elimination of false positives. Our model achieves state-of-the-art performance on three standard real-world benchmarks: ScanNet, SceneNN and SUN RGB-D. Our code is available on https://github.com/qq456cvb/CanonicalVoting. Yang You 0004, Zelin Ye, Yujing Lou, Chengkun Li, Yong-Lu Li 0001, Lizhuang Ma, Cewu Lu |
CVPR | 5 |
| 2022 | Mining Cross-Person Cues for Body-Part Interactiveness Learning in HOI Detection
Yong-Lu Li 0001, Xinpeng Liu 0002, Junyi Zhang 0004, Cewu Lu |
ECCV (4) | 2 |
| 2022 | Constructing Balance from Imbalance for Long-Tailed Image Recognition
Yong-Lu Li 0001, Cewu Lu |
ECCV (20) | 2 |
| 2022 | Transferable Interactiveness Knowledge for Human-Object Interaction DetectionabstractHuman-object interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets and alleviate the gap between diverse HOI category settings. Our core idea is to exploit an Interactiveness Network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression before HOI classification in inference. On account of the generalization of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We utilize the human instance and body part features together to learn the interactiveness in hierarchical paradigm, i.e., instance-level and body part-level interactivenesses. Thereafter, a consistency task is proposed to guide the learning and extract deeper interactive visual clues. We extensively evaluate the proposed method on HICO-DET, V-COCO, and a newly constructed HAKE-HOI dataset. With the learned interactiveness, our method outperforms state-of-the-art HOI detection methods, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network. Yong-Lu Li 0001, Xinpeng Liu 0002, Xijie Huang, Liang Xu 0012, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | Learning Single/Multi-Attribute of Object With Symmetry and GroupabstractAttributes and objects can compose diverse compositions. To model the compositional nature of these concepts, it is a good choice to learn them as transformations, e.g., coupling and decoupling. However, complex transformations need to satisfy specific principles to guarantee rationality. Here, we first propose a previously ignored principle of attribute-object transformation: Symmetry. For example, coupling peeled-apple with attribute peeled should result in peeled-apple, and decoupling peeled from apple should still output apple. Incorporating the symmetry, we propose a transformation framework inspired by group theory, i.e., SymNet. It consists of two modules: Coupling Network and Decoupling Network. We adopt deep neural networks to implement SymNet and train it in an end-to-end paradigm with the group axioms and symmetry as objectives. Then, we propose a Relative Moving Distance (RMD) based method to utilize the attribute change instead of the attribute pattern itself to classify attributes. Besides the compositions of single-attribute and object, our RMD is also suitable for complex compositions of multiple attributes and objects when incorporating attribute correlations. SymNet can be utilized for attribute learning, compositional zero-shot learning and outperforms the state-of-the-art on four widely-used benchmarks. Code is at https://github.com/DirtyHarryLYL/SymNet. Yong-Lu Li 0001, Xiaohan Mao, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | DecAug: Augmenting HOI Detection via DecompositionabstractHuman-object interaction (HOI) detection requires a large amount of annotated data. Current algorithms suffer from insufficient training samples and category imbalance within datasets. To increase data efficiency, in this paper, we propose an efficient and effective data augmentation method called DecAug for HOI detection. Based on our proposed object state similarity metric, object patterns across different HOIs are shared to augment local object appearance features without changing their states. Further, we shift spatial correlation between humans and objects to other feasible configurations with the aid of a pose-guided Gaussian Mixture Model while preserving their interactions. Experiments show that our method brings up to 3.3 mAP and 1.6 mAP improvements on V-COCO and HICO-DET dataset for two advanced models. Specifically, interactions with fewer samples enjoy more notable improvement. Our method can be easily integrated into various HOI detection models with negligible extra computational consumption. Haoshu Fang, Yichen Xie 0002, Dian Shao, Yong-Lu Li 0001, Cewu Lu |
AAAI | 4 |
| 2021 | VVS: Action Recognition With Virtual View SynthesisabstractAction recognition research is usually in the single-view setting. But human action is not single-view based in many cases. A lot of simple action is composed of both body movements from the third-person view, and vision guidance from the first-person view. Therefore, linking two viewpoints of data is critical for action recognition algorithms. Currently, the scale of aligned multi-view dataset is small, which limits the advancement in this direction of research. To alleviate the data limitation, we present the novel Virtual View Synthesis (VVS) module. Instead of training and testing on small scale multi-view data, VVS is first pre-trained on multi-view data to generalize the multi-view “supervisory attention”. Then it is incorporated into single-view action recognition model to transfer the ability of how to better observe the existing view based on experience from another view. Extensive experiments demonstrate that VVS can improve strong baselines on several single-view action recognition benchmarks. Gao Peng, Yong-Lu Li 0001, Hao Zhu 0008, Jin Xia, Cewu Lu |
ICIP | 2 |
| 2021 | PAL-Net: Predicate-Aware Learning Network for Visual Relationship RecognitionabstractVisual relationship recognition is essential for deeper scene understanding. It poses to recognize 〈subject-predicate-object〉 triplets between object pairs. Previous methods usually treat vastly different predicates equally and neglect the subtle differences between predicates. In this paper, we propose a novel and concise perspective called "predicate-aware learning network (PAL-Net)" for visual relationship recognition. "Predicate-aware" means that we take predicates as a condition in a task-driven manner. Our PAL-Net consists of two key modules: i) a predicate-guided regularization module designed to learn more differentiated representations for various predicates; ii) a predicate-aware contextual modeling module to integrate the efficacy of contextual objects for different predicates respectively. Extensive experiments on VRD and Visual Genome dataset yield remarkable performance gains, verifying the effectiveness of PAL-Net. Besides, PAL-Net also shows good applicability and achieves substantial improvement for human-object interaction detection. Liang Xu 0012, Yong-Lu Li 0001, Yan Hao, Cewu Lu |
ICME | 2 |
| 2021 | Localization with Sampling-ArgmaxabstractSoft-argmax operation is commonly adopted in detection-based methods to localize the target position in a differentiable manner. However, training the neural network with soft-argmax makes the shape of the probability map unconstrained. Consequently, the model lacks pixel-wise supervision through the map during training, leading to performance degradation. In this work, we propose sampling-argmax, a differentiable training method that imposes implicit constraints to the shape of the probability map by minimizing the expectation of the localization error. To approximate the expectation, we introduce a continuous formulation of the output distribution and develop a differentiable sampling process. The expectation can be approximated by calculating the average error of all samples drawn from the output distribution. We show that sampling-argmax can seamlessly replace the conventional soft-argmax operation on various localization tasks. Comprehensive experiments demonstrate the effectiveness and flexibility of the proposed method. Code is available at https://github.com/Jeff-sjtu/sampling-argmax Ruiqi Shi, Yujing Lou, Yong-Lu Li 0001, Cewu Lu |
NeurIPS | 5 |
| 2020 | Detailed 2D-3D Joint Representation for Human-Object InteractionabstractHuman-Object Interaction (HOI) detection lies at the core of action understanding. Besides 2D information such as human/object appearance and locations, 3D pose is also usually utilized in HOI learning since its view-independence. However, rough 3D body joints just carry sparse body information and are not sufficient to understand complex interactions. Thus, we need detailed 3D body shape to go further. Meanwhile, the interacted object in 3D is also not fully studied in HOI learning. In light of these, we propose a detailed 2D-3D joint representation learning method. First, we utilize the single-view human body capture method to obtain detailed 3D body, face and hand shapes. Next, we estimate the 3D object location and size with reference to the 2D human-object spatial configuration and object category priors. Finally, a joint learning framework and cross-modal consistency tasks are proposed to learn the joint HOI representation. To better evaluate the 2D ambiguity processing capacity of models, we propose a new benchmark named Ambiguous-HOI consisting of hard ambiguous images. Extensive experiments in large-scale HOI benchmark and Ambiguous-HOI show impressive effectiveness of our method. Code and data are available at https://github.com/DirtyHarryLYL/DJ-RN. Yong-Lu Li 0001, Xinpeng Liu 0002, Cewu Lu |
CVPR | 1 |
| 2020 | PaStaNet: Toward Human Activity Knowledge EngineabstractExisting image-based activity understanding methods mainly adopt direct mapping, i.e. from image to activity concepts, which may encounter performance bottleneck since the huge gap. In light of this, we propose a new path: infer human part states first and then reason out the activities based on part-level semantics. Human Body Part States (PaSta) are fine-grained action semantic tokens, e.g., which can compose the activities and help us step toward human activity knowledge engine. To fully utilize the power of PaSta, we build a large-scale knowledge base PaStaNet, which contains 7M+ PaSta annotations. And two corresponding models are proposed: first, we design a model named Activity2Vec to extract PaSta features, which aim to be general representations for various activities. Second, we use a PaSta-based Reasoning method to infer activities. Promoted by PaStaNet, our method achieves significant improvements, e.g. 6.4 and 13.9 mAP on full and one-shot sets of HICO in supervised learning, and 3.2 and 4.2 mAP on V-COCO and images-based AVA in transfer learning. Code and data are available at http://hake-mvig.cn/. Yong-Lu Li 0001, Liang Xu 0012, Xinpeng Liu 0002, Xijie Huang, Haoshu Fang, Ze Ma, Cewu Lu |
CVPR | 1 |
| 2020 | Symmetry and Group in Attribute-Object CompositionsabstractAttributes and objects can compose diverse compositions. To model the compositional nature of these general concepts, it is a good choice to learn them through transformations, such as coupling and decoupling. However, complex transformations need to satisfy specific principles to guarantee the rationality. In this paper, we first propose a previously ignored principle of attribute-object transformation: Symmetry. For example, coupling peeled-apple with attribute peeled should result in peeled-apple, and decoupling peeled from apple should still output apple. Incorporating the symmetry principle, a transformation framework inspired by group theory is built, i.e. SymNet. SymNet consists of two modules, Coupling Network and Decoupling Network. With the group axioms and symmetry property as objectives, we adopt Deep Neural Networks to implement SymNet and train it in an end-to-end paradigm. Moreover, we propose a Relative Moving Distance (RMD) based recognition method to utilize the attribute change instead of the attribute pattern itself to classify attributes. Our symmetry learning can be utilized for the Compositional Zero-Shot Learning task and outperforms the state-of-the-art on widely-used benchmarks. Code is available at https://github.com/DirtyHarryLYL/SymNet. Yong-Lu Li 0001, Xiaohan Mao, Cewu Lu |
CVPR | 1 |
| 2020 | HOI Analysis: Integrating and Decomposing Human-Object InteractionabstractHuman-Object Interaction (HOI) consists of human, object and implicit interaction/verb. Different from previous methods that directly map pixels to HOI semantics, we propose a novel perspective for HOI learning in an analytical manner. In analogy to Harmonic Analysis, whose goal is to study how to represent the signals with the superposition of basic waves, we propose the HOI Analysis. We argue that coherent HOI can be decomposed into isolated human and object. Meanwhile, isolated human and object can also be integrated into coherent HOI again. Moreover, transformations between human-object pairs with the same HOI can also be easier approached with integration and decomposition. As a result, the implicit verb will be represented in the transformation function space. In light of this, we propose an Integration-Decomposition Network (IDN) to implement the above transformations and achieve state-of-the-art performance on widely-used HOI detection benchmarks. Code is available at https://github.com/DirtyHarryLYL/HAKE-Action-Torch/tree/IDN-(Integrating-Decomposing-Network). Yong-Lu Li 0001, Xinpeng Liu 0002, Yizhuo Li 0001, Cewu Lu |
NeurIPS | 1 |
| 2019 | Transferable Interactiveness Knowledge for Human-Object Interaction DetectionabstractHuman-Object Interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets, regardless of HOI category settings. Our core idea is to exploit an Interactiveness Network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression before HOI classification in inference. On account of the generalization of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We extensively evaluate the proposed method on HICO-DET and V-COCO datasets. Our framework outperforms state-of-the-art HOI detection results by a great margin, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network. Yong-Lu Li 0001, Xijie Huang, Liang Xu 0012, Ze Ma, Haoshu Fang, Cewu Lu |
CVPR | 1 |
| 2019 | InstaBoost: Boosting Instance Segmentation via Probability Map Guided Copy-PastingabstractInstance segmentation requires a large number of training samples to achieve satisfactory performance and benefits from proper data augmentation. To enlarge the training set and increase the diversity, previous methods have investigated using data annotation from other domain (e.g. bbox, point) in a weakly supervised mechanism. In this paper, we present a simple, efficient and effective method to augment the training set using the existing instance mask annotations. Exploiting the pixel redundancy of the background, we are able to improve the performance of Mask R-CNN for 1.7 mAP on COCO dataset and 3.3 mAP on Pascal VOC dataset by simply introducing random jittering to objects. Furthermore, we propose a location probability map based approach to explore the feasible locations that objects can be placed based on local appearance similarity. With the guidance of such map, we boost the performance of R101-Mask R-CNN on instance segmentation from 35.7 mAP to 37.9 mAP without modifying the backbone or network structure. Our method is simple to implement and does not increase the computational complexity. It can be integrated into the training pipeline of any instance segmentation model without affecting the training and inference efficiency. Our code and models have been released at https://github.com/GothicAi/InstaBoost. Haoshu Fang, Jianhua Sun 0003, Runzhong Wang, Minghao Gou, Yong-Lu Li 0001, Cewu Lu |
ICCV | 5 |
| 2018 | Beyond Holistic Object Recognition: Enriching Image Understanding With Part StatesabstractImportant high-level vision tasks require rich semantic descriptions of objects at part level. Based upon previous work on part localization, in this paper, we address the problem of inferring rich semantics imparted by an object part in still images. Specifically, we propose to tokenize the semantic space as a discrete set of part states. Our modeling of part state is spatially localized, therefore, we formulate the part state inference problem as a pixel-wise annotation problem. An iterative part-state inference neural network that is efficient in time and accurate in performance is specifically designed for this task. Extensive experiments demonstrate that the proposed method can effectively predict the semantic states of parts and simultaneously improve part segmentation, thus benefiting a number of visual understanding applications. The other contribution of this paper is our part state dataset which contains rich part-level semantic annotations. Cewu Lu, Hao Su 0001, Yong-Lu Li 0001, Yongyi Lu, Li Yi 0001, Chi-Keung Tang, Leonidas J. Guibas |
CVPR | 3 |
| 2018 | SRDA: Generating Instance Segmentation Annotation via Scanning, Reasoning and Domain Adaptation
Yong-Lu Li 0001, Cewu Lu |
ECCV (12) | 2 |