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Zejun Zhang 0002

dblp:199/1036-2 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0003-1113-0532ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
4 papers
Content delivery and video streaming · 36% Transport protocols and congestion control · 21% Network measurement and analytics · 18%
Computer graphics and multimedia
3 papers
Multimedia systems and quality of experience · 62% Virtual and augmented reality · 38%

Topics — the 3 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Transport protocols and congestion control › real-time communication
video conferencing
0.912025
NIER: Practical Neural-enhanced Low-bitrate Video Conferencing · SIGCOMM 2025
Content delivery and video streaming
volumetric video streaming
0.812024
MuV2: Scaling up Multi-user Mobile Volumetric Video Streaming via Content Hybridization and Sharing · MobiCom 2024
Virtual and augmented reality › immersive streaming
immersive content delivery
0.212024
Habitus: Boosting Mobile Immersive Content Delivery through Full-body Pose Tracking and Multipath Networking · NSDI 2024

Methods — techniques the papers use, named apart from their topics

view sharing · 1.5quality of experience prediction model · 1.5multipath networking · 1.5hybrid streaming · 1.5hardware encoding · 1.5key-point-based animation · 0.9deep image animation · 0.9
YearPublicationVenuePosition
2025 NIER: Practical Neural-enhanced Low-bitrate Video Conferencing
abstract
We present NIER, a video conferencing system that can adaptively maintain a low bitrate (e.g., 10–100 Kbps) with reasonable visual quality while being robust to packet losses. We use key-point-based deep image animation (DIA) as a key building block and address a series of networking and system challenges to make NIER practical. Our evaluations show that NIER significantly outperforms the baseline solutions.
Anlan Zhang, Yuming Hu, Chendong Wang, Yu Liu 0096, Zejun Zhang 0002, Haoyu Gong, Ahmad Hassan 0004, Shichang Xu, Zhenhua Li 0001, Bo Han 0001, Feng Qian 0001
SIGCOMM5
2025 THAT: Token-wise High-frequency Augmentation Transformer for Hyperspectral Pansharpening
abstract
Transformer-based methods have demonstrated strong potential in hyperspectral pansharpening by modeling long-range dependencies. However, their effectiveness is often limited by redundant token representations and a lack of multi-scale feature modeling. Hyperspectral images exhibit intrinsic spectral priors (e.g., abundance sparsity) and spatial priors (e.g., non-local similarity), which are critical for accurate reconstruction. From a spectral–spatial perspective, Vision Transformers (ViTs) face two major limitations: they struggle to preserve high-frequency components—such as material edges and texture transitions—and suffer from attention dispersion across redundant tokens. These issues stem from the global self-attention mechanism, which tends to dilute high-frequency signals and overlook localized details. To address these challenges, we propose the Token-wise High-frequency Augmentation Transformer (THAT), a novel framework designed to enhance hyperspectral pansharpening through improved high-frequency feature representation and token selection. Specifically, THAT introduces: (1) Pivotal Token Selective Attention (PTSA) to prioritize informative tokens and suppress redundancy; (2) a Multi-level Variance-aware Feed-forward Network (MVFN) to enhance high-frequency detail learning. Experiments on standard benchmarks show that THAT achieves state-of-the-art performance with improved reconstruction quality and efficiency. The source code is available at https://github.com/kailuo93/THAT.
Hongkun Jin, Hongcheng Jiang, Zejun Zhang 0002, Tingfeng Li
SMC3
2024 An In-depth Study of Bandwidth Allocation across Media Sources in Video Conferencing
abstract
Video Conferencing Applications (VCAs) are indispensable for real-time communication in remote work and education by enabling simultaneous transmission of audio, video, and screen-sharing content. Despite their ubiquity, research on how these platforms allocate network bandwidth, especially under constrained conditions, and how these resource allocation strategies affect the users' Quality of Experience (QoE) is lacking. This paper addresses this gap by analyzing bandwidth allocation strategies in Zoom, Webex, and Google Meet, with a focus on QoE implications. To assess QoE, we propose a general QoE prediction model based on data collected from a study involving 800 participants. This study is a pioneering effort in evaluating multimedia transmissions across diverse scenarios and network conditions, advancing beyond prior research focused on single media types. The results demonstrate the model's effectiveness and generality in predicting QoE across various VCA scenarios.
Zejun Zhang 0002, Xiao Zhu 0001, Anlan Zhang, Feng Qian 0001
ACM Multimedia1
2024 MuV2: Scaling up Multi-user Mobile Volumetric Video Streaming via Content Hybridization and Sharing
abstract
Volumetric videos offer a unique interactive experience and have the potential to enhance social virtual reality and telepresence. Streaming volumetric videos to multiple users remains a challenge due to its tremendous requirements of network and computation resources. In this paper, we develop MuV2, an edge-assisted multi-user mobile volumetric video streaming system to support important use cases such as tens of students simultaneously consuming volumetric content in a classroom. MuV2 achieves high scalability and good streaming quality through three orthogonal designs: hybridizing direct streaming of 3D volumetric content with remote rendering, dynamically sharing edge-transcoded views across users, and multiplexing encoding tasks of multiple transcoding sessions into a limited number of hardware encoders on the edge. MuV2 then integrates the three designs into a holistic optimization framework. We fully implement MuV2 and experimentally demonstrate that MuV2 can deliver high-quality volumetric videos to over 30 concurrent untethered mobile devices with a single WiFi access point and a commodity edge server.
Yu Liu 0096, Puqi Zhou, Zejun Zhang 0002, Anlan Zhang, Bo Han 0001, Zhenhua Li 0001, Feng Qian 0001
MobiCom3
2024 Habitus: Boosting Mobile Immersive Content Delivery through Full-body Pose Tracking and Multipath Networking
Anlan Zhang, Chendong Wang, Yuming Hu, Ahmad Hassan 0004, Zejun Zhang 0002, Bo Han 0001, Feng Qian 0001, Shichang Xu
NSDI5
2024 Dynamic selection for reconstructing instance-dependent noisy labels
Jie Yang 0002, Xiaoguang Niu, Yuanzhuo Xu, Zejun Zhang 0002, Guangyi Guo, He Zhu 0002, Ruizhi Chen
Pattern Recognit.4