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Antonin Lambilliotte

dblp:199/1788 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational complexity · 40% Combinatorics and discrete mathematics · 20% Logic in computer science · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Logic in computer science
finite model theory
0.312017
The Parameterized Complexity of Positional Games · ICALP 2017
Automated reasoning and model checking
model checking
0.312017
The Parameterized Complexity of Positional Games · ICALP 2017
Computational complexity
parameterized complexity
0.312017
The Parameterized Complexity of Positional Games · ICALP 2017
Combinatorics and discrete mathematics › combinatorial game
positional games
0.312017
The Parameterized Complexity of Positional Games · ICALP 2017
Computational complexity › parameterized complexity
w-hierarchy
0.312017
The Parameterized Complexity of Positional Games · ICALP 2017
YearPublicationVenuePosition
2017 The Parameterized Complexity of Positional Games
abstract
We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows’ influential list of open problems from 1999. Previously, the problem was thought of as a natural candidate for AW[*]-completeness. Our main tool is a new fragment of first-order logic where universally quantified variables only occur in inequalities. We show that model-checking on arbitrary relational structures for a formula in this fragment is W[1]-complete when parameterized by formula size. We also consider a general framework where a positional game is represented as a hypergraph and two players alternately pick vertices. In a Maker-Maker game, the first player to have picked all the vertices of some hyperedge wins the game. In a Maker-Breaker game, the first player wins if she picks all the vertices of some hyperedge, and the second player wins otherwise. In an Enforcer-Avoider game, the first player wins if the second player picks all the vertices of some hyperedge, and the second player wins otherwise. Short Maker-Maker, Short Maker-Breaker, and Short Enforcer-Avoider are respectively AW[*]-, W[1]-, and co-W[1]-complete parameterized by the number of moves. This suggests a rough parameterized complexity categorization into positional games that are complete for the first level of the W-hierarchy when the winning condition only depends on which vertices one player has been able to pick, but AW[*]-complete when it depends on which vertices both players have picked. However, some positional games with highly structured board and winning configurations are fixed-parameter tractable. We give another example of such a game, Short k-Connect, which is fixed-parameter tractable when parameterized by the number of moves.
Édouard Bonnet, Serge Gaspers, Antonin Lambilliotte, Stefan Rümmele, Abdallah Saffidine
ICALP3