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Jessie G. Taft

dblp:199/2661 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 44% Collaborative and social computing · 44% Design research and methods · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
stakeholder engagement
0.112019
Social Media TestDrive: Real-World Social Media Education for the Next Generation · CHI 2019

Methods — techniques the papers use, named apart from their topics

formative evaluation · 0.4experiential learning · 0.4
YearPublicationVenuePosition
2019 Social Media TestDrive: Real-World Social Media Education for the Next Generation
abstract
Social media sites are where life happens for many of today's young people, so it is important to teach them to use these sites safely and effectively. Many youth receive classroom education on digital literacy topics, but have few chances to build actual skills. Social Media TestDrive, an interactive social media simulation, fills a gap in digital literacy education by combining experiential learning in a realistic and safe social media environment with educator-facilitated classroom lessons. The tool was piloted with 12 educators and over 200 students, and formative evaluation data suggest that TestDrive achieved high levels of engagement with both groups. Students reported the modules enhanced their understanding of digital citizenship issues, and educators noted that students were engaging in meaningful classroom conversations. Finally, we discuss the importance of involving multiple stakeholder groups (e.g., researchers, youth, educators, curriculum developers) in designing educational technology.
Dominic DiFranzo, Yoon Hyung Choi, Amanda Purington, Jessie G. Taft, Janis Whitlock, Natalya N. Bazarova
CHI4
2018 Debiasing Desire: Addressing Bias & Discrimination on Intimate Platforms
abstract
Designing technical systems to be resistant to bias and discrimination represents vital new terrain for researchers, policymakers, and the anti-discrimination project more broadly. We consider bias and discrimination in the context of popular online dating and hookup platforms in the United States, which we call intimate platforms. Drawing on work in social-justice-oriented and Queer HCI, we review design features of popular intimate platforms and their potential role in exacerbating or mitigating interpersonal bias. We argue that focusing on platform design can reveal opportunities to reshape troubling patterns of intimate contact without overriding users' decisional autonomy. We identify and address the difficult ethical questions that nevertheless come along with such intervention, while urging the social computing community to engage more deeply with issues of bias, discrimination, and exclusion in the study and design of intimate platforms.
Jevan A. Hutson, Jessie G. Taft, Solon Barocas, Karen Levy
Proc. ACM Hum. Comput. Interact.2
2017 What Comments Did I Get? How Post and Comment Characteristics Predict Interaction Satisfaction on Facebook
Shruti Sannon, Yoon Hyung Choi, Jessie G. Taft, Natalya N. Bazarova
ICWSM3