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Pradyumna Narayana

dblp:199/2704 · DBLP profile ↗
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16ranked-venue papers
4as first author
6since 2021 · last 2023
0000-0001-9156-313XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Generative modeling · 44% Vision and language · 38% Trustworthy machine learning · 6%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 54% Human-AI interaction · 36% Immersive interaction · 11%
Databases, data mining, and information retrieval
1 paper
Machine learning and data management · 100%

Topics — the 18 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.922023
Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis · ICLR 2023
MetaCLUE: Towards Comprehensive Visual Metaphors Research · CVPR 2023
Machine learning › Generative modeling › diffusion model › text-to-image generation
compositional text-to-image generation
0.712023
Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis · ICLR 2023
Machine learning › Generative modeling
diffusion model
0.712023
Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis · ICLR 2023
Machine learning › Generative modeling › diffusion model
guided diffusion
0.712023
Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis · ICLR 2023
Computer vision › Vision and language
multimodal benchmark
0.712023
MetaCLUE: Towards Comprehensive Visual Metaphors Research · CVPR 2023
Computer vision › Vision and language › multimodal understanding
multimodal metaphor understanding
0.712023
MetaCLUE: Towards Comprehensive Visual Metaphors Research · CVPR 2023
Machine learning › Generative modeling › diffusion model › guided diffusion
training-free guidance
0.712023
Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis · ICLR 2023
Computer vision › Vision and language › vision-language model
prompt learning
0.612022
CPL: Counterfactual Prompt Learning for Vision and Language Models · EMNLP 2022
Computer vision › Vision and language
vision-language model
0.612022
CPL: Counterfactual Prompt Learning for Vision and Language Models · EMNLP 2022
Machine learning › Transfer learning and domain adaptation › domain adaptation › unsupervised domain adaptation
cross-modal domain adaptation
0.412020
Leveraging Organizational Resources to Adapt Models to New Data Modalities · Proc. VLDB Endow. 2020
Machine learning and data management
weak supervision
0.412020
Leveraging Organizational Resources to Adapt Models to New Data Modalities · Proc. VLDB Endow. 2020
Human-AI interaction › conversational agents
multimodal conversational agent
0.412020
Diana's World: A Situated Multimodal Interactive Agent · AAAI 2020
Computer vision › Video understanding and tracking
motion segmentation
0.412019
Motion Segmentation via Generalized Curvatures · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Interaction techniques and input › input sensing
gesture recognition
0.312018
Gesture Recognition: Focus on the Hands · CVPR 2018
Multimedia analysis and retrieval
image retrieval
0.212023
MetaCLUE: Towards Comprehensive Visual Metaphors Research · CVPR 2023
Computer vision › Vision and language
image captioning
0.112020
Towards Understanding Sample Variance in Visually Grounded Language Generation: Evaluations and Observations · EMNLP (1) 2020
Immersive interaction
mixed reality interaction
0.112020
Diana's World: A Situated Multimodal Interactive Agent · AAAI 2020
Computer vision › Face, body and person analysis
human pose analysis
0.112019
Motion Segmentation via Generalized Curvatures · IEEE Trans. Pattern Anal. Mach. Intell. 2019

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.3object localization · 1.3weak supervision · 0.9multimodal learning · 0.9label propagation · 0.9structured diffusion guidance · 0.7prompt tuning · 0.6variance analysis · 0.4multireference evaluation · 0.4multimodal fusion · 0.4gesture recognition · 0.4affect recognition · 0.4generalized curvature analysis · 0.4sparse network fusion · 0.3multi-channel networks · 0.3deep learning · 0.3
YearPublicationVenuePosition
2023 MetaCLUE: Towards Comprehensive Visual Metaphors Research
abstract
Creativity is an indispensable part of human cognition and also an inherent part of how we make sense of the world. Metaphorical abstraction is fundamental in communicating creative ideas through nuanced relationships between abstract concepts such as feelings. While computer vision benchmarks and approaches predominantly focus on understanding and generating literal interpretations of images, metaphorical comprehension of images remains relatively unexplored. Towards this goal, we introduce Meta-CLUE, a set of vision tasks on visual metaphor. We also collect high-quality and rich metaphor annotations (abstract objects, concepts, relationships along with their corresponding object boxes) as there do not exist any datasets that facilitate the evaluation of these tasks. We perform a comprehensive analysis of state-of-the-art models in vision and language based on our annotations, highlighting strengths and weaknesses of current approaches in visual metaphor classification, localization, understanding (retrieval, question answering, captioning) and generation (text-to-image synthesis) tasks. We hope this work provides a concrete step towards developing AI systems with human-like creative capabilities. Project page: https://metaclue.github.io
Arjun R. Akula, Brendan Driscoll, Pradyumna Narayana, Soravit Changpinyo, Zhiwei Jia, Suyash Damle, Garima Pruthi, Sugato Basu, Leonidas J. Guibas, William T. Freeman, Yuanzhen Li, Varun Jampani
CVPR3
2023 Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis
Weixi Feng, Xuehai He, Tsu-Jui Fu, Varun Jampani, Arjun R. Akula, Pradyumna Narayana, Sugato Basu, Xin Wang 0061, William Yang Wang
ICLR6
2022 Firebolt: Weak Supervision Under Weaker Assumptions
abstract
Modern machine learning demands a large amount of training data. Weak supervision is a promising approach to meet this demand. It aggregates multiple labeling functions (LFs)–noisy, user-provided labeling heuristics—to rapidly and cheaply curate probabilistic labels for large-scale unlabeled data. However, standard assumptions in weak supervision—such as user-specified class balance, similar accuracy of an LF in classifying different classes, and full knowledge of LF dependency at inference time—might be undesirable in practice. In response, we present Firebolt, a new weak supervision framework that seeks to operate under weaker assumptions. In particular, Firebolt learns the class balance and class-specific accuracy of LFs jointly from unlabeled data. It carries out inference in an efficient and interpretable manner. We analyze the parameter estimation error of Firebolt and characterize its impact on downstream model performance. Furthermore, we show that on five publicly available datasets, Firebolt outperforms a state-of-the-art weak supervision method by up to 5.8 points in AUC. We also provide a case study in the production setting of a tech company, where a Firebolt-supervised model outperforms the existing weakly-supervised production model by 1.3 points in AUC and speedup label model training and inference from one hour to three minutes.
Zhaobin Kuang, Chidubem Arachie, Bangyong Liang, Pradyumna Narayana, Giulia DeSalvo, Michael S. Quinn, Bert Huang, Geoffrey Downs
AISTATS4
2022 CPL: Counterfactual Prompt Learning for Vision and Language Models
abstract
Xuehai He, Diji Yang, Weixi Feng, Tsu-Jui Fu, Arjun Akula, Varun Jampani, Pradyumna Narayana, Sugato Basu, William Yang Wang, Xin Wang. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022.
Xuehai He, Diji Yang, Weixi Feng, Tsu-Jui Fu, Arjun R. Akula, Varun Jampani, Pradyumna Narayana, Sugato Basu, William Yang Wang, Xin Wang 0061
EMNLP7
2022 Diagnosing Vision-and-Language Navigation: What Really Matters
abstract
Wanrong Zhu, Yuankai Qi, Pradyumna Narayana, Kazoo Sone, Sugato Basu, Xin Wang, Qi Wu, Miguel Eckstein, William Yang Wang. Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2022.
Wanrong Zhu, Yuankai Qi, Pradyumna Narayana, Kazoo Sone, Sugato Basu, Xin Wang 0061, Qi Wu 0001, Miguel P. Eckstein, William Yang Wang
NAACL-HLT3
2021 Multimodal Text Style Transfer for Outdoor Vision-and-Language Navigation
abstract
Wanrong Zhu, Xin Wang, Tsu-Jui Fu, An Yan, Pradyumna Narayana, Kazoo Sone, Sugato Basu, William Yang Wang. Proceedings of the 16th Conference of the European Chapter of the Association for Computational Linguistics: Main Volume. 2021.
Wanrong Zhu, Xin Wang 0061, Tsu-Jui Fu, An Yan 0003, Pradyumna Narayana, Kazoo Sone, Sugato Basu, William Yang Wang
EACL5
2020 Diana's World: A Situated Multimodal Interactive Agent
abstract
State of the art unimodal dialogue agents lack some core aspects of peer-to-peer communication—the nonverbal and visual cues that are a fundamental aspect of human interaction. To facilitate true peer-to-peer communication with a computer, we present Diana, a situated multimodal agent who exists in a mixed-reality environment with a human interlocutor, is situation- and context-aware, and responds to the human's language, gesture, and affect to complete collaborative tasks.
Nikhil Krishnaswamy, Pradyumna Narayana, Rahul Bangar, Kyeongmin Rim, Dhruva Patil, David G. McNeely-White, Jaime Ruiz 0002, Bruce A. Draper, J. Ross Beveridge, James Pustejovsky
AAAI2
2020 Towards Understanding Sample Variance in Visually Grounded Language Generation: Evaluations and Observations
abstract
A major challenge in visually grounded language generation is to build robust benchmark datasets and models that can generalize well in real-world settings.To do this, it is critical to ensure that our evaluation protocols are correct, and benchmarks are reliable.In this work, we set forth to design a set of experiments to understand an important but often ignored problem in visually grounded language generation: given that humans have different utilities and visual attention, how will the sample variance in multi-reference datasets affect the models' performance?Empirically, we study several multi-reference datasets and corresponding vision-and-language tasks.We show that it is of paramount importance to report variance in experiments; that humangenerated references could vary drastically in different datasets/tasks, revealing the nature of each task; that metric-wise, CIDEr has shown systematically larger variances than others.Our evaluations on reference-per-instance shed light on the design of reliable datasets in the future.
Wanrong Zhu, Xin Wang 0061, Pradyumna Narayana, Kazoo Sone, Sugato Basu, William Yang Wang
EMNLP (1)3
2020 Leveraging Organizational Resources to Adapt Models to New Data Modalities
abstract
As applications in large organizations evolve, the machine learning (ML) models that power them must adapt the same predictive tasks to newly arising data modalities (e.g., a new video content launch in a social media application requires existing text or image models to extend to video). To solve this problem, organizations typically create ML pipelines from scratch. However, this fails to utilize the domain expertise and data they have cultivated from developing tasks for existing modalities. We demonstrate how organizational resources , in the form of aggregate statistics, knowledge bases, and existing services that operate over related tasks, enable teams to construct a common feature space that connects new and existing data modalities. This allows teams to apply methods for data curation (e.g., weak supervision and label propagation) and model training (e.g., forms of multi-modal learning) across these different data modalities. We study how this use of organizational resources composes at production scale in over 5 classification tasks at Google, and demonstrate how it reduces the time needed to develop models for new modalities from months to weeks or days.
Sahaana Suri, Abishek Sethi, Girija Narlikar, Neslihan Bulut, Raghuveer Chanda, Sugato Basu, Pradyumna Narayana, Peter Bailis, Christopher Ré, Yemao Zeng
Proc. VLDB Endow.7
2019 Analyzing Multi-Channel Networks for Gesture Recognition
abstract
Multi-channel architectures are becoming increasingly common, setting the state-of-the-art for performance in gesture recognition challenges. Unfortunately, we lack a clear explanation of why multi-channel architectures outperform single channel ones. This paper considers two hypotheses. The Bagging hypothesis says that multi-channel architectures succeed because they average the result of multiple unbiased weak estimators in the form of different channels. The Society of Experts (SoE) hypothesis suggests that multi-channel architectures succeed because the channels differentiate themselves, developing expertise with regard to different aspects of the data.(/p)(/p)To distinguish between these hypotheses, this paper reports on two experiments. The first measures the drop in individual channel performance when the input is degraded by removing high frequency, color, or motion information. The second looks at fusion weights relative to gesture properties. Both experiments support the SoE hypothesis, suggesting multi-channel architectures succeed because of channel specialization.
Pradyumna Narayana, J. Ross Beveridge, Bruce A. Draper
IJCNN1
2019 Continuous Gesture Recognition through Selective Temporal Fusion
abstract
Gesture recognition is an important task with the potential to revolutionize human/computer interfaces (HCI). Gestures, however, are dynamic. While a few gestures may be static poses, most gestures are complex temporal sequences of motions. For most HCI applications, gestures must be recognized in real-time in streaming data. Therefore, most recognition systems analyze each frame as it comes in, fusing data across time to detect gestures. This paper presents results of the first systematic study of temporal fusion techniques for streaming gesture recognition. These results show that the choice of the best fusion strategy depends on whether the input is global (i.e. full-frame) or a spatially focused window, and on whether the input is unprocessed RGB or depth depth versus a flow field.This conclusion is then used to extend a state-of-the-art architecture for isolated gesture recognition, FOANet [24], to continuous gesture recognition. The result is a system that established a new state-of-the-art for recognition performance on the ChaLearn ConGD data set, with a mean Jaccard Index of 0.77 compared to the previous best result of 0.61. This paper also establishes a baseline of performance for the newer, continuous version of the NVIDIA dataset.
Pradyumna Narayana, J. Ross Beveridge, Bruce A. Draper
IJCNN1
2019 Motion Segmentation via Generalized Curvatures
abstract
New depth sensors, like the Microsoft Kinect, produce streams of human pose data. These discrete pose streams can be viewed as noisy samples of an underlying continuous ideal curve that describes a trajectory through high-dimensional pose space. This paper introduces a technique for generalized curvature analysis (GCA) that determines features along the trajectory which can be used to characterize change and segment motion. Tools are developed for approximating generalized curvatures at mean points along a curve in terms of the singular values of local mean-centered data balls. The features of the GCA algorithm are illustrated on both synthetic and real examples, including data collected from a Kinect II sensor. We also applied GCA to the Carnegie Mellon University Motion Capture (MoCaP) database. Given that GCA scales linearly with the length of the time series we are able to analyze large data sets without down sampling. It is demonstrated that the generalized curvature approximations can be used to segment pose streams into motions and transitions between motions. The GCA algorithm can identify 94.2 percent of the transitions between motions without knowing the set of possible motions in advance, even though the subjects do not stop or pause between motions.
Robert T. Arn, Pradyumna Narayana, Tegan Emerson, Bruce A. Draper, Michael Kirby, Chris Peterson 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2018 Gesture Recognition: Focus on the Hands
abstract
Gestures are a common form of human communication and important for human computer interfaces (HCI). Recent approaches to gesture recognition use deep learning methods, including multi-channel methods. We show that when spatial channels are focused on the hands, gesture recognition improves significantly, particularly when the channels are fused using a sparse network. Using this technique, we improve performance on the ChaLearn IsoGD dataset from a previous best of 67.71% to 82.07%, and on the NVIDIA dataset from 83.8% to 91.28%.
Pradyumna Narayana, J. Ross Beveridge, Bruce A. Draper
CVPR1
2018 EASEL: Easy Automatic Segmentation Event Labeler
abstract
Video annotation is a vital part of research examining gestural and multimodal interaction as well as computer vision, machine learning, and interface design. However, annotation is a difficult, time-consuming task that requires high cognitive effort. Existing tools for labeling and annotation still require users to manually label most of the data, limiting the tools helpfulness. In this paper, we present the Easy Automatic Segmentation Event Labeler (EASEL), a tool supporting gesture analysis. EASEL streamlines the annotation process by introducing assisted annotation, using automatic gesture segmentation and recognition to automatically annotate gestures. To evaluate the efficacy of assisted annotation, we conducted a user study with 24 participants and found that assisted annotation decreased the time needed to annotate videos with no difference in accuracy compared with manual annotation. The results of our study demonstrate the benefit of adding computational intelligence to video and audio annotation tasks.
Isaac Wang, Pradyumna Narayana, Jesse Smith, Bruce A. Draper, J. Ross Beveridge, Jaime Ruiz 0002
IUI2
2018 Interacting Hidden Markov Models for Video Understanding
abstract
People, cars and other moving objects in videos generate time series data that can be labeled in many ways. For example, classifiers can label motion tracks according to the object type, the action being performed, or the trajectory of the motion. These labels can be generated for every frame as long as the object stays in view, so object tracks can be modeled as Markov processes with multiple noisy observation streams. A challenge in video recognition is to recover the true state of the track (i.e. its class, action and trajectory) using Markov models without (a) counter-factually assuming that the streams are independent or (b) creating a fully coupled Hidden Markov Model (FCHMM) with an infeasibly large state space. This paper introduces a new method for labeling sequences of hidden states. The method exploits external consistency constraints among streams without modeling complex joint distributions between them. For example, common sense semantics suggest that trees cannot walk. This is an example of an external constraint between an object label (“tree”) and an action label (“walk”). The key to exploiting external constraints is a new variation of the Viterbi algorithm which we call the Viterbi–Segre (VS) algorithm. VS restricts the solution spaces of factorized HMMs to marginal distributions that are compatible with joint distributions satisfying sets of external constraints. Experiments on synthetic data show that VS does a better job of estimating true states with the given observations than the traditional Viterbi algorithm applied to (a) factorized HMMs, (b) FCHMMs, or (c) partially-coupled HMMs that model pairwise dependencies. We then show that VS outperforms factorized and pairwise HMMs on real video data sets for which FCHMMs cannot feasibly be trained.
Pradyumna Narayana, J. Ross Beveridge, Bruce A. Draper
Int. J. Pattern Recognit. Artif. Intell.1
2017 EGGNOG: A Continuous, Multi-modal Data Set of Naturally Occurring Gestures with Ground Truth Labels
abstract
People communicate through words and gestures,but current voice-based computer interfaces such as Siri exploitonly words. This is a shame: human-computer interfaces wouldbe natural if they incorporated gestures as well as words. To support this goal, we present a new dataset of naturally occurring gestures made by people working collaboratively on blocks world tasks. The dataset, called EGGNOG, contains over 8 hours ofRGB video, depth video, and Kinect v2 body position data of 40subjects. The data has been semi-automatically segmented into 24,503 movements, each of which has been labeled according to (1) its physical motion and (2) the intent of the participant.We believe this dataset will stimulate research into natural and gestural human-computer interfaces.
Isaac Wang, Mohtadi Ben Fraj, Pradyumna Narayana, Dhruva Patil, Gururaj Mulay
FG3