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Daniel Welsh

dblp:199/2898 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Health and well-being technologies · 71% Collaborative and social computing · 19% Design research and methods · 10%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
dementia care
0.722019
Printer Pals: Experience-Centered Design to Support Agency for People with Dementia · CHI 2019
Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media · CHI 2018
Health and well-being technologies
intergenerational interaction
0.312018
Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media · CHI 2018
Design research and methods › experience design
experience-centered design
0.112019
Printer Pals: Experience-Centered Design to Support Agency for People with Dementia · CHI 2019
Health and well-being technologies › dementia care
dementia care technology
0.112017
DemYouth: Co-Designing and Enacting Tools to Support Young People's Engagement with People with Dementia · CHI 2017

Methods — techniques the papers use, named apart from their topics

ethnography · 0.4deployment study · 0.4user-centered design · 0.3field trial · 0.3evaluation · 0.3user enactments · 0.3co-design workshops · 0.3
YearPublicationVenuePosition
2019 Printer Pals: Experience-Centered Design to Support Agency for People with Dementia
abstract
Whereas there have been significant improvements in the quality of care provided for people with dementia, limited attention to the importance for people with dementia being enabled to make positive social contributions within care home contexts can restrict their sense of agency. In this paper we describe the design and deployment of 'Printer Pals' a receipt-based print media device, which encourages social contribution and agency within a care home environment. The design followed a two-year ethnography, from which the need for highlighting participation and supporting agency for residents within the care home became clear. The residents use of Printer Pals mediated participation in a number of different ways, such as engaging with the technology itself, offering shared experiences and participating in co-constructive and meaningful ways, each of which is discussed. We conclude with a series of design consideration to support agentic and caring interactions through inclusive design practices.
Sarah Foley, Daniel Welsh, Nadia Pantidi, Kellie Morrissey, Thomas Nappey, John C. McCarthy 0002
CHI2
2018 StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer
abstract
Stammering is a speech disorder affecting approximately 1% of the worldwide population. It can have associated impacts on daily life, such as loss of confidence in social situations and increased anxiety levels (particularly when speaking to strangers). Work exploring the development of digital tools to support people who stammer (PwS) is emerging. However, there is a paucity of research engaging PwS in the design process, with participation being facilitated mainly in testing phases. In this paper, we describe the user-centered design, development and evaluation of StammerApp, a mobile application to support PwS. We contribute insights into the challenges and barriers that PwS experience day-to-day and reflect on the complexities of designing with this diverse group. Finally, we present a set of design recommendations for the development of tools to support PwS in their everyday interactions, and provide an example of how these might be envisioned through the StammerApp prototype.
Roisin McNaney, Christopher Bull 0001, Lynne Mackie, Floriane Dahman, Helen Stringer, Dan Richardson, Daniel Welsh
CHI7
2018 Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media
abstract
We explore the role of digital media in supporting intergenerational interactions between people with dementia and young people. Though meaningful social interaction is integral to quality of life in dementia, initiating conversation with a person with dementia can be challenging, especially for younger people who may lack knowledge of someone's life history. This can be further compounded without a nuanced understanding of the nature of dementia, along with an unfamiliarity in leading and maintaining conversation. We designed a mobile application - Ticket to Talk - to support intergenerational interactions by encouraging young people to collect media relevant to individuals with dementia to use in conversations with people with dementia. We evaluated Ticket to Talk through trials with two families, a care home, and groups of older people. We highlight difficulties in using technologies such as this as a conversational tool, the value of digital media in supporting intergenerational interactions, and the potential to positively shape people with dementia's agency in social settings.
Daniel Welsh, Kellie Morrissey, Sarah Foley, Roisin McNaney, Christos Salis, John C. McCarthy 0002, John Vines
CHI1
2017 DemYouth: Co-Designing and Enacting Tools to Support Young People's Engagement with People with Dementia
abstract
There is a growing body of research examining the role of technology in supporting the care of--and relationships surrounding--people with dementia, yet little attention has been given to how this relates to younger family members. We conducted a qualitative study based on a series of 6 co-design workshops conducted with 14 young people who had personal experience with dementia. Initially, our workshops focused on understanding the difficulties that young people face when engaging, interacting and being with people with dementia. Initial analysis of workshop data informed the design of three digital tool concepts that were used as the basis for user enactment workshops. Our findings highlight the young people's desire to be more involved in their family discussions around dementia and a need for them to find new ways to connect with their loved ones with dementia. We offer a set of design considerations for future systems that support these needs and reflect on some of the complexities we faced around engaging young people in this difficult topic of discussion.
Roisin McNaney, John Vines, Jamie Mercer, Leon Mexter, Daniel Welsh, Tony Young
CHI5