Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniel Welsh
dblp:199/2898
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Health and well-being technologies · 71% Collaborative and social computing · 19% Design research and methods · 10% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies
dementia care |
0.7 | 2 | 2019 | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia · CHI 2019 Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media · CHI 2018 |
Health and well-being technologies
intergenerational interaction |
0.3 | 1 | 2018 | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media · CHI 2018 |
Design research and methods › experience design
experience-centered design |
0.1 | 1 | 2019 | Printer Pals: Experience-Centered Design to Support Agency for People with Dementia · CHI 2019 |
Health and well-being technologies › dementia care
dementia care technology |
0.1 | 1 | 2017 | DemYouth: Co-Designing and Enacting Tools to Support Young People's Engagement with People with Dementia · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
ethnography · 0.4deployment study · 0.4user-centered design · 0.3field trial · 0.3evaluation · 0.3user enactments · 0.3co-design workshops · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Printer Pals: Experience-Centered Design to Support Agency for People with DementiaabstractWhereas there have been significant improvements in the quality of care provided for people with dementia, limited attention to the importance for people with dementia being enabled to make positive social contributions within care home contexts can restrict their sense of agency. In this paper we describe the design and deployment of 'Printer Pals' a receipt-based print media device, which encourages social contribution and agency within a care home environment. The design followed a two-year ethnography, from which the need for highlighting participation and supporting agency for residents within the care home became clear. The residents use of Printer Pals mediated participation in a number of different ways, such as engaging with the technology itself, offering shared experiences and participating in co-constructive and meaningful ways, each of which is discussed. We conclude with a series of design consideration to support agentic and caring interactions through inclusive design practices. Sarah Foley, Daniel Welsh, Nadia Pantidi, Kellie Morrissey, Thomas Nappey, John C. McCarthy 0002 |
CHI | 2 |
| 2018 | StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who StammerabstractStammering is a speech disorder affecting approximately 1% of the worldwide population. It can have associated impacts on daily life, such as loss of confidence in social situations and increased anxiety levels (particularly when speaking to strangers). Work exploring the development of digital tools to support people who stammer (PwS) is emerging. However, there is a paucity of research engaging PwS in the design process, with participation being facilitated mainly in testing phases. In this paper, we describe the user-centered design, development and evaluation of StammerApp, a mobile application to support PwS. We contribute insights into the challenges and barriers that PwS experience day-to-day and reflect on the complexities of designing with this diverse group. Finally, we present a set of design recommendations for the development of tools to support PwS in their everyday interactions, and provide an example of how these might be envisioned through the StammerApp prototype. Roisin McNaney, Christopher Bull 0001, Lynne Mackie, Floriane Dahman, Helen Stringer, Dan Richardson, Daniel Welsh |
CHI | 7 |
| 2018 | Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital MediaabstractWe explore the role of digital media in supporting intergenerational interactions between people with dementia and young people. Though meaningful social interaction is integral to quality of life in dementia, initiating conversation with a person with dementia can be challenging, especially for younger people who may lack knowledge of someone's life history. This can be further compounded without a nuanced understanding of the nature of dementia, along with an unfamiliarity in leading and maintaining conversation. We designed a mobile application - Ticket to Talk - to support intergenerational interactions by encouraging young people to collect media relevant to individuals with dementia to use in conversations with people with dementia. We evaluated Ticket to Talk through trials with two families, a care home, and groups of older people. We highlight difficulties in using technologies such as this as a conversational tool, the value of digital media in supporting intergenerational interactions, and the potential to positively shape people with dementia's agency in social settings. Daniel Welsh, Kellie Morrissey, Sarah Foley, Roisin McNaney, Christos Salis, John C. McCarthy 0002, John Vines |
CHI | 1 |
| 2017 | DemYouth: Co-Designing and Enacting Tools to Support Young People's Engagement with People with DementiaabstractThere is a growing body of research examining the role of technology in supporting the care of--and relationships surrounding--people with dementia, yet little attention has been given to how this relates to younger family members. We conducted a qualitative study based on a series of 6 co-design workshops conducted with 14 young people who had personal experience with dementia. Initially, our workshops focused on understanding the difficulties that young people face when engaging, interacting and being with people with dementia. Initial analysis of workshop data informed the design of three digital tool concepts that were used as the basis for user enactment workshops. Our findings highlight the young people's desire to be more involved in their family discussions around dementia and a need for them to find new ways to connect with their loved ones with dementia. We offer a set of design considerations for future systems that support these needs and reflect on some of the complexities we faced around engaging young people in this difficult topic of discussion. Roisin McNaney, John Vines, Jamie Mercer, Leon Mexter, Daniel Welsh, Tony Young |
CHI | 5 |