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Yuanzhi Cao

dblp:199/2924 · DBLP profile ↗
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11ranked-venue papers
4as first author
3since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 4 first-author · 2 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
Immersive interaction · 36% Interaction techniques and input · 18% User interface design and tools · 17%
Network and information security
1 paper
Blockchain and cryptocurrency security · 87% Authentication and access control · 13%
Computer networks
3 papers
Vehicular, aerial and satellite networks · 91% Wireless sensing and localization · 9%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 64% Computational fabrication · 28% Geometric modeling and processing · 8%

Topics — the 18 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Vehicular, aerial and satellite networks › vehicular networks
internet of vehicles
1.012026
Game Theory and Trust Management Driven Dynamic Proof-of-Work Blockchain Consensus Algorithm for Securing Internet of Vehicles · IEEE Trans. Mob. Comput. 2026
Vehicular, aerial and satellite networks › vehicular network security
secure vehicular communication
1.012026
Game Theory and Trust Management Driven Dynamic Proof-of-Work Blockchain Consensus Algorithm for Securing Internet of Vehicles · IEEE Trans. Mob. Comput. 2026
Blockchain and cryptocurrency security
consensus protocol
1.012026
Game Theory and Trust Management Driven Dynamic Proof-of-Work Blockchain Consensus Algorithm for Securing Internet of Vehicles · IEEE Trans. Mob. Comput. 2026
Blockchain and cryptocurrency security › consensus protocol
proof-of-work
1.012026
Game Theory and Trust Management Driven Dynamic Proof-of-Work Blockchain Consensus Algorithm for Securing Internet of Vehicles · IEEE Trans. Mob. Comput. 2026
User interface design and tools › authoring tools
end-user authoring tools
0.922021
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications · UIST 2021
CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications · UIST 2020
Immersive interaction › immersive authoring
augmented reality authoring
0.922021
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications · UIST 2021
GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality · UIST 2019
Immersive interaction › augmented reality
augmented reality instruction
0.512021
AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality · CHI 2021
Interaction techniques and input › gesture input
freehand gesture interaction
0.512021
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications · UIST 2021
Interaction techniques and input
gesture input
0.512021
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications · UIST 2021
Ubiquitous computing and smart environments › context recognition
activity recognition
0.412020
CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications · UIST 2020
Immersive interaction
augmented reality interaction
0.432021
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications · UIST 2021
AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality · CHI 2021
CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications · UIST 2020
Virtual and augmented reality › augmented reality
collaborative augmented reality
0.312018
SynchronizAR: Instant Synchronization for Spontaneous and Spatial Collaborations in Augmented Reality · UIST 2018
Virtual and augmented reality
immersive interaction
0.312018
Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes · CHI 2018
Authentication and access control
trust management
0.312026
Game Theory and Trust Management Driven Dynamic Proof-of-Work Blockchain Consensus Algorithm for Securing Internet of Vehicles · IEEE Trans. Mob. Comput. 2026
Interaction techniques and input › post-WIMP interaction
embodied interaction
0.112019
GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality · UIST 2019
Wireless sensing and localization › indoor localization
ultra-wideband localization
0.112018
Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes · CHI 2018
Wireless sensing and localization › ranging
ultra-wideband ranging
0.112018
SynchronizAR: Instant Synchronization for Spontaneous and Spatial Collaborations in Augmented Reality · UIST 2018
User interface design and tools › prototyping
rapid prototyping
0.112017
WireFab: Mix-Dimensional Modeling and Fabrication for 3D Mesh Models · CHI 2017

Methods — techniques the papers use, named apart from their topics

trust management · 3.0game theory · 3.0ultra-wideband ranging · 1.6SLAM · 1.6visual programming · 0.9skeletal modeling · 0.6mesh segmentation · 0.6user study · 0.5embodied demonstration · 0.5comparative user study · 0.4motion capture · 0.4dynamic time warping · 0.4
YearPublicationVenuePosition
2026 Game Theory and Trust Management Driven Dynamic Proof-of-Work Blockchain Consensus Algorithm for Securing Internet of Vehicles
Lu Wei 0003, Yuanzhi Cao, Jie Cui 0004, Hong Zhong 0001, Irina Pavlovna Bolodurina, Debiao He
IEEE Trans. Mob. Comput.2
2021 AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality
abstract
Modern manufacturing processes are in a state of flux, as they adapt to increasing demand for flexible and self-configuring production. This poses challenges for training workers to rapidly master new machine operations and processes, i.e. machine tasks. Conventional in-person training is effective but requires time and effort of experts for each worker trained and not scalable. Recorded tutorials, such as video-based or augmented reality (AR), permit more efficient scaling. However, unlike in-person tutoring, existing recorded tutorials lack the ability to adapt to workers’ diverse experiences and learning behaviors. We present AdapTutAR, an adaptive task tutoring system that enables experts to record machine task tutorials via embodied demonstration and train learners with different AR tutoring contents adapting to each user’s characteristics. The adaptation is achieved by continually monitoring learners’ tutorial-following status and adjusting the tutoring content on-the-fly and in-situ. The results of our user study evaluation have demonstrated that our adaptive system is more effective and preferable than the non-adaptive one.
Gaoping Huang, Xun Qian, Tianyi Wang 0004, Fagun Patel, Maitreya Sreeram, Yuanzhi Cao, Karthik Ramani, Alexander J. Quinn
CHI6
2021 GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications
abstract
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user experiences. However, developing AR applications with customized hand interactions remains a challenge for end-users. Therefore, we propose GesturAR, an end-to-end authoring tool that supports users to create in-situ freehand AR applications through embodied demonstration and visual programming. During authoring, users can intuitively demonstrate the customized gesture inputs while referring to the spatial and temporal context. Based on the taxonomy of gestures in AR, we proposed a hand interaction model which maps the gesture inputs to the reactions of the AR contents. Thus, users can author comprehensive freehand applications using trigger-action visual programming and instantly experience the results in AR. Further, we demonstrate multiple application scenarios enabled by GesturAR, such as interactive virtual objects, robots, and avatars, room-level interactive AR spaces, embodied AR presentations, etc. Finally, we evaluate the performance and usability of GesturAR through a user study.
Tianyi Wang 0004, Xun Qian, Fengming He, Xiyun Hu, Yuanzhi Cao, Karthik Ramani
UIST5
2020 An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks
abstract
Machine tasks in workshops or factories are often a compound sequence of local, spatial, and body-coordinated human-machine interactions. Prior works have shown the merits of video-based and augmented reality (AR) tutoring systems for local tasks. However, due to the lack of a bodily representation of the tutor, they are not as effective for spatial and body-coordinated interactions. We propose avatars as an additional tutor representation to the existing AR instructions. In order to understand the design space of tutoring presence for machine tasks, we conduct a comparative study with 32 users. We aim to explore the strengths/limitations of the following four tutor options: video, non-avatar-AR, half-body+AR, and full-body+AR. The results show that users prefer the half-body+AR overall, especially for the spatial interactions. They have a preference for the full-body+AR for the body-coordinated interactions and the non-avatar-AR for the local interactions. We further discuss and summarize design recommendations and insights for future machine task tutoring systems.
Yuanzhi Cao, Xun Qian, Tianyi Wang 0004, Rachel Lee, Ke Huo, Karthik Ramani
CHI1
2020 CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications
abstract
Recognition of human behavior plays an important role in context-aware applications. However, it is still a challenge for end-users to build personalized applications that accurately recognize their own activities. Therefore, we present CAPturAR, an in-situ programming tool that supports users to rapidly author context-aware applications by referring to their previous activities. We customize an AR head-mounted device with multiple camera systems that allow for non-intrusive capturing of user's daily activities. During authoring, we reconstruct the captured data in AR with an animated avatar and use virtual icons to represent the surrounding environment. With our visual programming interface, users create human-centered rules for the applications and experience them instantly in AR. We further demonstrate four use cases enabled by CAPturAR. Also, we verify the effectiveness of the AR-HMD and the authoring workflow with a system evaluation using our prototype. Moreover, we conduct a remote user study in an AR simulator to evaluate the usability.
Tianyi Wang 0004, Xun Qian, Fengming He, Xiyun Hu, Ke Huo, Yuanzhi Cao, Karthik Ramani
UIST6
2019 V.Ra: An In-Situ Visual Authoring System for Robot-IoT Task Planning with Augmented Reality
abstract
We present V.Ra, a visual and spatial programming system for robot-IoT task authoring. In V.Ra, programmable mobile robots serve as binding agents to link the stationary IoTs and perform collaborative tasks. We establish an ecosystem that coherently connects the three key elements of robot task planning , the human, robot and IoT, with one single mobile AR device. Users can perform task authoring with the Augmented Reality (AR) handheld interface, then placing the AR device onto the mobile robot directly transfers the task plan in a what-you-do-is-what-robot-does (WYDWRD) manner. The mobile device mediates the interactions between the user, robot, and the IoT oriented tasks, and guides the path planning execution with the embedded simultaneous localization and mapping (SLAM) capability. We demonstrate that V.Ra enables instant, robust and intuitive room-scale navigatory and interactive task authoring through various use cases and preliminary studies.
Yuanzhi Cao, Zhuangying Xu, Wentao Zhong, Ke Huo, Karthik Ramani
Conference on Designing Interactive Systems1
2019 GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality
abstract
We present GhostAR, a time-space editor for authoring and acting Human-Robot-Collaborative (HRC) tasks in-situ. Our system adopts an embodied authoring approach in Augmented Reality (AR), for spatially editing the actions and programming the robots through demonstrative role-playing. We propose a novel HRC workflow that externalizes user's authoring as demonstrative and editable AR ghost, allowing for spatially situated visual referencing, realistic animated simulation, and collaborative action guidance. We develop a dynamic time warping (DTW) based collaboration model which takes the real-time captured motion as inputs, maps it to the previously authored human actions, and outputs the corresponding robot actions to achieve adaptive collaboration. We emphasize an in-situ authoring and rapid iterations of joint plans without an offline training process. Further, we demonstrate and evaluate the effectiveness of our workflow through HRC use cases and a three-session user study.
Yuanzhi Cao, Tianyi Wang 0004, Xun Qian, Pawan S. Rao, Manav Wadhawan, Ke Huo, Karthik Ramani
UIST1
2018 Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes
abstract
The emerging simultaneous localizing and mapping (SLAM) based tracking technique allows the mobile AR device spatial awareness of the physical world. Still, smart things are not fully supported with the spatial awareness in AR. Therefore, we present Scenariot, a method that enables instant discovery and localization of the surrounding smart things while also spatially registering them with a SLAM based mobile AR system. By exploiting the spatial relationships between mobile AR systems and smart things, Scenariot fosters in-situ interactions with connected devices. We embed Ultra-Wide Band (UWB) RF units into the AR device and the controllers of the smart things, which allows for measuring the distances between them. With a one-time initial calibration, users localize multiple IoT devices and map them within the AR scenes. Through a series of experiments and evaluations, we validate the localization accuracy as well as the performance of the enabled spatial aware interactions. Further, we demonstrate various use cases through Scenariot.
Ke Huo, Yuanzhi Cao, Sang Ho Yoon, Zhuangying Xu, Guiming Chen, Karthik Ramani
CHI2
2018 Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions
abstract
Ani-Bot is a modular robotics system that allows users to control their DIY robots using Mixed-Reality Interaction (MRI). This system takes advantage of MRI to enable users to visually program the robot through the augmented view of a Head-Mounted Display (HMD). In this paper, we first explain the design of the Mixed-Reality (MR) ready modular robotics system, which allows users to instantly perform MRI once they finish assembling the robot. Then, we elaborate the augmentations provided by the MR system in the three primary phases of a construction kit's lifecycle: Creation, Tweaking, and Usage. Finally, we demonstrate Ani-Bot with four application examples and evaluate the system with a two-session user study. The results of our evaluation indicate that Ani-Bot does successfully embed MRI into the lifecycle (Creation, Tweaking, Usage) of DIY robotics and that it does show strong potential for delivering an enhanced user experience.
Yuanzhi Cao, Zhuangying Xu, Terrell Glenn, Ke Huo, Karthik Ramani
TEI1
2018 SynchronizAR: Instant Synchronization for Spontaneous and Spatial Collaborations in Augmented Reality
abstract
We present SynchronizAR, an approach to spatially register multiple SLAM devices together without sharing maps or involving external tracking infrastructures. SynchronizAR employs a distance based indirect registration which resolves the transformations between the separate SLAM coordinate systems. We attach an Ultra-Wide Bandwidth~(UWB) based distance measurements module on each of the mobile AR devices which is capable of self-localization with respect to the environment. As users move on independent paths, we collect the positions of the AR devices in their local frames and the corresponding distance measurements. Based on the registration, we support to create a spontaneous collaborative AR environment to spatially coordinate users' interactions. We run both technical evaluation and user studies to investigate the registration accuracy and the usability towards spatial collaborations. Finally, we demonstrate various collaborative AR experience using SynchronizAR.
Ke Huo, Tianyi Wang 0004, Luis Paredes, Ana M. Villanueva, Yuanzhi Cao, Karthik Ramani
UIST5
2017 WireFab: Mix-Dimensional Modeling and Fabrication for 3D Mesh Models
abstract
Many rapid fabrication technologies are directed towards layer wise printing or laser based prototyping. We propose WireFab, a rapid modeling and prototyping system that uses bent metal wires as the structure framework. WireFab approximates both the skeletal articulation and the skin appearance of the corresponding virtual skin meshes, and it allows users to personalize the designs by (1) specifying joint positions and part segmentations, (2) defining joint types and motion ranges to build a wire-based skeletal model, and (3) abstracting the segmented meshes into mixed-dimensional appearance patterns or attachments.
Min Liu 0018, Jing Bai 0004, Yuanzhi Cao, Jeffrey M. Alperovich, Karthik Ramani
CHI4