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Liane Makatura

dblp:199/2937 · DBLP profile ↗
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6ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0003-4804-2173ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Computational fabrication · 53% Geometric modeling and processing · 47%
Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 88% Haptics and multimodal interaction · 12%
Artificial intelligence
1 paper
Vision and language · 100%

Topics — the 5 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication › textile fabrication
machine knitting
0.922021
Knit sketching: from cut & sew patterns to machine-knit garments · ACM Trans. Graph. 2021
Neural Inverse Knitting: From Images to Manufacturing Instructions · ICML 2019
Computational fabrication › material design
metamaterial design
0.712023
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design · ACM Trans. Graph. 2023
Geometric modeling and processing
procedural modeling
0.712023
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design · ACM Trans. Graph. 2023
Geometric modeling and processing
design optimization
0.512021
Pareto gamuts: exploring optimal designs across varying contexts · ACM Trans. Graph. 2021
Geometric modeling and processing
3d reconstruction
0.112017
Environment-Scale Fabrication: Replicating Outdoor Climbing Experiences · CHI 2017

Methods — techniques the papers use, named apart from their topics

synthetic image augmentation · 0.8data mixing · 0.8triply periodic minimal surfaces · 0.7conjugate surface construction · 0.7multi-view stereo · 0.6molding and casting · 0.6stitch graph optimization · 0.5sketch-based design · 0.5pareto front discovery · 0.5global/local optimization · 0.5rapid prototyping · 0.3
YearPublicationVenuePosition
2023 Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
abstract
We introduce a compact, intuitive procedural graph representation for cellular metamaterials, which are small-scale, tileable structures that can be architected to exhibit many useful material properties. Because the structures’ “architectures” vary widely—with elements such as beams, thin shells, and solid bulks—it is difficult to explore them using existing representations. Generic approaches like voxel grids are versatile, but it is cumbersome to represent and edit individual structures; architecture-specific approaches address these issues, but are incompatible with one another. By contrast, our procedural graph succinctly represents the construction process for any structure using a simple skeleton annotated with spatially varying thickness. To express the highly constrained triply periodic minimal surfaces (TPMS) in this manner, we present the first fully automated version of the conjugate surface construction method, which allows novices to create complex TPMS from intuitive input. We demonstrate our representation’s expressiveness, accuracy, and compactness by constructing a wide range of established structures and hundreds of novel structures with diverse architectures and material properties. We also conduct a user study to verify our representation’s ease-of-use and ability to expand engineers’ capacity for exploration.
Liane Makatura, Yi-Lu Chen, Bolei Deng, Christopher Wojtan, Bernd Bickel, Wojciech Matusik
ACM Trans. Graph.1
2021 Knit sketching: from cut & sew patterns to machine-knit garments
abstract
We present a novel workflow to design and program knitted garments for industrial whole-garment knitting machines. Inspired by traditional garment making based on cutting and sewing, we propose a sketch representation with additional annotations necessary to model the knitting process. Our system bypasses complex editing operations in 3D space, which allows us to achieve interactive editing of both the garment shape and its underlying time process. We provide control of the local knitting direction, the location of important course interfaces, as well as the placement of stitch irregularities that form seams in the final garment. After solving for the constrained knitting time process, the garment sketches are automatically segmented into a minimal set of simple regions that can be knitted using simple knitting procedures. Finally, our system optimizes a stitch graph hierarchically while providing control over the tradeoff between accuracy and simplicity. We showcase different garments created with our web interface.
Alexandre Kaspar, Kui Wu 0003, Yiyue Luo, Liane Makatura, Wojciech Matusik
ACM Trans. Graph.4
2021 Pareto gamuts: exploring optimal designs across varying contexts
abstract
Manufactured parts are meticulously engineered to perform well with respect to several conflicting metrics, like weight, stress, and cost. The best achievable trade-offs reside on the Pareto front , which can be discovered via performance-driven optimization. The objectives that define this Pareto front often incorporate assumptions about the context in which a part will be used, including loading conditions, environmental influences, material properties, or regions that must be preserved to interface with a surrounding assembly. Existing multi-objective optimization tools are only equipped to study one context at a time, so engineers must run independent optimizations for each context of interest. However, engineered parts frequently appear in many contexts: wind turbines must perform well in many wind speeds, and a bracket might be optimized several times with its bolt-holes fixed in different locations on each run. In this paper, we formulate a framework for variable-context multi-objective optimization. We introduce the Pareto gamut , which captures Pareto fronts over a range of contexts. We develop a global/local optimization algorithm to discover the Pareto gamut directly, rather than discovering a single fixed-context "slice" at a time. To validate our method, we adapt existing multi-objective optimization benchmarks to contextual scenarios. We also demonstrate the practical utility of Pareto gamut exploration for several engineering design problems.
Liane Makatura, Adriana Schulz, Justin Solomon 0001, Wojciech Matusik
ACM Trans. Graph.1
2019 Neural Inverse Knitting: From Images to Manufacturing Instructions
abstract
Motivated by the recent potential of mass customization brought by whole-garment knitting machines, we introduce the new problem of automatic machine instruction generation using a single image of the desired physical product, which we apply to machine knitting. We propose to tackle this problem by directly learning to synthesize regular machine instructions from real images. We create a cured dataset of real samples with their instruction counterpart and propose to use synthetic images to augment it in a novel way. We theoretically motivate our data mixing framework and show empirical results suggesting that making real images look more synthetic is beneficial in our problem setup.
Alexandre Kaspar, Tae-Hyun Oh, Liane Makatura, Petr Kellnhofer, Wojciech Matusik
ICML3
2019 Knitting Skeletons: A Computer-Aided Design Tool for Shaping and Patterning of Knitted Garments
abstract
This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own composable templates. Our tool combines ideas from CAD software and image editing: it allows the composition of (1) parametric knitted primitives, and (2) stitch pattern layers with different resampling behaviours. By leveraging the regularity of our primitives, our tool enables interactive customization with automated layout and real-time patterning feedback. We show a variety of garments and patterns created with our tool, and highlight our ability to transfer shape and pattern customizations between users.
Alexandre Kaspar, Liane Makatura, Wojciech Matusik
UIST2
2017 Environment-Scale Fabrication: Replicating Outdoor Climbing Experiences
abstract
Despite rapid advances in 3D printing, fabricating large, durable and robust artifacts is impractical with current technology. We focus on a particularly challenging environment-scale artifact: rock climbing routes. We propose a prototype fabrication method to replicate part of an outdoor climbing route and enable the same sensorimotor experience in an indoor gym. We start with 3D reconstruction of the rock wall using multi-view stereo and use reference videos of a climber in action to identify localized rock features that are necessary for ascent. We create 3D models akin to traditional indoor climbing holds, fabricated using rapid prototyping, molding and casting techniques. This results in robust holds accurately replicating the features and configuration of the original rock route. Validation was performed on two rock climbing sites in New Hampshire and Utah. We verified our results by comparing climbers' moves on the indoor replicas and original outdoor routes.
Emily Whiting, Nada Ouf, Liane Makatura, Christos Mousas, Zhenyu Shu, Ladislav Kavan
CHI3