Demo Data from EDBT 2026 / reviewers in the wild / expert
Geoff Vigar
dblp:199/2961
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
0009-0008-5244-593XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
civic engagement |
0.3 | 1 | 2017 | Participatory Media: Creating Spaces for Storytelling in Neighbourhood Planning · CHI 2017 |
Collaborative and social computing › creative work › creative practice
digital storytelling |
0.1 | 1 | 2017 | Participatory Media: Creating Spaces for Storytelling in Neighbourhood Planning · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
participatory design · 0.3fieldwork · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Participatory Media: Creating Spaces for Storytelling in Neighbourhood PlanningabstractNeighbourhood planning devolves power to communities to create their own planning policy but traditional forms of participation are still relied upon. And despite the ubiquitous nature of technology in society, digital participation methods are rarely used. In this paper, we outline fieldwork with two neighbourhood planning groups who used participatory media technology to improve engagement though the art of storytelling. We focus on the configuration of participatory media as a way to widen participation and enable story creation and sharing amongst citizens. We highlight that storytelling using media technology can provide a model of and a model for the way we "do" neighbourhood planning whilst emphasising the challenges of ensuring processes are linked to tangible actions and encouraging the multiplicity of stories. Jennifer Manuel, Geoff Vigar, Tom Bartindale, Rob Comber |
CHI | 2 |