EDBT 2026 Demo / reviewers in the wild / expert
Nataly Birbeck
dblp:199/3013
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 56% Collaborative and social computing · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › creative collaboration
hackathon |
0.3 | 1 | 2017 | Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-Harm · CHI 2017 |
Design research and methods › design ethics
value sensitive design |
0.3 | 1 | 2017 | Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-Harm · CHI 2017 |
Design research and methods
stakeholder engagement |
0.1 | 1 | 2017 | Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-Harm · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
value-sensitive design · 0.3hackathon · 0.3co-design · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-HarmabstractIn this paper we explore the opportunities, challenges and best practices around designing technologies for those affected by self-harm. Our work contributes to a growing HCI literature on mental health and wellbeing, as well as understandings of how to imbue appropriate value-sensitivity within the digital design process in these contexts. The first phase of our study was centred upon a hackathon during which teams of designers were asked to conceptualise and prototype digital products or services for those affected by self-harm. We discuss how value-sensitive actions and activities, including engagements with those with lived experiences of self-harm, were used to scaffold the conventional hackathon format in such a challenging context. Our approach was then extended through a series of critical engagements with clinicians and charity workers who provided appraisal of the prototypes and designs. Through analysis of these engagements we expose a number of design challenges for future HCI work that considers self-harm; moreover we offer insight into the role of stakeholder critiques in extending and rethinking hackathons as a design method in sensitive contexts. Nataly Birbeck, Shaun W. Lawson, Kellie Morrissey, Tim Rapley, Patrick Olivier |
CHI | 1 |