Pramod Chundury

dblp:199/3071 · DBLP profile ↗
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7ranked-venue papers
3as first author
4since 2021 · last 2024
0009-0007-4935-6023ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Accessibility and assistive technology · 63% Interaction techniques and input · 28% Ubiquitous computing and smart environments · 6%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › image accessibility
accessible data visualization
1.322024
TactualPlot: Spatializing Data as Sound Using Sensory Substitution for Touchscreen Accessibility · IEEE Trans. Vis. Comput. Graph. 2024
Towards Understanding Sensory Substitution for Accessible Visualization: An Interview Study · IEEE Trans. Vis. Comput. Graph. 2022
Interaction techniques and input
touch interaction
0.812024
TactualPlot: Spatializing Data as Sound Using Sensory Substitution for Touchscreen Accessibility · IEEE Trans. Vis. Comput. Graph. 2024
Accessibility and assistive technology › mobile accessibility
touchscreen accessibility
0.812024
TactualPlot: Spatializing Data as Sound Using Sensory Substitution for Touchscreen Accessibility · IEEE Trans. Vis. Comput. Graph. 2024
Accessibility and assistive technology › assistive technology
sensory substitution
0.612022
Towards Understanding Sensory Substitution for Accessible Visualization: An Interview Study · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics › visual analytics › visual analysis
causality visualization
0.512021
Once Upon A Time In Visualization: Understanding the Use of Textual Narratives for Causality · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics
data storytelling
0.512021
Once Upon A Time In Visualization: Understanding the Use of Textual Narratives for Causality · IEEE Trans. Vis. Comput. Graph. 2021
Interaction techniques and input
gesture input
0.312018
Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments · CHI 2018
Accessibility and assistive technology
motor impairment accessibility
0.312018
Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments · CHI 2018
Interaction techniques and input › mobile interaction › wearable device interaction
smartwatch interaction
0.312018
Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments · CHI 2018
Ubiquitous computing and smart environments › privacy
privacy perception
0.312017
Spiders in the Sky: User Perceptions of Drones, Privacy, and Security · CHI 2017
Privacy and data protection › privacy in public spaces
drone privacy
0.312017
Spiders in the Sky: User Perceptions of Drones, Privacy, and Security · CHI 2017
Accessibility and assistive technology › visual impairment
blind and low vision users
0.212022
Towards Understanding Sensory Substitution for Accessible Visualization: An Interview Study · IEEE Trans. Vis. Comput. Graph. 2022
Usability and user experience research › evaluation methodology
crowdsourced evaluation
0.112021
Once Upon A Time In Visualization: Understanding the Use of Textual Narratives for Causality · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

design space · 1.0crowdsourced user study · 1.0sonification · 0.8sensory substitution · 0.8auralization · 0.8thematic analysis · 0.6laboratory study · 0.6interview study · 0.6user study · 0.3participatory design · 0.3
YearPublicationVenuePosition
2024 Understanding the Visualization and Analytics Needs of Blind and Low-Vision Professionals
abstract
Inclusivity for blind and low vision (BLV) professionals in data science and analytics is limited by a gap in understanding their unique data analysis needs. We contribute to the literature by reporting on a two-step online survey delving into the experiences and challenges faced by BLV individuals engaged in data-related roles. Our findings highlight that despite expertise in programming and GUI-based analysis tools, BLV professionals faced accessibility issues at various points in the data analysis pipeline—issues ranging from data loading and transformation, availability and compatibility of data tools with assistive technology, and visualization authoring. The prevalent use of tools such as Excel, Python, and SAS alongside heavy reliance on assistive technologies highlights persistent accessibility challenges. Furthermore, frequent collaboration with sighted colleagues indicates compromised independence. These results underscore the urgent need for “born accessible” tools that ensure the inclusivity and autonomy of BLV professionals in the field of data science.
Pramod Chundury, Urja Thakkar, Yasmin Reyazuddin, J. Bern Jordan, Niklas Elmqvist, Jonathan Lazar
ASSETS1
2024 TactualPlot: Spatializing Data as Sound Using Sensory Substitution for Touchscreen Accessibility
abstract
Tactile graphics are one of the best ways for a blind person to perceive a chart using touch, but their fabrication is often costly, time-consuming, and does not lend itself to dynamic exploration. Refreshable haptic displays tend to be expensive and thus unavailable to most blind individuals. We propose TACTUALPLOT, an approach to sensory substitution where touch interaction yields auditory (sonified) feedback. The technique relies on embodied cognition for spatial awareness-i.e., individuals can perceive 2D touch locations of their fingers with reference to other 2D locations such as the relative locations of other fingers or chart characteristics that are visualized on touchscreens. Combining touch and sound in this way yields a scalable data exploration method for scatterplots where the data density under the user's fingertips is sampled. The sample regions can optionally be scaled based on how quickly the user moves their hand. Our development of TactualPlot was informed by formative design sessions with a blind collaborator, whose practice while using tactile scatterplots caused us to expand the technique for multiple fingers. We present results from an evaluation comparing our TactualPlot interaction technique to tactile graphics printed on swell touch paper.
Pramod Chundury, Yasmin Reyazuddin, J. Bern Jordan, Jonathan Lazar, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.1
2022 Towards Understanding Sensory Substitution for Accessible Visualization: An Interview Study
abstract
For all its potential in supporting data analysis, particularly in exploratory situations, visualization also creates barriers: accessibility for blind and visually impaired individuals. Regardless of how effective a visualization is, providing equal access for blind users requires a paradigm shift for the visualization research community. To enact such a shift, it is not sufficient to treat visualization accessibility as merely another technical problem to overcome. Instead, supporting the millions of blind and visually impaired users around the world who have equally valid needs for data analysis as sighted individuals requires a respectful, equitable, and holistic approach that includes all users from the onset. In this paper, we draw on accessibility research methodologies to make inroads towards such an approach. We first identify the people who have specific insight into how blind people perceive the world: orientation and mobility (O&M) experts, who are instructors that teach blind individuals how to navigate the physical world using non-visual senses. We interview 10 O&M experts-all of them blind-to understand how best to use sensory substitution other than the visual sense for conveying spatial layouts. Finally, we investigate our qualitative findings using thematic analysis. While blind people in general tend to use both sound and touch to understand their surroundings, we focused on auditory affordances and how they can be used to make data visualizations accessible-using sonification and auralization. However, our experts recommended supporting a combination of senses-sound and touch-to make charts accessible as blind individuals may be more familiar with exploring tactile charts. We report results on both sound and touch affordances, and conclude by discussing implications for accessible visualization for blind individuals.
Pramod Chundury, Biswaksen Patnaik, Yasmin Reyazuddin, Christine Tang, Jonathan Lazar, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.1
2021 Once Upon A Time In Visualization: Understanding the Use of Textual Narratives for Causality
abstract
Causality visualization can help people understand temporal chains of events, such as messages sent in a distributed system, cause and effect in a historical conflict, or the interplay between political actors over time. However, as the scale and complexity of these event sequences grows, even these visualizations can become overwhelming to use. In this paper, we propose the use of textual narratives as a data-driven storytelling method to augment causality visualization. We first propose a design space for how textual narratives can be used to describe causal data. We then present results from a crowdsourced user study where participants were asked to recover causality information from two causality visualizations-causal graphs and Hasse diagrams-with and without an associated textual narrative. Finally, we describe Causeworks, a causality visualization system for understanding how specific interventions influence a causal model. The system incorporates an automatic textual narrative mechanism based on our design space. We validate Causeworks through interviews with experts who used the system for understanding complex events.
Arjun Choudhry, Mandar Sharma, Pramod Chundury, Thomas Kapler, Derek W. S. Gray, Naren Ramakrishnan, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.3
2019 Motor Accessibility of Smartwatch Touch and Bezel Input
abstract
Smartwatches present inherent input difficulties due to the small touchscreen. In a controlled experiment with 14 participants with upper body motor impairments, we compared smartwatch touchscreen input to input on the bezel of the watch, the latter of which should at least theoretically stabilize user input due to its hard edge. Results demonstrate a speed-accuracy tradeoff whereby the touchscreen is faster but the bezel is more accurate.
Meethu Malu, Pramod Chundury, Leah Findlater
ASSETS2
2018 Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments
abstract
Smartwatches are always-available, provide quick access to information in a mobile setting, and can collect continuous health and fitness data. However, the small interaction space of these wearables may pose challenges for people with upper body motor impairments. To investigate accessible smartwatch interactions for this user group, we conducted two studies. First, we assessed the accessibility of existing smartwatch gestures with 10 participants with motor impairments. We found that not all participants were able to complete button, swipe and tap interactions. In a second study, we adopted a participatory approach to explore smartwatch gesture preferences and to gain insight into alternative, more accessible smartwatch interaction techniques. Eleven participants with motor impairments created gestures for 16 common smartwatch actions on both touchscreen and non-touchscreen (bezel, wristband) areas of the watch and the user's body. We present results from both studies and provide design recommendations.
Meethu Malu, Pramod Chundury, Leah Findlater
CHI2
2017 Spiders in the Sky: User Perceptions of Drones, Privacy, and Security
abstract
Drones are increasingly being used for various purposes from recording footage in inaccessible areas to delivering packages. A rise in drone usage introduces privacy and security concerns about flying boundaries, what data drones collect in public and private spaces, and how that data is stored and disseminated. However, commercial and personal drone regulations focusing on privacy and security have been fairly minimal in the USA. To inform privacy and security guidelines for drone design and regulation, we need to understand users' perceptions about drones, privacy and security. In this paper, we describe a laboratory study with 20 participants who interacted with a real or model drone to elicit user perceptions of privacy and security issues around drones. We present our results, discuss the implications of our work and make recommendations to improve drone design and regulations that enhance individual privacy and security.
Victoria Chang, Pramod Chundury, Marshini Chetty
CHI2