EDBT 2026 Demo / reviewers in the wild / expert
Iskander Smit
dblp:199/3240
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 56% Ubiquitous computing and smart environments · 44% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › design knowledge
design taxonomy |
0.3 | 1 | 2017 | Products as Agents: Metaphors for Designing the Products of the IoT Age · CHI 2017 |
Ubiquitous computing and smart environments
internet of things |
0.3 | 1 | 2017 | Products as Agents: Metaphors for Designing the Products of the IoT Age · CHI 2017 |
Design research and methods
product design |
0.1 | 1 | 2017 | Products as Agents: Metaphors for Designing the Products of the IoT Age · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
design-based inquiry · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Products as Agents: Metaphors for Designing the Products of the IoT AgeabstractDesign-based inquiries into the networked products of the Internet of Things (IoT) lack a coherent understanding of the effect of such products on society. This paper proposes a new taxonomy for networked products, which would allow articulation on their current state and future, and provide insights to designers for creating meaningful and aesthetic products of IoT. Central to this framework is the proposition that our current product-scape should be understood as a distribution of material agencies and best analyzed through the metaphor of "agency". We identify three types of agencies, i.e., the Collector, the Actor, and the Creator, and discuss how this approach could create new design methodologies to create more meaningful networked products that would empower people in their everyday lives. Nazli Cila, Iskander Smit, Elisa Giaccardi, Ben J. A. Kröse |
CHI | 2 |