Demo Data from EDBT 2026 / reviewers in the wild / expert
Ariel Weingarten
dblp:199/3260
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 87% User interface design and tools · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › interactive surfaces
large interactive displays |
0.3 | 1 | 2017 | Subtle and Personal Workspace Requirements for Visual Search Tasks on Public Displays · CHI 2017 |
Ubiquitous computing and smart environments › public displays
public display interaction |
0.3 | 1 | 2017 | Subtle and Personal Workspace Requirements for Visual Search Tasks on Public Displays · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
visual search task · 0.3field study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | DreamRooms: Prototyping Rooms in Collaboration with a Generative Process
Ariel Weingarten, Benjamin J. Lafreniere, George W. Fitzmaurice, Tovi Grossman |
Graphics Interface | 1 |
| 2017 | Subtle and Personal Workspace Requirements for Visual Search Tasks on Public DisplaysabstractWe explore how users approach and define personal space on large, public displays. Our results show that users of public displays use one of two strategies for visual search tasks: minimizers create a small window and work up close to the display, and maximizers expand content to its full resolution and work at a distance. We show that these interaction styles match predicted 'personal' and 'subtle' interaction zones, characterize typical width and height requirements for these interactions, and show that these requirements are independent of the on-screen content's dimensions. Finally, we suggest practical guidelines for defining workspaces during personal and subtle interaction on large, public displays. James R. Wallace, Ariel Weingarten, Edward Lank |
CHI | 2 |