EDBT 2026 Demo / reviewers in the wild / expert
Akash Patel
dblp:199/5414
· DBLP profile ↗
10ranked-venue papers
2as first author
9since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 2 first-author · 7 since 2021Systems, architecture and hardware · 7 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Hierarchical Graph-Based Terrain-Aware Autonomous Navigation Approach for Complementary Multimodal Ground-Aerial ExplorationabstractAutonomous navigation in unknown environments is a fundamental challenge in robotics, particularly in coordinating ground and aerial robots to maximize exploration efficiency. This paper presents a novel approach that utilizes a hierarchical graph to represent the environment, encoding both geometric and semantic traversability. The framework enables the robots to compute a shared confidence metric, which helps the ground robot assess terrain and determine when deploying the aerial robot will extend exploration. The robot's confidence in traversing a path is based on factors such as predicted volumetric gain, path traversability, and collision risk. A hierarchy of graphs is used to maintain an efficient representation of traversability and frontier information through multi-resolution maps. Evaluated in a real subterranean exploration scenario, the approach allows the ground robot to autonomously identify zones that are no longer traversable but suitable for aerial deployment. By leveraging this hierarchical structure, the ground robot can selectively share graph information on confidence-assessed frontier targets from parts of the scene, enabling the aerial robot to navigate beyond obstacles and continue exploration. Akash Patel, Mario Alberto Valdes Saucedo, Nikolaos Stathoulopoulos, Viswa Narayanan Sankaranarayanan, Ilias Tevetzidis, Christoforos Kanellakis, George Nikolakopoulos |
ICRA | 1 |
| 2025 | SPADE: Towards Scalable Path Planning Architecture on Actionable Multi-Domain 3D ScenE GraphsabstractIn this work, we introduce SPADE, a path planning framework designed for autonomous navigation in dynamic environments using 3D scene graphs. SPADE combines hierarchical path planning with local geometric awareness to enable collision-free movement in dynamic scenes. The framework bifurcates the planning problem into two: (a) solving the sparse abstract global layer plan and (b) iterative path refinement across denser lower local layers in step with local geometric scene navigation. To ensure efficient extraction of a feasible route in a dense multi-task domain scene graphs, the framework enforces informed sampling of traversable edges prior to path-planning. This removes extraneous information not relevant to path-planning and reduces the overall planning complexity over a graph. Existing approaches address the problem of path planning over scene graphs by decoupling hierarchical and geometric path evaluation processes. Specifically, this results in an inefficient replanning over the entire scene graph when encountering path obstructions blocking the original route. In contrast, SPADE prioritizes local layer planning coupled with local geometric scene navigation, enabling navigation through dynamic scenes while maintaining efficiency in computing a traversable route. We validate SPADE through extensive simulation experiments and real-world deployment on a quadrupedal robot, demonstrating its efficacy in handling complex and dynamic scenarios. Vignesh Kottayam Viswanathan, Akash Patel, Mario Alberto Valdes Saucedo, Sumeet G. Satpute, Christoforos Kanellakis, George Nikolakopoulos |
IROS | 2 |
| 2025 | Dynamic Conflict Surges Flagging and VisualizationabstractWe propose a solution to exploit Global Database of Events, Language, and Tone (GDELT) data for Indication and Warnings (I&W) of surges in conflict-related activity across the globe. We demonstrate that our method is capable of flagging major conflict events and providing useful alerts to analysts to enable them to respond quickly to crises. Additionally, we provide tools to allow analysts to extract deeper insights by diving into specific countries to explore alerts on a more granular level. Our user-friendly application serves both as a live dashboard and a central mechanism to visually investigate conflict-relevant GDLET data. Sarah Babbitt, Peter Carniglia, Ashley Ferreira, Valérie Lavigne, Akash Patel, Stephen Weber |
IV | 5 |
| 2024 | STAGE: Scalable and Traversability-Aware Graph based Exploration Planner for Dynamically Varying EnvironmentsabstractIn this article, we propose a novel navigation framework that leverages a two layered graph representation of the environment for efficient large-scale exploration, while it integrates a novel uncertainty awareness scheme to handle dynamic scene changes in previously explored areas. The framework is structured around a novel goal oriented graph representation, that consists of, i) the local sub-graph and ii) the global graph layer respectively. The local sub-graphs encode local volumetric gain locations as frontiers, based on the direct pointcloud visibility, allowing fast graph building and path planning. Additionally, the global graph is build in an efficient way, using node-edge information exchange only on overlapping regions of sequential sub-graphs. Different from the state-of-the-art graph based exploration methods, the proposed approach efficiently re-uses sub-graphs built in previous iterations to construct the global navigation layer. Another merit of the proposed scheme is the ability to handle scene changes (e.g. blocked pathways), adaptively updating the obstructed part of the global graph from traversable to not-traversable. This operation involved oriented sample space of a path segment in the global graph layer, while removing the respective edges from connected nodes of the global graph in cases of obstructions. As such, the exploration behavior is directing the robot to follow another route in the global re-positioning phase through path-way updates in the global graph. Finally, we showcase the performance of the method both in simulation runs as well as deployed in real-world scene involving a legged robot carrying camera and lidar sensor. Akash Patel, Mario Alberto Valdes Saucedo, Christoforos Kanellakis, George Nikolakopoulos |
ICRA | 1 |
| 2024 | Belief Scene Graphs: Expanding Partial Scenes with Objects through Computation of ExpectationabstractIn this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning methodology for the computation of belief (also referred to as expectation) on any given 3D scene graph, which is then used to strategically add new nodes (referred to as blind nodes) that are relevant to a robotic mission. We propose the method of Computation of Expectation based on Correlation Information (CECI), to reasonably approximate real Belief/Expectation, by learning histograms from available training data. A novel Graph Convolutional Neural Network (GCN) model is developed, to learn CECI from a repository of 3D scene graphs. As no database of 3D scene graphs exists for the training of the novel CECI model, we present a novel methodology for generating a 3D scene graph dataset based on semantically annotated real-life 3D spaces. The generated dataset is then utilized to train the proposed CECI model and for extensive validation of the proposed method. We establish the novel concept of Belief Scene Graphs (BSG), as a core component to integrate expectations into abstract representations. This new concept is an evolution of the classical 3D scene graph concept and aims to enable high-level reasoning for task planning and optimization of a variety of robotics missions. The efficacy of the overall framework has been evaluated in an object search scenario, and has also been tested in a real-life experiment to emulate human common sense of unseen-objects.For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/hsGlSCa12iY Mario Alberto Valdes Saucedo, Akash Patel, Akshit Saradagi, Christoforos Kanellakis, George Nikolakopoulos |
ICRA | 2 |
| 2024 | Leveraging Computation of Expectation Models for Commonsense Affordance Estimation on 3D Scene GraphsabstractThis article studies the commonsense object affordance concept for enabling close-to-human task planning and task optimization of embodied robotic agents in urban environments. The focus of the object affordance is on reasoning how to effectively identify object’s inherent utility during the task execution, which in this work is enabled through the analysis of contextual relations of sparse information of 3D scene graphs. The proposed framework develops a Correlation Information (CECI) model to learn probability distributions using a Graph Convolutional Network, allowing to extract the commonsense affordance for individual members of a semantic class. The overall framework was experimentally validated in a real-world indoor environment, showcasing the ability of the method to level with human commonsense. For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/BDCMVx2GiQE Mario Alberto Valdes Saucedo, Nikolaos Stathoulopoulos, Akash Patel, Christoforos Kanellakis, George Nikolakopoulos |
IROS | 3 |
| 2024 | EAT: Environment Agnostic Traversability for reactive navigationabstractThis work presents EAT (Environment Agnostic Traversability for Reactive Navigation) a novel framework for traversability estimation in indoor, outdoor, subterranean (SubT) and other unstructured environments. The architecture provides updates on traversable regions online during the mission, adapts to varying environments, while being robust to noisy semantic image segmentation. The proposed framework considers terrain prioritization based on a novel decay exponential function to fuse the semantic information and geometric features extracted from RGB-D images to obtain the traversability of the scene. Moreover, EAT introduces an obstacle inflation mechanism on the traversability image, based on mean-window weighting module, allowing to adapt the proximity to untraversable regions. The overall architecture uses two LRASPP MobileNet V3 large Convolutional Neural Networks (CNN) for semantic segmentation over RGB images, where the first one classifies the terrain types and the second one classifies see-through obstacles in the scene. Additionally, the geometric features profile the underlying surface properties of the local scene, extracting normals from depth images. The proposed scheme was integrated with a control architecture in reactive navigation scenarios and was experimentally validated in indoor and outdoor environments as well as in subterranean environments with a Pioneer 3AT mobile robot. Mario Alberto Valdes Saucedo, Akash Patel, Christoforos Kanellakis, George Nikolakopoulos |
Expert Syst. Appl. | 2 |
| 2024 | A Tree-Based Next-Best-Trajectory Method for 3-D UAV ExplorationabstractThis work presents a fully integrated tree-based combined exploration-planning algorithm: exploration-rapidly-exploring random trees (RRT) (ERRT). The algorithm is focused on providing real-time solutions for local exploration in a fully unknown and unstructured environment while directly incorporating exploratory behavior, robot-safe path planning, and robot actuation into the central problem. ERRT provides a complete sampling and tree-based solution for evaluating “where to go next” by considering a tradeoff between maximizing information gain and minimizing the distances traveled and the robot actuation along the path. The complete scheme is evaluated in extensive simulations, comparisons, and real-world field experiments in constrained and narrow subterranean and GPS-denied environments. The framework is fully robot operating system (ROS) integrated and straightforward to use. Björn Lindqvist, Akash Patel, Kalle Löfgren, George Nikolakopoulos |
IEEE Trans. Robotics | 2 |
| 2021 | Constrained Differential Dynamic Programming RevisitedabstractDifferential Dynamic Programming (DDP) has become a well established method for unconstrained trajectory optimization. Despite its several applications in robotics and controls, however, a widely successful constrained version of the algorithm has yet to be developed. This paper builds upon penalty methods and active-set approaches towards designing a Dynamic Programming-based methodology for constrained optimal control. Regarding the former, our derivation employs a constrained version of Bellman’s principle of optimality, by introducing a set of auxiliary slack variables in the backward pass. In parallel, we show how Augmented Lagrangian methods can be naturally incorporated within DDP, by utilizing a particular set of penalty-Lagrangian functions that preserve second-order differentiability. We demonstrate experimentally that our extensions (individually and combinations thereof) enhance significantly the convergence properties of the algorithm, and outperform previous approaches on a large number of simulated scenarios. Yuichiro Aoyama, George I. Boutselis, Akash Patel, Evangelos A. Theodorou |
ICRA | 3 |
| 2020 | Multi-Sparse Gaussian Process: Learning based Semi-Parametric ControlabstractA key challenge with controlling complex dynamical systems is to accurately model them. However, this requirement is very hard to satisfy in practice. Data-driven approaches such as Gaussian processes (GPs) have proved quite effective by employing regression based methods to capture the unmodeled dynamical effects. However, GPs scale cubically with number of data points n, and it is often a challenge to perform realtime regression. In this paper, we propose a semi-parametric framework exploiting sparsity for learning-based control. We combine the parametric model of the system with multiple sparse GP models to capture any unmodeled dynamics. MultiSparse Gaussian Process (MSGP) uses multiple sparse models with unique hyperparameters for each one, thereby, preserving the richness and uniqueness of each sparse model. For a query point, a weighted sparse posterior prediction is performed based on N neighboring sparse models. Hence, the prediction complexity is significantly reduced from O(n3) to O(Npu2), p and u are data points and pseudo-inputs respectively for each sparse model. We validate MSGP's learning performance for a quadrotor using a geometric controller in simulation. Comparison with GP, sparse GP, and local GP shows that MSGP has higher prediction accuracy than sparse and local GP, with significantly lower time complexity than all three. We also validate MSGP on a real quadrotor setup for unmodeled mass, inertia, and disturbances. The experiment video can be seen at: https://youtu.be/zUk1ISux6ao. Mouhyemen Khan, Akash Patel, Abhijit Chatterjee |
IROS | 2 |