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David Kohan Marzagão

dblp:199/6863 · DBLP profile ↗
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7ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0001-8475-7913ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Data mining · 91% Knowledge graphs · 9%
Theoretical computer science
2 papers
Distributed computing theory · 39% Algorithmic game theory and mechanism design · 30% Mathematical optimization · 30%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining › structured data mining › graph mining › graph learning
graph classification
0.912025
Provenance Graph Kernel · IEEE Trans. Knowl. Data Eng. 2025
Data mining › structured data mining › graph mining › graph learning
graph kernels
0.912025
Provenance Graph Kernel · IEEE Trans. Knowl. Data Eng. 2025
Data mining › structured data mining
graph mining
0.912025
Provenance Graph Kernel · IEEE Trans. Knowl. Data Eng. 2025
Distributed computing theory
consensus
0.722023
The Influence of Memory in Multi-Agent Consensus · AAAI 2021
Distributed Averaging in Opinion Dynamics · PODC 2023
Mathematical optimization › distributed optimization
distributed averaging
0.712023
Distributed Averaging in Opinion Dynamics · PODC 2023
Algorithmic game theory and mechanism design › social networks › social network influence
opinion dynamics
0.712023
Distributed Averaging in Opinion Dynamics · PODC 2023
Knowledge, reasoning and agents › Multi-agent systems
consensus
0.512021
The Influence of Memory in Multi-Agent Consensus · AAAI 2021

Methods — techniques the papers use, named apart from their topics

theoretical analysis · 1.0provenance network analytics · 0.9graph kernel · 0.9experiments · 0.5experiment · 0.5
YearPublicationVenuePosition
2026 Filtering Instances and Rejecting Predictions to Obtain Reliable Models in Healthcare
Maria Gabriela Valeriano, David Kohan Marzagão, Alfredo Montelongo, Carlos Roberto Veiga Kiffer, Natan Katz, Ana Carolina Lorena
Mach. Learn.2
2025 Voter Model Meets Rumour Spreading: A Study of Consensus Protocols on Graphs with Agnostic Nodes
Marcelo M. Gauy, Anna Abramishvili, Eduardo Colli, Tiago Madeira, Frederik Mallmann-Trenn, Vinícius Franco Vasconcelos, David Kohan Marzagão
AAMAS7
2025 Provenance Graph Kernel
abstract
Provenance is a standardised record that describes how entities, activities, and agents have influenced a piece of data; it is commonly represented as graphs with relevant labels on both their nodes and edges. With the growing adoption of provenance in a wide range of application domains, users are increasingly confronted with an abundance of graph data, which may prove challenging to process. Graph kernels, on the other hand, have been successfully used to efficiently analyse graphs. In this paper, we introduce a novel graph kernel calledprovenance kernel, which is inspired by and tailored for provenance data. We employ provenance kernels to classify provenance graphs from three application domains. Our evaluation shows that they perform well in terms of classification accuracy and yield competitive results when compared against existing graph kernel methods and the provenance network analytics method while more efficient in computing time. Moreover, the provenance types used by provenance kernels are a symbolic representation of a tree pattern which can, in turn, be described using the domain-agnostic vocabulary of provenance. Therefore, provenance types thus allow for the creation of explanations of predictive models built on them.
David Kohan Marzagão, Trung Dong Huynh, Ayah Helal, Sean Baccas, Luc Moreau 0001
IEEE Trans. Knowl. Data Eng.1
2023 Distributed Averaging in Opinion Dynamics
abstract
We consider two simple asynchronous opinion dynamics on arbitrary graphs where every node u of the graph has an initial value ξu(0). In the first process, which we call the NodeModel, at each time step t ≥ 0, a random node u and a random sample of k of its neighbours υ1, υ2, ... , υk are selected. Then, u updates its current value ξu(t) to [EQUATION], where α ∈ (0, 1) and k ≥ 1 are parameters of the process. In the second process, called the EdgeModel, at each step a random pair of adjacent nodes (u, υ) is selected, and then node u updates its value equivalently to the NodeModel with k = 1 and υ as the selected neighbour.
Petra Berenbrink, Colin Cooper, Cristina Gava, David Kohan Marzagão, Frederik Mallmann-Trenn, Tomasz Radzik, Nicolas Rivera
PODC4
2022 On early extinction and the effect of travelling in the SIR model
abstract
We consider a population protocol version of the SIR model. In every round, an individual is chosen uniformly at random. If the individual is susceptible, then it becomes infected w.p. $\beta I_t/N$, where $I_t$ is the number of infections at time $t$ and $N$ is the total number of individuals. If the individual is infected, then it recovers w.p. $\gamma$, whereas, if the individual is already recovered, nothing happens. We prove sharp bounds on the probability of the disease becoming pandemic vs extinguishing early (dying out quickly). The probability of extinguishing early, $\Pr{\mathcal{E}_{ext}}$, is typically neglected in prior work since most use (deterministic) differential equations. Leveraging on this, using $\Pr{\mathcal{E}_{ext}}$, we proceed by bounding the expected size of the population that contracts the disease $\mathbf{E}\left[R_\infty\right]$. Prior work only calculated $\mathbf{E}\left[R_\infty | \overline{\mathcal{E}_{ext}}\right]$, or obtained non-closed form solutions. We then study the two-country model also accounting for the role of $\Pr{\mathcal{E}_{ext}}$. We assume that both countries have different infection rates $\beta^{(i)}$, but share the same recovery rate $\gamma$. In this model, each round has two steps: First, an individual is chosen u.a.r. and travels w.p. $p_{travel}$ to the other country. Afterwards, the process continues as before with the respective infection rates. Finally, using simulations, we characterise the influence of $p_{travel}$ on the total number of infections. Our simulations show that, depending on the $\beta^{(i)}$, increasing $p_{travel}$ can decrease or increase the expected total number of infections $\mathbf{E}\left[R_\infty\right]$.
Petra Berenbrink, Colin Cooper, Cristina Gava, David Kohan Marzagão, Frederik Mallmann-Trenn, Tomasz Radzik
UAI4
2021 The Influence of Memory in Multi-Agent Consensus
abstract
Multi-agent consensus problems can often be seen as a sequence of autonomous and independent local choices between a finite set of decision options, with each local choice undertaken simultaneously, and with a shared goal of achieving a global consensus state. Being able to estimate probabilities for the different outcomes and to predict how long it takes for a consensus to be formed, if ever, are core issues for such protocols. Little attention has been given to protocols in which agents can remember past or outdated states. In this paper, we propose a framework to study what we call `memory consensus protocol'. We show that the employment of memory allows such processes to always converge, as well as, in some scenarios, such as cycles, converge faster. We provide a theoretical analysis of the probability of each option eventually winning such processes based on the initial opinions expressed by agents. Further, we perform experiments to investigate network topologies in which agents benefit from memory on the expected time needed for consensus.
David Kohan Marzagão, Luciana Basualdo Bonatto, Tiago Madeira, Marcelo M. Gauy, Peter McBurney
AAAI1
2020 Continuum Argumentation Frameworks from Cooperative Game Theory
abstract
We investigate the argumentation frameworks (AFs) that arise from multi-player transferable-utility cooperative games. These AFs have uncountably infinitely many arguments; arguments represent alternative payoff distributions to the players. We examine which of the various properties of AFs (from Dung's 1995 seminal paper) hold; we prove that these AFs are never finitary, never well-founded, always controversial and never limited controversial. We hope that this will encourage further exchange of ideas between argumentation and cooperative games.
Anthony P. Young, David Kohan Marzagão, Josh Murphy
COMMA2