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Ivan Geffner

dblp:199/9293 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0001-6900-2109ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1Security and privacy · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 81% Distributed computing theory · 10% Information theory · 9%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
mechanism design
1.422024
Making a Nash Equilibrium Resilient to Coalitions · EC 2024
Mediated Cheap Talk Design · AAAI 2023
Distributed computing theory
asynchronous systems
0.822023
Lower Bounds on Implementing Mediators in Asynchronous Systems with Rational and Malicious Agents · J. ACM 2023
Implementing Mediators with Asynchronous Cheap Talk · PODC 2019
Algorithmic game theory and mechanism design › mechanism design
collusion resistance
0.812024
Making a Nash Equilibrium Resilient to Coalitions · EC 2024
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
equilibrium refinement
0.812024
Making a Nash Equilibrium Resilient to Coalitions · EC 2024
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.812024
Making a Nash Equilibrium Resilient to Coalitions · EC 2024
Algorithmic game theory and mechanism design › mechanism design › information design
bayesian persuasion
0.712023
Mediated Cheap Talk Design · AAAI 2023
Algorithmic game theory and mechanism design › mechanism design
information design
0.712023
Mediated Cheap Talk Design · AAAI 2023
Algorithmic game theory and mechanism design › equilibrium analysis
robust equilibrium
0.712023
Lower Bounds on Implementing Mediators in Asynchronous Systems with Rational and Malicious Agents · J. ACM 2023
Information theory › cryptography
secure computation
0.712023
Lower Bounds on Implementing Mediators in Asynchronous Systems with Rational and Malicious Agents · J. ACM 2023

Methods — techniques the papers use, named apart from their topics

reduction · 0.7o(n log n) algorithm · 0.7equilibrium computation · 0.7cryptographic lower bounds · 0.7cheap talk · 0.4
YearPublicationVenuePosition
2024 Making a Nash Equilibrium Resilient to Coalitions
abstract
Nash equilibrium is often heralded as a guiding principle for rational decision-making in strategic interactions. However, it is well-known that Nash equilibrium sometimes fails as a reliable predictor of outcomes, with two of the most notable issues being the fact that it is not resilient to collusion and that there may be multiple Nash equilibria in a single game. In this paper, we show that a game designer can get around these two issues for free by expanding the action sets of the original game. More precisely, given a normal-form or Bayesian game Γ and a Nash equilibrium [EQUATION] in Γ, a game designer can construct a new game [EQUATION] by expanding the action set of each player and defining appropriate utilities in the action profiles that were not already in the original game. We show that the designer can construct [EQUATION] in such a way that (a) [EQUATION] is a semi-strong Nash equilibrium of [EQUATION], and (b) [EQUATION] Pareto-dominates or quasi Pareto-dominates all other Nash equilibria of [EQUATION].
Ivan Geffner, Moshe Tennenholtz
EC1
2023 Mediated Cheap Talk Design
abstract
We study an information design problem with two informed senders and a receiver in which, in contrast to traditional Bayesian persuasion settings, senders do not have commitment power. In our setting, a trusted mediator/platform gathers data from the senders and recommends the receiver which action to play. We characterize the set of feasible action distributions that can be obtained in equilibrium, and provide an O(n log n) algorithm (where n is the number of states) that computes the optimal equilibrium for the senders. Additionally, we show that the optimal equilibrium for the receiver can be obtained by a simple revelation mechanism.
Itai Arieli, Ivan Geffner, Moshe Tennenholtz
AAAI2
2023 Lower Bounds on Implementing Mediators in Asynchronous Systems with Rational and Malicious Agents
abstract
Abraham, Dolev, Geffner, and Halpern [ 1 ] proved that, in asynchronous systems, a (k, t)-robust equilibrium for n players and a trusted mediator can be implemented without the mediator as long as n > 4( k+t ), where an equilibrium is ( k, t )-robust if, roughly speaking, no coalition of t players can decrease the payoff of any of the other players, and no coalition of k players can increase their payoff by deviating. We prove that this bound is tight, in the sense that if n ≤ 4( k+t ) there exist ( k, t )-robust equilibria with a mediator that cannot be implemented by the players alone. Even though implementing ( k, t )-robust mediators seems closely related to implementing asynchronous multiparty ( k+t )-secure computation [ 6 ], to the best of our knowledge there is no known straightforward reduction from one problem to another. Nevertheless, we show that there is a non-trivial reduction from a slightly weaker notion of ( k+t )-secure computation, which we call ( k+t )-strict secure computation , to implementing ( k, t )-robust mediators. We prove the desired lower bound by showing that there are functions on n variables that cannot be ( k+t )-strictly securely computed if n ≤ 4( k+t ). This also provides a simple alternative proof for the well-known lower bound of 4 t +1 on asynchronous secure computation in the presence of up to t malicious agents [ 4 , 8 , 10 ].
Ivan Geffner, Joseph Y. Halpern
J. ACM1
2021 Security in Asynchronous Interactive Systems
Ivan Geffner, Joseph Y. Halpern
SSS1
2019 Implementing Mediators with Asynchronous Cheap Talk
abstract
A mediator can help non-cooperative agents obtain an equilibrium that may otherwise not be possible. We study the ability of players to obtain the same equilibrium without a mediator, using only cheap talk, that is, nonbinding pre-play communication. Previous work has considered this problem in a synchronous setting. Here we consider the effect of asynchrony on the problem, and provide upper bounds for implementing mediators. Considering asynchronous environments introduces new subtleties, including exactly what solution concept is most appropriate and determining what move is played if the cheap talk goes on forever. Different results are obtained depending on whether the move after such "infinite play'' is under the control of the players or part of the description of the game.
Ittai Abraham, Danny Dolev, Ivan Geffner, Joseph Y. Halpern
PODC3