Demo Data from EDBT 2026 / reviewers in the wild / expert
Athanasios Tsakiris
dblp:20/11439
· DBLP profile ↗
4ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0003-2552-7346ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 67% Design research and methods · 33% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
inclusive design |
0.2 | 1 | 2014 | Product accessibility evaluation using virtual user models · VR 2014 |
Design research and methods
product design |
0.2 | 1 | 2014 | Product accessibility evaluation using virtual user models · VR 2014 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Intuitive and Safe Interaction in Multi-User Human Robot Collaboration Environments through Augmented Reality DisplaysabstractAs autonomous collaborative robots are more widely used in work environments alongside humans it is of great importance to facilitate the communication between people and robotic systems, in a way that promotes safety and productivity. To this end, we propose an Augmented Reality (AR) based system that allows workers in a human-robot collaborative environment to interact with a robot while also receiving information regarding the robot state and plans that relate to the human’s safety and trust, such as the intended movement of the robotic arm or the navigation plan of the mobile platform. To evaluate the effectiveness of the proposed system we conducted experiments with 13 participants, where two users had to work in the same workspace while being assisted by a mobile manipulator. We measured the task completion time as well as the robot idle time using our AR-based human-robot interaction system and compared them to a conventional setup without the use of augmented reality. Additional, subjective evaluations related to user satisfaction, system usability, perceived safety and trust showed that users assessed the system in a positive way and preferred AR visualization over more traditional interfaces. Georgios Tsamis, Georgios Chantziaras, Dimitrios Giakoumis, Ioannis Kostavelis, Andreas Kargakos, Athanasios Tsakiris, Dimitrios Tzovaras |
RO-MAN | 6 |
| 2014 | Designing accessible ICT products and services: the VERITAS accessibility testing platformabstractAmong the key components of designing accessible products and services for disabled users is accessibility testing and support. The VERITAS FP7 project has developed a platform that consists of several tools that provide automatic simulation feedback and reporting for built-in accessibility support at all stages of ICT product development. In this explorative pilot study, we evaluated the usability and technology acceptance of using three of these tools in the design of accessible GUI-based ICT products in five application domains. A sample of 80 designers/developers (12 female; 68 male) evaluated the three tools by filling in the standard SUS and TAM questionnaires. Results revealed good usability and technology acceptance for all three tools as a novel accessibility testing method. The VERITAS platform can offer an intuitive solution in accessibility design and can ensure that ICT products are designed for all. Fotis Spyridonis, Panagiotis Moschonas, Katerina Touliou, Athanasios Tsakiris, George Ghinea |
AVI | 4 |
| 2014 | Product accessibility evaluation using virtual user modelsabstractWe introduce an open framework for built-in accessibility support at all stages of product development based on the Virtual User Model concept. The goal is to introduce simulation-based and VR testing into the automotive, smart living spaces, workplace, infotainment and personal healthcare applications areas. Our framework also aims to ensure that future products and services are being systematically designed for all people including those with functional limitations. An open simulation platform parted of several tools provides automatic simulation feedback and reporting for guideline/methodologies compliance and quality of service. To achieve this objective, detailed virtual user physical, cognitive, behavioral and psychological models as well as the corresponding simulation models have been integrated to support simulation and testing at all stages of product planning and development. Panagiotis Moschonas, Athanasios Tsakiris, Dimitrios Tzovaras |
VR | 2 |
| 2012 | An Open Framework for Immersive and Non-immersive Accessibility Simulation for Smart Living Spaces
Athanasios Tsakiris, Panagiotis Moschonas, Konstantinos Moustakas, Dimitrios Tzovaras |
ICOST | 1 |