Demo Data from EDBT 2026 / reviewers in the wild / expert
Serena Hillman
dblp:20/11455
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 2015
0009-0001-1976-1518ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Collaborative and social computing · 78% Health and well-being technologies · 17% Ubiquitous computing and smart environments · 3% | |
| Network and information security
1 paper |
Privacy and data protection · 100% |
Topics — the 9 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
family communication |
0.4 | 2 | 2014 | How technology supports family communication in rural, suburban, and urban kenya · CHI 2014 Technology preferences and routines for sharing health information during the treatment of a chronic illness · CHI 2013 |
Collaborative and social computing › computer-mediated communication › virtual communication
video-mediated communication |
0.2 | 1 | 2015 | Sharing Domestic Life through Long-Term Video Connections · ACM Trans. Comput. Hum. Interact. 2015 |
Collaborative and social computing
ICT4D |
0.2 | 1 | 2014 | How technology supports family communication in rural, suburban, and urban kenya · CHI 2014 |
Health and well-being technologies
chronic illness management |
0.2 | 1 | 2013 | Technology preferences and routines for sharing health information during the treatment of a chronic illness · CHI 2013 |
Collaborative and social computing
computer-mediated communication |
0.2 | 1 | 2013 | How and why teenagers use video chat · CSCW 2013 |
Health and well-being technologies › health informatics
health information sharing |
0.2 | 1 | 2013 | Technology preferences and routines for sharing health information during the treatment of a chronic illness · CHI 2013 |
Collaborative and social computing › video conferencing
video chat |
0.2 | 1 | 2013 | How and why teenagers use video chat · CSCW 2013 |
Collaborative and social computing
social networks |
0.0 | 1 | 2013 | "Shared joy is double joy": the social practices of user networks within group shopping sites · CHI 2013 |
Privacy and data protection › health data privacy
patient privacy |
0.0 | 1 | 2013 | Technology preferences and routines for sharing health information during the treatment of a chronic illness · CHI 2013 |
Methods — techniques the papers use, named apart from their topics
survey · 0.3mixed-method study · 0.3interviews · 0.3interview study · 0.3field study · 0.2design research · 0.2qualitative study · 0.2exploratory study · 0.2qualitative analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Sharing Domestic Life through Long-Term Video ConnectionsabstractVideo chat systems such as Skype, Google+ Hangouts, and FaceTime have been widely adopted by family members and friends to connect with one another over distance. We have conducted a corpus of studies that explore how various demographics make use of such video chat systems in which this usage moves beyond the paradigm of conversational support to one in which aspects of everyday life are shared over long periods of time, sometimes in an almost passive manner. We describe and reflect on studies of long-distance couples, teenagers, and major life events, along with design research focused on new video communication systems—the Family Window, Family Portals, and Perch—that explicitly support “always-on video” for awareness and communication. Overall, our findings show that people highly value long-term video connections and have appropriated them in a number of different ways. Designers of future video communication systems need to consider: ways of supporting the sharing of everyday life rather than just conversation, providing different design solutions for different locations and situations, providing appropriate audio control and feedback, and supporting expressions of intimacy over distance. Carman Neustaedter, Carolyn Pang, Azadeh Forghani, Erick Oduor, Serena Hillman, Tejinder K. Judge, Michael Massimi, Saul Greenberg |
ACM Trans. Comput. Hum. Interact. | 5 |
| 2014 | 'alksjdf;Lksfd': tumblr and the fandom user experienceabstractA growing trend is the participation in online fandom communities through the support of the blogging platform Tumblr. While past research has investigated backchannels-chatter related to live entertainment on micro-blogging sites such as Twitter-there is a lack of research on the behaviours and motivations of Tumblr users. In our study, we investigate why fandom users chose Tumblr over other social networking sites, their motivations behind participating in fandoms, and how they interact within the Tumblr community. Our findings show that users face many user interface challenges when participating in Tumblr fandoms, especially initially; yet, despite this, Tumblr fandom communities thrive with a common sense of social purpose and exclusivity where users feel they can present a more authentic reflection of themselves to those sharing similar experiences and interests. We describe how this suggests design directions for social networking and blogging sites in order to promote communities of users. Serena Hillman, Jason Procyk, Carman Neustaedter |
Conference on Designing Interactive Systems | 1 |
| 2014 | How technology supports family communication in rural, suburban, and urban kenyaabstractMuch ICTD research for sub-Saharan Africa has focused on how technology related interventions have aimed to incorporate marginalized communities towards global economic growth. Our work builds on this. We present results from an exploratory qualitative study on the family communication practices of family members who communicate both within and between rural, suburban, and urban settings in Kenya. Our findings reveal that family communication focuses on economic support, well-being, life advice, and everyday coordination of activities. We also outline social factors that affect family communication, including being an eldest child, having a widowed sibling, and having reduced access to technology because of gender, literacy, or one's financial situation. Lastly, we discuss new opportunities for technology design and articulate the challenges that designers will face if creating or deploying family communication technologies in Kenya. Erick Oduor, Carman Neustaedter, Tejinder K. Judge, Kate Hennessy, Carolyn Pang, Serena Hillman |
CHI | 6 |
| 2014 | User challenges and successes with mobile payment services in North AmericaabstractMobile payment services have recently emerged in North America where users pay for items using their smartphones. Yet we have little understanding of how people are making use of them and what successes and challenges they have experienced. As a result, we conducted a diary and interview study of user behaviors, motivations, and first impressions of mobile payment services in North America in order to understand how to best design for mobile payment experiences. Participants used a variety of services, including Google Wallet, Amazon Payments, LevelUp, Square and company apps geared towards payments (e.g., Starbucks). Our findings show that users experience challenges related to mental model development, pre-purchase anxiety and trust issues, despite enjoying the gamification, ease-of-use, and support for routine purchases with mobile payments. This suggests designing a better mobile payment experience through the incorporation of users' routines and behaviors, gamification and trust mechanism development. Serena Hillman, Carman Neustaedter, Erick Oduor, Carolyn Pang |
Mobile HCI | 1 |
| 2013 | "Shared joy is double joy": the social practices of user networks within group shopping sitesabstractGroup shopping sites are beginning to rise in popularity amongst eCommerce users. Yet we do not know how or why people are using such sites, and whether or not the design of group shopping sites map to the real shopping needs of end users. To address this, we describe an interview study that investigates the friendship networks of people who participate in group shopping sites (e.g., Groupon) with the goal of understanding how to best design for these experiences. Our results show that group shopping sites are predominently used to support social activities; that is, users do not use them first and foremost to find 'deals'. Instead, group shopping sites are used for planning group activities, extending and building friendships, and constructing one's social identity. Based on these findings, we suggest improved social network integration and impression management tools to improve user experience within group shopping sites. Serena Hillman, Carman Neustaedter, Carolyn Pang, Erick Oduor |
CHI | 1 |
| 2013 | Technology preferences and routines for sharing health information during the treatment of a chronic illnessabstractWhen a patient has a chronic illness, such as heart disease or cancer, it can be challenging for distributed family members to stay aware of the patient's health status. A variety of technologies are available to support health information sharing (e.g., phone, video chat, social media), yet we still do not have a detailed understanding of which technologies are preferred and what challenges people still face when sharing information with them. To explore this, we conducted a mixed-method study-involving a survey and in-depth interviews--with people about their health information sharing routines and preferences for different technologies. Regardless of physical distance between distributed family members, synchronous methods of communication afforded the opportunity to provide affective support while asynchronous methods of communication were deemed to be the least intrusive. With family members adopting certain roles during the treatment of chronic illnesses, our findings suggest the need to design tools that mediate sharing health information across distance and age gaps, with consideration to respecting patient privacy while sharing health information. Carolyn Pang, Carman Neustaedter, Bernhard E. Riecke, Erick Oduor, Serena Hillman |
CHI | 5 |
| 2013 | How and why teenagers use video chatabstractTeenagers are increasingly using video chat systems to communicate with others, however, little research has been conducted to explore how and why they use the technology. To better understand this design space, we present the results of a study of twenty teenagers and their use of video chat systems such as Skype, FaceTime, and Google Hangouts. Our results show that video chat plays an important role in helping teenagers socialize with their friends after school and on weekends where it allows them to see emotional reactions and participate in activities like shared homework sessions, show and tell, and performances over distance. Yet video chat is also used to engage in more private activities such as gossiping, flirting, and even the viewing of sexual acts. This presents an interesting design challenge of supporting teen use of video chat while mitigating privacy and parental concerns. Tatiana Buhler, Carman Neustaedter, Serena Hillman |
CSCW | 3 |
| 2012 | Soft trust and mCommerce shopping behavioursabstractRecently, there has been widespread growth of shopping and buying on mobile devices, termed mCommerce. With this comes a need to understand how to best design experiences for mobile shopping. To help address this, we conducted a diary and interview study with mCommerce shoppers who have already adopted the technology and shop on their mobile devices regularly. Our study explores typical mCommerce routines and behaviours along with issues of soft trust, given its long-term concern for eCommerce. Our results describe spontaneous purchasing and routine shopping behaviours where people gravitate to their mobile device even if a computer is nearby. We found that participants faced few trust issues because they had limited access to unknown companies. In addition, app marketplaces and recommendations from friends offered a form of brand protection. These findings suggest that companies can decrease trust issues by tying mCommerce designs to friend networks and known marketplaces. The caveat for shoppers, however, is that they can be easily lured into a potentially false sense of trust. Serena Hillman, Carman Neustaedter, John Bowes, Alissa Nicole Antle |
Mobile HCI | 1 |