Christian Ledergerber

dblp:20/1285 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2011
0009-0000-4285-7334ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorTheory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 46% Geometric modeling and processing · 30% Visualization and visual analytics · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
particle-based sampling
0.112008
Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes · IEEE Trans. Vis. Comput. Graph. 2008
Rendering › volume rendering
ray casting
0.112008
Volume MLS Ray Casting · IEEE Trans. Vis. Comput. Graph. 2008
Geometric modeling and processing › mesh generation
surface meshing
0.112008
Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes · IEEE Trans. Vis. Comput. Graph. 2008
Rendering
volume rendering
0.112008
Volume MLS Ray Casting · IEEE Trans. Vis. Comput. Graph. 2008
Geometric modeling and processing
moving least squares
0.012008
Volume MLS Ray Casting · IEEE Trans. Vis. Comput. Graph. 2008

Methods — techniques the papers use, named apart from their topics

dynamic particle systems · 0.1delaunay meshing · 0.1adaptive preintegration · 0.1GPU implementation · 0.1
YearPublicationVenuePosition
2011 Base-calling for next-generation sequencing platforms
abstract
Next-generation sequencing platforms are dramatically reducing the cost of DNA sequencing. With these technologies, bases are inferred from light intensity signals, a process commonly referred to as base-calling. Thus, understanding and improving the quality of sequence data generated using these approaches are of high interest. Recently, a number of papers have characterized the biases associated with base-calling and proposed methodological improvements. In this review, we summarize recent development of base-calling approaches for the Illumina and Roche 454 sequencing platforms.
Christian Ledergerber, Christophe Dessimoz
Briefings Bioinform.1
2008 Volume MLS Ray Casting
abstract
The method of Moving Least Squares (MLS) is a popular framework for reconstructing continuous functions from scattered data due to its rich mathematical properties and well-understood theoretical foundations. This paper applies MLS to volume rendering, providing a unified mathematical framework for ray casting of scalar data stored over regular as well as irregular grids. We use the MLS reconstruction to render smooth isosurfaces and to compute accurate derivatives for high-quality shading effects. We also present a novel, adaptive preintegration scheme to improve the efficiency of the ray casting algorithm by reducing the overall number of function evaluations, and an efficient implementation of our framework exploiting modern graphics hardware. The resulting system enables high-quality volume integration and shaded isosurface rendering for regular and irregular volume data.
Christian Ledergerber, Gaël Guennebaud, Miriah D. Meyer, Moritz Bächer, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.1
2008 Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes
abstract
Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visualizations and simulations of real-world objects. The generation of such multimaterial models from measured data poses two unique challenges: first, the surfaces must be well-sampled with regular, efficient tessellations that are consistent across material boundaries; and second, the resulting meshes must respect the nonmanifold geometry of the multimaterial interfaces. This paper proposes a strategy for sampling and meshing multimaterial volumes using dynamic particle systems, including a novel, differentiable representation of the material junctions that allows the particle system to explicitly sample corners, edges, and surfaces of material intersections. The distributions of particles are controlled by fundamental sampling constraints, allowing Delaunay-based meshing algorithms to reliably extract watertight meshes of consistently high-quality.
Miriah D. Meyer, Ross T. Whitaker, Robert M. Kirby, Christian Ledergerber, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.4
2007 Alignments with Non-overlapping Moves, Inversions and Tandem Duplications in O ( n 4) Time
Christian Ledergerber, Christophe Dessimoz
COCOON1