EDBT 2026 Demo / reviewers in the wild / expert
Christian Ledergerber
dblp:20/1285
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2011
0009-0000-4285-7334ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorTheory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 46% Geometric modeling and processing · 30% Visualization and visual analytics · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
particle-based sampling |
0.1 | 1 | 2008 | Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes · IEEE Trans. Vis. Comput. Graph. 2008 |
Rendering › volume rendering
ray casting |
0.1 | 1 | 2008 | Volume MLS Ray Casting · IEEE Trans. Vis. Comput. Graph. 2008 |
Geometric modeling and processing › mesh generation
surface meshing |
0.1 | 1 | 2008 | Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes · IEEE Trans. Vis. Comput. Graph. 2008 |
Rendering
volume rendering |
0.1 | 1 | 2008 | Volume MLS Ray Casting · IEEE Trans. Vis. Comput. Graph. 2008 |
Geometric modeling and processing
moving least squares |
0.0 | 1 | 2008 | Volume MLS Ray Casting · IEEE Trans. Vis. Comput. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
dynamic particle systems · 0.1delaunay meshing · 0.1adaptive preintegration · 0.1GPU implementation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Base-calling for next-generation sequencing platformsabstractNext-generation sequencing platforms are dramatically reducing the cost of DNA sequencing. With these technologies, bases are inferred from light intensity signals, a process commonly referred to as base-calling. Thus, understanding and improving the quality of sequence data generated using these approaches are of high interest. Recently, a number of papers have characterized the biases associated with base-calling and proposed methodological improvements. In this review, we summarize recent development of base-calling approaches for the Illumina and Roche 454 sequencing platforms. Christian Ledergerber, Christophe Dessimoz |
Briefings Bioinform. | 1 |
| 2008 | Volume MLS Ray CastingabstractThe method of Moving Least Squares (MLS) is a popular framework for reconstructing continuous functions from scattered data due to its rich mathematical properties and well-understood theoretical foundations. This paper applies MLS to volume rendering, providing a unified mathematical framework for ray casting of scalar data stored over regular as well as irregular grids. We use the MLS reconstruction to render smooth isosurfaces and to compute accurate derivatives for high-quality shading effects. We also present a novel, adaptive preintegration scheme to improve the efficiency of the ray casting algorithm by reducing the overall number of function evaluations, and an efficient implementation of our framework exploiting modern graphics hardware. The resulting system enables high-quality volume integration and shaded isosurface rendering for regular and irregular volume data. Christian Ledergerber, Gaël Guennebaud, Miriah D. Meyer, Moritz Bächer, Hanspeter Pfister |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2008 | Particle-based Sampling and Meshing of Surfaces in Multimaterial VolumesabstractMethods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visualizations and simulations of real-world objects. The generation of such multimaterial models from measured data poses two unique challenges: first, the surfaces must be well-sampled with regular, efficient tessellations that are consistent across material boundaries; and second, the resulting meshes must respect the nonmanifold geometry of the multimaterial interfaces. This paper proposes a strategy for sampling and meshing multimaterial volumes using dynamic particle systems, including a novel, differentiable representation of the material junctions that allows the particle system to explicitly sample corners, edges, and surfaces of material intersections. The distributions of particles are controlled by fundamental sampling constraints, allowing Delaunay-based meshing algorithms to reliably extract watertight meshes of consistently high-quality. Miriah D. Meyer, Ross T. Whitaker, Robert M. Kirby, Christian Ledergerber, Hanspeter Pfister |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2007 | Alignments with Non-overlapping Moves, Inversions and Tandem Duplications in O ( n 4) Time
Christian Ledergerber, Christophe Dessimoz |
COCOON | 1 |