EDBT 2026 Demo / reviewers in the wild / expert
Renata M. Sheppard
dblp:20/143
· DBLP profile ↗
9ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 48% Collaborative and social computing · 48% Design research and methods · 5% | |
| Computer graphics and multimedia
2 papers |
Multimedia systems and quality of experience · 77% Virtual and augmented reality · 23% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Distributed systems · 100% | |
| Computer networks
1 paper |
Edge and fog computing · 100% |
Topics — the 5 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › remote collaboration
geographically distributed collaboration |
0.2 | 3 | 2008 | Tele-immersive dance (TED): evolution in progress · ACM Multimedia 2008 Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer science · ACM Multimedia 2008 New digital options in geographically distributed dance collaborations with TEEVE: tele-immersive environments for everybody · ACM Multimedia 2007 |
Immersive interaction › telepresence
tele-immersion |
0.2 | 3 | 2008 | Tele-immersive dance (TED): evolution in progress · ACM Multimedia 2008 Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer science · ACM Multimedia 2008 New digital options in geographically distributed dance collaborations with TEEVE: tele-immersive environments for everybody · ACM Multimedia 2007 |
Multimedia systems and quality of experience › quality of service
qos-qoe mapping |
0.1 | 1 | 2009 | Quality of experience in distributed interactive multimedia environments: toward a theoretical framework · ACM Multimedia 2009 |
Distributed systems › distributed interactive applications › collaborative computing
real-time collaboration |
0.1 | 1 | 2009 | MobileTI: a portable tele-immersive system · ACM Multimedia 2009 |
Virtual and augmented reality
3d video |
0.0 | 1 | 2009 | MobileTI: a portable tele-immersive system · ACM Multimedia 2009 |
Methods — techniques the papers use, named apart from their topics
video acquisition · 0.3time synchronization · 0.3networking · 0.3qos-qoe mapping methodology · 0.2psychophysical modeling · 0.2user study · 0.2laban movement analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Beautiful dance moves: mapping movement, technology & computationabstractThis Creativity & Cognition 2013 workshop explores emerging methods for mapping movement, technology and computation. We invite participants that are interested in bodily experience within computational knowledge representation. The title Beautiful Dance Moves, references the challenge of representing embodied movement knowledge within computational models. While human movement itself focuses on bodily experience, developing computational models for movement requires abstraction and representation of lived embodied cognition. Mappings between movement and its rich personal and cultural meanings provide an underexplored research domain that can provide insight within computational modeling. Many fields, including Interaction Design, have been inspired by recent developments within Neuroscience validating the primacy of movement in cognitive development and human intelligence. This has spawned a growing interest in experiential principles of movement awareness and mindfulness, while simultaneously fueling the need for developing computational models that can describe movement intelligence with greater rigour. This workshop seeks to explore an equal and richly nuanced epistemological partnership between movement experience and movement cognitive and computational representation. Thecla Schiphorst, Renata M. Sheppard, Lian Loke, Chyi-Cheng Lin |
Creativity & Cognition | 2 |
| 2010 | Human-to-dancer interaction: designing for embodied performances in a participatory installationabstractIn this article we describe the creation and exhibit of a participatory installation performance. Graffiti Dance allows the audience to graffiti paint with light onto a buildings side and receive immediate local feedback from a set of dancers choreographed to respond to the movement on the public display. The installation is a holistic experience using a plurality of sources (syndicated news Images and Twitter) and local influences (from mobile uploads) that reflect our understanding of the world around us, how we speak out in public forums, and how we interpret the creative act. We present the results of the performance from the perspective of the audience and the dancers and present new directions for future performances. David A. Shamma, Renata M. Sheppard, Jürgen Scheible |
Conference on Designing Interactive Systems | 2 |
| 2009 | Graffiti dance: interaction of light, information, and environmentabstractGraffiti Dance creates a collaborative space for the voice of a local community to express a statement about the world around them. Several participants become graffiti artists, painting with an arsenal of lights via virtual graffiti mechanisms. Colors, images, and terms from popular sources (syndicated news Images & Twitter) and local influences (from mobile uploads) are suggested for use in the graffiti. Participants and viewers watch the graffiti's creation and receive feedback provided by a set of dancers who interact with the virtual (light) and physical space. Graffiti Dance presents a holistic experience using a plurality of sources that reflects our understanding of the world around us, how we speak out in public forums, and how we interpret the creative act. David A. Shamma, Jürgen Scheible, Renata M. Sheppard |
Creativity & Cognition | 3 |
| 2009 | Quality of experience in distributed interactive multimedia environments: toward a theoretical frameworkabstractThe past decades have witnessed a rapid growth of Distributed Interactive Multimedia Environments (DIMEs). Despite their intensity of user-involved interaction, the existing evaluation frameworks remain very much system-centric. As a step toward the human-centric paradigm, we present a conceptual framework of Quality of Experience (QoE) in DIMEs, to model, measure, and understand user experience and its relationship with the traditional Quality of Service (QoS) metrics. A multi-displinary approach is taken to build up the framework based on the theoretical results from various fields including psychology, cognitive sciences, sociology, and information technology. We introduce a mapping methodology to quantify the correlations between QoS and QoE, and describe our controlled and uncontrolled studies as illustrating examples. The results present the first deep study to model the multi-facet QoE construct, map the QoS-QoE relationship, and capture the human-centric quality modalities in the context of DIMEs. Wanmin Wu, Ahsan Arefin, Raoul Rivas, Klara Nahrstedt, Renata M. Sheppard, Zhenyu Yang 0006 |
ACM Multimedia | 5 |
| 2009 | MobileTI: a portable tele-immersive systemabstractWe present MobileTI, a portable tele-immersive system that merges 3D video representations of users in real time to enable remote collaboration across geographical distances. With portability as a main goal, we address the challenges in the camera setup, time synchronization, video acquisition, and networking in the design and implementation of the system. Having been deployed in public performances, MobileTI proves to be effective, efficient, and user-friendly. Our experimental findings in terms of technical performance and user feedback are presented. Wanmin Wu, Raoul Rivas, Ahsan Arefin, Shu Shi, Renata M. Sheppard, Bach D. Bui, Klara Nahrstedt |
ACM Multimedia | 5 |
| 2008 | WiiView: A view control interface for 3D tele-immersive environmentsabstractIn this demonstration, we present WiiView, a view control interface for 3D tele-immersive (3DTI) environments. This interface allows the user to intuitively manipulate the virtual camera and graphical objects in a 3D tele-immersive virtual space, thus significantly enhancing the viewing experience for users in 3DTI collaboration. We have used WiiView in a dance class for creative choreography in Spring 2008 at University of Illinois at Urbana-Champaign. It allows for great flexibility, usability, and portability, as the dancers reported. Furthermore, the interface has become an interesting creativity tool for digital choreographers, as it creates a new element in the design space when dancers control the virtual view change and perform physical body movement simultaneously. Morihiko Tamai, Wanmin Wu, Renata M. Sheppard, Mahsa Kamali, Klara Nahrstedt |
ICME | 3 |
| 2008 | Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer scienceabstractThe Tele-immersive Dance Environment (TED) is a geographically distributed, real-time 3-D virtual room where multiple participants interact independent of physical distance. TED, a highly interactive collaborative environment, offers digital options with multiple viewpoints, enhancing the creative movement composition involved with dance choreography. A symbiotic relationship for creativity and design exists between dance artists and computer scientists as the tele-immersive environment is analyzed as a creativity and learning tool. We introduce the advancements of the interactive digital options, new interface developments, user study results, and the possibility of a computational model for human creativity through Laban Movement Analysis. Renata M. Sheppard, Mahsa Kamali, Raoul Rivas, Morihiko Tamai, Zhenyu Yang 0006, Wanmin Wu, Klara Nahrstedt |
ACM Multimedia | 1 |
| 2008 | Tele-immersive dance (TED): evolution in progressabstractWe demonstrate the Tele-immersive Dance Environment (TED), a geographically distributed, real-time 3-D virtual room where multiple participants interact independent of physical distance. TED, a highly interactive collaborative environment, offers digital options with multiple viewpoints, enhancing the creative movement composition involved with dance choreography. We present the advancements of the interactive digital options, new interface developments, and user study results. Renata M. Sheppard, Mahsa Kamali, Morihiko Tamai, Raoul Rivas, Zhenyu Yang 0006, Wanmin Wu, Klara Nahrstedt |
ACM Multimedia | 1 |
| 2007 | New digital options in geographically distributed dance collaborations with TEEVE: tele-immersive environments for everybodyabstractThe study of 3D Tele-immersion impact on remote collaborative work represents a very interesting and challenging research topic. In this paper, we introduce the latest accomplishments of TEEVE research which merges computer science with dance choreography. This collaborative research model is ideal for creative, interdisciplinary problem solving. TEEVE offers an entirely new interface for dance choreography as a creative tool and alternative performance venue. Renata M. Sheppard, Wanmin Wu, Zhenyu Yang 0006, Klara Nahrstedt, Lisa Wymore, Gregorij Kurillo, Ruzena Bajcsy, Katherine Mezur |
ACM Multimedia | 1 |