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Jukka Häkkinen

dblp:20/1994 · DBLP profile ↗
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14ranked-venue papers
1as first author
0since 2021 · last 2017
0000-0003-0215-2238ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7Artificial intelligence and machine learning · 5Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Multimedia systems and quality of experience · 60% Image and video coding · 40%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › video quality assessment
no-reference video quality assessment
0.212016
CVD2014 - A Database for Evaluating No-Reference Video Quality Assessment Algorithms · IEEE Trans. Image Process. 2016
Multimedia systems and quality of experience
video quality assessment
0.212016
CVD2014 - A Database for Evaluating No-Reference Video Quality Assessment Algorithms · IEEE Trans. Image Process. 2016
Image and video coding
image quality assessment
0.212015
CID2013: A Database for Evaluating No-Reference Image Quality Assessment Algorithms · IEEE Trans. Image Process. 2015
Image and video coding › image quality assessment
no-reference image quality assessment
0.212015
CID2013: A Database for Evaluating No-Reference Image Quality Assessment Algorithms · IEEE Trans. Image Process. 2015
Performance modeling and evaluation
benchmarking
0.112016
CVD2014 - A Database for Evaluating No-Reference Video Quality Assessment Algorithms · IEEE Trans. Image Process. 2016
Multimedia systems and quality of experience
subjective quality assessment
0.112015
CID2013: A Database for Evaluating No-Reference Image Quality Assessment Algorithms · IEEE Trans. Image Process. 2015
Multimedia systems and quality of experience › video quality assessment
mobile video quality
0.112005
Evaluation of subjective video quality of mobile devices · ACM Multimedia 2005
Multimedia systems and quality of experience › video quality assessment
subjective video quality assessment
0.112005
Evaluation of subjective video quality of mobile devices · ACM Multimedia 2005
Image and video coding
codec evaluation
0.012005
Evaluation of subjective video quality of mobile devices · ACM Multimedia 2005

Methods — techniques the papers use, named apart from their topics

subjective quality evaluation · 0.5observer variance modeling · 0.5subjective testing · 0.2hybrid absolute category rating-pair comparison · 0.2subjective quality testing · 0.1
YearPublicationVenuePosition
2017 Multi-camera Finger Tracking and 3D Trajectory Reconstruction for HCI Studies
Vadim Lyubanenko, Toni Kuronen, Tuomas Eerola, Lasse Lensu, Heikki Kälviäinen, Jukka Häkkinen
ACIVS6
2016 A new method for evaluating the subjective image quality of photographs: dynamic reference
Mikko Nuutinen, Toni Virtanen, Tuomas Leisti, Terhi Mustonen, Jenni Radun, Jukka Häkkinen
Multim. Tools Appl.6
2016 Individual Differences in Image-Quality Estimations: Estimation Rules and Viewing Strategies
abstract
Subjective image-quality estimation with high-quality images is often a preference-estimation task. Preferences are subjective, and individual differences exist. Individual differences are also seen in the eye movements of people. A task's subjectivity can result from people using different rules as a basis for their estimation. Using two studies, we investigated whether different preference-estimation rules are related to individual differences in viewing behaviour by examining the process of preference estimation of high-quality images. The estimation rules were measured from free subjective reports on important quality-related attributes (Study 1) and from estimations of the attributes’ importance in preference estimation (Study 2). The free reports showed that the observers used both feature-based image-quality attributes (e.g., sharpness, illumination) and abstract attributes, which include an interpretation of the image features (e.g., atmosphere and naturalness). In addition, the observers were classified into three viewing-strategy groups differing in fixation durations in both studies. These groups also used different estimation rules. In both studies, the group with medium-length fixations differed in their estimation rules from the other groups. In Study 1, the observers in this group used more abstract attributes than those in the other groups; in Study 2, they considered atmosphere to be a more important image feature. The study shows that individual differences in a quality-estimation task are related to both estimation rules and viewing strategies, and that the difference is related to the level of abstraction of the estimations.
Jenni Radun, Mikko Nuutinen, Tuomas Leisti, Jukka Häkkinen
ACM Trans. Appl. Percept.4
2016 CVD2014 - A Database for Evaluating No-Reference Video Quality Assessment Algorithms
abstract
In this paper, we present a new video database: CVD2014-Camera Video Database. In contrast to previous video databases, this database uses real cameras rather than introducing distortions via post-processing, which results in a complex distortion space in regard to the video acquisition process. CVD2014 contains a total of 234 videos that are recorded using 78 different cameras. Moreover, this database contains the observer-specific quality evaluation scores rather than only providing mean opinion scores. We have also collected open-ended quality descriptions that are provided by the observers. These descriptions were used to define the quality dimensions for the videos in CVD2014. The dimensions included sharpness, graininess, color balance, darkness, and jerkiness. At the end of this paper, a performance study of image and video quality algorithms for predicting the subjective video quality is reported. For this performance study, we proposed a new performance measure that accounts for observer variance. The performance study revealed that there is room for improvement regarding the video quality assessment algorithms. The CVD2014 video database has been made publicly available for the research community. All video sequences and corresponding subjective ratings can be obtained from the CVD2014 project page (http://www.helsinki.fi/psychology/groups/visualcognition/).
Mikko Nuutinen, Toni Virtanen, Mikko Vaahteranoksa, Tero Vuori, Pirkko Oittinen, Jukka Häkkinen
IEEE Trans. Image Process.6
2015 Depth Artifacts Caused by Spatial Interlacing in Stereoscopic 3D Displays
abstract
Most spatially interlacing stereoscopic 3D displays display odd and even rows of an image to either the left or the right eye of the viewer. The visual system then fuses the interlaced image into a single percept. This row-based interlacing creates a small vertical disparity between the images; however, interlacing may also induce horizontal disparities, thus generating depth artifacts. Whether people perceive the depth artifacts and, if so, what is the magnitude of the artifacts are unknown. In this study, we hypothesized and tested if people perceive interlaced edges on different depth levels. We tested oblique edge orientations ranging from 2 degrees to 32 degrees and pixel sizes ranging from 16 to 79 arcsec of visual angle in a depth probe experiment. Five participants viewed the visual stimuli through a stereoscope under three viewing conditions: noninterlaced, interlaced, and row averaged (i.e., where even and odd rows are averaged). Our results indicated that people perceive depth artifacts when viewing interlaced stereoscopic images and that these depth artifacts increase with pixel size and decrease with edge orientation angle. A pixel size of 32 arcsec of visual angle still evoked depth percepts, whereas 16 arcsec did not. Row-averaging images effectively eliminated these depth artifacts. These findings have implications for display design, content production, image quality studies, and stereoscopic games and software.
Jussi H. Hakala, Pirkko Oittinen, Jukka Häkkinen
ACM Trans. Appl. Percept.3
2015 CID2013: A Database for Evaluating No-Reference Image Quality Assessment Algorithms
abstract
This paper presents a new database, CID2013, to address the issue of using no-reference (NR) image quality assessment algorithms on images with multiple distortions. Current NR algorithms struggle to handle images with many concurrent distortion types, such as real photographic images captured by different digital cameras. The database consists of six image sets; on average, 30 subjects have evaluated 12-14 devices depicting eight different scenes for a total of 79 different cameras, 480 images, and 188 subjects (67% female). The subjective evaluation method was a hybrid absolute category rating-pair comparison developed for the study and presented in this paper. This method utilizes a slideshow of all images within a scene to allow the test images to work as references to each other. In addition to mean opinion score value, the images are also rated using sharpness, graininess, lightness, and color saturation scales. The CID2013 database contains images used in the experiments with the full subjective data plus extensive background information from the subjects. The database is made freely available for the research community.
Toni Virtanen, Mikko Nuutinen, Mikko Vaahteranoksa, Pirkko Oittinen, Jukka Häkkinen
IEEE Trans. Image Process.5
2013 Improving relative depth judgments in augmented reality with auxiliary augmentations
abstract
Significant depth judgment errors are common in augmented reality. This study presents a visualization approach for improving relative depth judgments in augmented reality. The approach uses auxiliary augmented objects in addition to the main augmentation to support ordinal and interval depth judgment tasks. The auxiliary augmentations are positioned spatially near real-world objects, and the location of the main augmentation can be deduced based on the relative depth cues between the augmented objects. In the experimental part, the visualization approach was tested in the “X-ray” visualization case with a video see-through system. Two relative depth cues, in addition to motion parallax, were used between graphical objects: relative size and binocular disparity. The results show that the presence of auxiliary objects significantly reduced errors in depth judgment. Errors in judging the ordinal location with respect to a wall (front, at, or behind) and judging depth intervals were reduced. In addition to reduced errors, the presence of auxiliary augmentation increased the confidence in depth judgments, and it was subjectively preferred. The visualization approach did not have an effect on the viewing time.
Mikko Kytö, Aleksi Mäkinen, Jukka Häkkinen, Pirkko Oittinen
ACM Trans. Appl. Percept.3
2011 Stereoscopic viewing facilitates the perception of crowds
abstract
In this study the perception of crowds was investigated in urban environment. The images of crowds were viewed non-stereoscopically and stereoscopically with HMD (head-mounted display). The task of the participants was to count the number of persons in the crowds. The results clearly indicate that stereoscopic viewing enhances perception of crowds. The counting task was determined to be easiest with stereoscopic viewing, its error rate was significantly smaller and it was significantly preferred to non-stereoscopic viewing. The viewing method did not differ statistically with respect to the completion time.
Mikko Kytö, Jukka Häkkinen, Pirkko Oittinen
AVSS2
2010 Subjective study on compressed asymmetric stereoscopic video
abstract
Asymmetric stereoscopic video coding takes advantage of the binocular suppression of the human vision by representing one of the views with a lower quality. This paper describes a subjective quality test with asymmetric stereoscopic video. Different options for achieving compressed mixed-quality and mixed-resolution asymmetric stereo video were studied and compared to symmetric stereo video. The bitstreams for different coding arrangements were simulcast-coded according to the Advanced Video Coding (H.264/AVC) standard. The results showed that in most cases, resolution-asymmetric stereo video with the downsampling ratio of 1/2 along both coordinate axes provided similar quality as symmetric and quality-asymmetric full-resolution stereo video. These results were achieved under same bitrate constrain while the processing complexity decreased considerably. Moreover, in all test cases, the symmetric and mixed-quality full-resolution stereoscopic video bitstreams resulted in a similar quality at the same bitrates.
Payman Aflaki, Miska M. Hannuksela, Jukka Häkkinen, Paul Lindroos, Moncef Gabbouj
ICIP3
2010 Evaluating the multivariate visual quality performance of image-processing components
abstract
The estimation of image quality is a demanding task, especially when estimating different high-quality imaging products or their components. The challenge is the multivariate nature of image quality as well as the need to use naïve observers as test subjects, since they are the actual end-users of the products. Here, we use a subjective approach suitable for estimating the quality performance of different imaging device components with naïve observers—the interpretation-based quality (IBQ) approach. From two studies with 61 naïve observers, 17 natural image contents, and 13 different camera image signal processor pipelines, we determined the subjectively crucial image quality attributes and dimensions and the description of each pipeline's perceived image quality performance. We found that the subjectively most important image quality dimensions were color shift/naturalness, darkness, and sharpness. The first dimension, which was related to naturalness and colors, distinguished the good-quality pipelines from the middle- and low-quality groups, and the dimensions of darkness and sharpness described why the quality failed in the low-quality pipelines. The study suggests that the high-level concept naturalness is a requirement for high-quality images, whereas quality can fail for other reasons in low-quality images, and this failure can be described by low-level concepts, such as darkness and sharpness.
Jenni Radun, Tuomas Leisti, Toni Virtanen, Jukka Häkkinen, Tero Vuori, Göte Nyman
ACM Trans. Appl. Percept.4
2008 Content and quality: Interpretation-based estimation of image quality
abstract
Test image contents affect subjective image-quality evaluations. Psychometric methods might show that contents have an influence on image quality, but they do not tell what this influence is like, i.e., how the contents influence image quality. To obtain a holistic description of subjective image quality, we have used an interpretation-based quality (IBQ) estimation approach, which combines qualitative and quantitative methodology. The method enables simultaneous examination of psychometric results and the subjective meanings related to the perceived image-quality changes. In this way, the relationship between subjective feature detection, subjective preferences, and interpretations are revealed. We report a study that shows that different impressions are conveyed in five test image contents after similar sharpness variations. Thirty naïve observers classified and freely described the images after which magnitude estimation was used to verify that they distinguished the changes in the images. The data suggest that in the case of high image quality, the test image selection is crucial. If subjective evaluation is limited only to technical defects in test images, important subjective information of image-quality experience is lost. The approach described here can be used to examine image quality and it will help image scientists to evaluate their test images.
Jenni Radun, Tuomas Leisti, Jukka Häkkinen, Harri Ojanen, Jean-Luc Olives, Tero Vuori, Göte Nyman
ACM Trans. Appl. Percept.3
2006 Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations
abstract
In this paper we compare simulator sickness symptoms produced by racing game in three different conditions. In the first experiment the participants played the Need for Speed car racing game with an ordinary 17" display and in the second and third experiments they used a head-worn virtual display for the game playing. The difference between experiments 2 and 3 was in the use of stereoscopy, as in the third experiment the car racing game was seen in stereoscopic three-dimensions. Our results indicated that there were no significant differences in sickness symptoms when we compared the ordinary display and the virtual display in non-stereoscopic mode. In stereoscopic condition the eye strain and disorientation symptoms were significantly elevated compared to the ordinary display. We conclude that using a virtual display as an accessory in a mobile device is a viable alternative, because the non-stereoscopic virtual display did not produce significantly more sickness symptoms compared to ordinary game playing.
Jukka Häkkinen, Monika Pölönen, Jari Takatalo, Göte Nyman
Mobile HCI1
2006 The impact of the display type and content to a game adaptation
abstract
This study examines the impact of the display type (form) and content (game) to the PC-game adaptation. An ordinary tabletop display (cathode ray tube; CRT) and a near-eye display (NED) suitable for mobile gaming are compared in two different driving games. A measurement model based on a large dataset (n=2182) is applied to study psychological aspects of the game adaptation. This model integrates two constructs considered important for the game adaptation: involvement and presence. The results show that the content affected the subjective sense of presence. However, the form did not have an effect on the presence. These results indicate that NED's are capable of supporting similar adaptation to the game worlds as compared to CRT's. However, the results also weakly indicate that playing with a CRT increases the evaluations of interaction. The study shows the advantages of using multidimensional measures in studying a rich human-computer interaction.
Jari Takatalo, Jukka Häkkinen, Jeppe Komulainen, Heikki Särkelä, Göte Nyman
Mobile HCI2
2005 Evaluation of subjective video quality of mobile devices
abstract
Subjectively perceived video quality is a critical factor when adopting new mobile video applications. When video is used in mobile networks the most important requirements are related to low bitrates, framerates and the screen size of mobile device. In two tests we investigated the effects of codecs and combinations of audio and video streams with low bitrates and different contents on the perceived video quality of mobile devices. The first test showed that the codec H.264 produced the most satisfying video quality, but the quality was not high enough for the presentation of textual information. In the second test, the audio-video ratio 32/128kbps was found to be the most pleasant, but there were content dependent variations.
Satu Jumisko-Pyykkö, Jukka Häkkinen
ACM Multimedia2