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Ming-Jiun Wang

dblp:20/2300 · DBLP profile ↗
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14ranked-venue papers
1as first author
0since 2021 · last 2013
0000-0002-6360-240XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 7Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Integrated circuit design · 50% Hardware accelerators and domain-specific architectures · 50%
Computer graphics and multimedia
1 paper
Image and video processing · 62% Image and video coding · 38%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
motion estimation
0.112007
Algorithm/Architecture Co-Design of 3-D Spatio-Temporal Motion Estimation for Video Coding · IEEE Trans. Multim. 2007
Hardware accelerators and domain-specific architectures
algorithm-hardware co-design
0.112007
Algorithm/Architecture Co-Design of 3-D Spatio-Temporal Motion Estimation for Video Coding · IEEE Trans. Multim. 2007
Integrated circuit design › digital circuit design
VLSI architecture
0.112007
Algorithm/Architecture Co-Design of 3-D Spatio-Temporal Motion Estimation for Video Coding · IEEE Trans. Multim. 2007
Image and video coding › video coding standards
H.264/AVC
0.012007
Algorithm/Architecture Co-Design of 3-D Spatio-Temporal Motion Estimation for Video Coding · IEEE Trans. Multim. 2007
Image and video coding
video coding standards
0.012007
Algorithm/Architecture Co-Design of 3-D Spatio-Temporal Motion Estimation for Video Coding · IEEE Trans. Multim. 2007

Methods — techniques the papers use, named apart from their topics

optimization theory · 0.1one-at-a-time search · 0.1
YearPublicationVenuePosition
2013 Motion-based depth estimation for 2D-to-3D video conversion
abstract
This paper presents a motion-based depth estimation algorithm for automatic 2D-to-3D video conversion algorithm by employing the co-occurrence matrix of motion vectors (MVCM). Video scenes possess distinct signatures of MVCM, which enables exploiting the corresponding motion-depth relation for depth generation. The subsequent motion-compensated depth updating scheme provides stable and comfort 3D visual quality as synthesized by depth-image-based rendering. The simulation results of several high-definition image sequences indicate that the proposed algorithm produces better and more reasonable depth than two motion-based depth estimation algorithms. With the adaptive depth estimation scheme using MVCM, the proposed 2D-to-3D video conversion algorithm can accommodate a great variety of visual contents. It thus provides an efficient and reliable solution towards the problem of automatic 3D video content creation.
Ming-Jiun Wang, Chun-Fu Chen 0001, Gwo Giun Lee
VCIP1
2009 Algorithm and Architecture Design for Wide Range ELA Deinterlacer
abstract
In this paper we introduce a novel algorithm that can detect local features and choose a proper interpolation method for de-interlacing. An edge is a high frequency pattern with certain direction which is a noticeable feature in video sequences. We proposed a wide range ELA (WRELA) algorithm capable of accurately detecting edge directions. The edge direction can be acquired from an optimized procedure. Finally, we can interpolate the missing pixel in the edge with the direction which has the highest correspondence. We also implement the architecture of the proposed de-interlacing algorithm by UMC 0.18 mum technology. This design is capable of real-time de-interlacing for high definition 720i sequences with the clock speed running at 54 MHz, and the gate count is acceptable. Experimental results show that our proposed de-interlacer provides not only high objective performance in terms of PSNR but also impressive visual quality especially for edges.
Rong-Lai Lai, Bo-Han Chen, Gwo Giun Lee, He-Yuan Lin, Ming-Jiun Wang, Yuan-Long Cheng, Jia-Wei Liang
ISCAS5
2009 Low Complexity and High Throughput VLSI Architecture for AVC/H.264 CAVLC Decoding
abstract
This paper introduces a low complexity VLSI hardware architecture for entropy coding with increased throughput, based on the study of the statistical properties of the context-based adaptive variable length coding (CAVLC) in AVC/H.264. These enhanced designs are due to the results of the statistical analyses, in which better symbol length prediction was achieved by breaking the recursive dependency among codewords for multi-symbol decoder implementation. The proposed CAVLC decoder can also easily meet real-time requirements for high definition (HD) (1920times1080) applications, while the clock speed is operated only at 13 MHz under the best case scenario.
Gwo Giun Lee, Chia-Cheng Lo, Yuan-Ching Chen, Sheau-Fang Lei, He-Yuan Lin, Ming-Jiun Wang
ISCAS6
2009 A Motion-compensated Spectrum-adaptive Deinterlacing Algorithm
abstract
This paper presents a motion-compensated deinterlacing algorithm featuring spectrum-adaptive interpolation of interlaced field. Using motion-compensated reference pictures, the proposed spectrum-adaptive filter tactically identifies the baseband via spectrum analysis and removes the replicas of interlaced sampling, making overall algorithm adapt to versatile video scene and different degree of motion compensation scenarios. The experimental results indicate that our proposed algorithm has better objective performance than other motion-compensated and non-motion-compensated algorithms do especially in complex moving textures. The subjective results also support the benefits of our spectrum-adaptive filter.
Gwo Giun Lee, Ming-Jiun Wang, He-Yuan Lin, Ching-Jui Hsiao
ISCAS2
2009 Rate control algorithm based on intra-picture complexity for H.264/AVC
abstract
An efficient rate control algorithm based on the content-adaptive initial quantisation parameter (QP) setting scheme and the peak signal-to-noise ratio (PSNR) variation-limited bit-allocation strategy for low-complexity mobile applications is presented. This algorithm can efficiently measure the residual complexity of intra-pictures without performing the computation-intensive intra-prediction and mode decision in H.264/AVC, based on the structural and statistical features of local textures. This can adaptively set proper initial QP values for versatile video contents. In addition, this bit-allocation strategy can effectively distribute bit-rate budgets based on the monotonic property to enhance overall coding efficiency while maintaining the consistency of visual quality by limiting the variation of quantisation distortion. The experimental results reveal that the proposed algorithm surpasses the conventional rate control approaches in terms of the average PSNR from 0.34 to 0.95 dB. Moreover, this algorithm provides more impressive visual quality and more robust buffer controllability when compared with other algorithms.
Gwo Giun Lee, He-Yuan Lin, Ming-Jiun Wang
IET Image Process.3
2008 Textural complexity-based rate control algorithm
abstract
This paper presents an efficient rate control algorithm based on our content-adaptive initial quantization parameter setting scheme for H.264/AVC. For versatile video scenes, our algorithm can adaptively set an appropriate initial QP based on the textural complexity estimated from the first picture. In addition, our bit-allocation strategy effectively distributes the bit-rate budget based on the monotonic property to enhance the coding efficiency. Our proposed algorithm surpasses JVT-H014 rate control algorithm and Cauchy-density-based bit-allocation scheme in terms of average PSNR for about 0.47 dB and 0.81 dB respectively. Besides, our algorithm provides more impressive visual quality and more robust buffer controllability.
Gwo Giun Lee, He-Yuan Lin, Ming-Jiun Wang
ICME3
2008 On the efficient algorithm/architecture co-exploration for complex video processing
abstract
Targeted for highly sophisticated visual signal processing, we introduce in this paper complexity metrics or measures of algorithms which featuring architectural information are feedback or back annotated in early design stages to facilitate concurrent exploration of both algorithmic and architectural optimizations. With application to 3D spatio-temporal motion estimation for video coding, we have demonstrated significant reduction in design cost while the algorithmic performance still surpasses recent published works and even full search under many circumstances. Moreover, we have also shown the importance and substantiality of this complexity analysis technique in the extraction of features common to various different de-interlacing algorithms adapted for versatile video content, in designing highly efficient reconfigurable video architectures. As such this novel algorithm/architecture co-exploration methodology forms the basis for dataflow models with more accurate software/hardware partitioning resulting in multi-million gate and/or instruction software simulation platforms and fast prototyping hardware platforms for the next generation electronic system level design of SoC’s.
Gwo Giun Lee, Ming-Jiun Wang, He-Yuan Lin, Ron-Lai Lai
ICME2
2008 A high-quality spatial-temporal content-adaptive deinterlacing algorithm
abstract
This paper introduced a spatial-temporal content-adaptive algorithm, which can precisely select an appropriate interpolation technique for high-quality deinterlacing according to the spectral, edge-oriented and statistical features of local video content. Our algorithm employs a linear-phase statistical-adaptive vertical-temporal filter to deal with generic video scenes and adopts a modified edge-based line-averaging interpolation to efficiently recover moving edges. In addition, annoying flickering artifacts are efficiently suppressed by a flickering detection and a field-averaging filter. As a result, our algorithm outperforms other non-motion compensated methods in terms of objective PSNR and reveals more impressive subjective visual quality.
Gwo Giun Lee, He-Yuan Lin, Ming-Jiun Wang, Rong-Lai Lai, Chih Wen Jhuo
ISCAS3
2007 Motion Adaptive Deinterlacing via Edge Pattern Recognition
abstract
In this paper, a novel edge pattern recognition (EPR) deinterlacing algorithm with successive 4-field enhanced motion detection is introduced. The EPR algorithm surpasses the performance of ELA-based and other conventional methods especially at textural scenes. In addition, the current 4-field enhanced motion detection scheme overcomes conventional motion missing artifacts by gaining good motion detection accuracies and suppression of "motion missing" detection errors efficiently. Furthermore, with the incorporation of our new successive 4-field enhanced motion detection, the interpolation technique of EPR algorithm is capable of flexible adaptation in achieving better performance on textural scenes in generic video sequences.
Gwo Giun Lee, Hsin-Te Li, Ming-Jiun Wang, He-Yuan Lin
ISCAS3
2007 Algorithm/Architecture Co-Design of 3-D Spatio-Temporal Motion Estimation for Video Coding
abstract
This paper presents a new spatio-temporal motion estimation algorithm and its VLSI architecture for video coding based on algorithm and architecture co-design methodology. The algorithm consists of the new strategies of spatio-temporal motion vector prediction, modified one-at-a-time search scheme, and multiple update paths derived from optimization theory. The hardware specification is for high-definition video coding. We applied the ME algorithm to H.264 reference software. Our algorithm surpasses recently published research and achieves close performance to full search. The VLSI implementation proves the low cost feature of our algorithm. The algorithm and architecture co-design concept is highly emphasized in this paper. We provide some quantitative example to show the necessity of algorithm and architecture co-design
Gwo Giun Lee, Ming-Jiun Wang, He-Yuan Lin, Drew Wei-Chi Su, Bo-Yun Lin
IEEE Trans. Multim.2
2006 A 3D Spatio-Temporal Motion Estimation Algorithm for Video Coding
abstract
This paper presents a new spatio-temporal motion estimation algorithm for video coding. The algorithm is based on optimization theory and consists of the strategies including 3D spatio-temporal motion vector prediction, modified one-at-a-time search scheme, and multiple update paths. The simulation results indicate our algorithm is better than other recently proposed ones under the same computational budget and is very close to full search. The low-cost feature and regular demand of computational resource make our algorithm suitable for VLSI implementation. The algorithm also makes single chip solution for high-definition coding feasible
Gwo Giun Lee, Ming-Jiun Wang, He-Yuan Lin, Drew Wei-Chi Su, Bo-Yun Lin
ICME2
2006 Multiresolution-based texture adaptive motion detection for de-interlacing
abstract
Motion-adaptive de-interlacing algorithm selects from inter-field and intra-field interpolations according to motion. Correct determination of motion information is essential for this purpose. Fine textures, having high local pixel variation, tend to cause false detection of motion. This paper proposed a texture detection mechanism utilizing multiresolution technique to improve the correctness of detection. A recursive 2-field algorithm is also proposed to reduce the memory cost in 4-field method. This algorithm provides better perceptual visual quality than other motion adaptive de-interlacing as shown by the experimental results.
Gwo Giun Lee, Drew Wei-Chi Su, He-Yuan Lin, Ming-Jiun Wang
ISCAS4
2006 Model-based optimal rate control algorithm for real-time hybrid video encoder
abstract
This paper presents a frame level optimal rate control scheme based on the proposed rate and distortion functions. A linear rate-quantizer model and a linear distortion-quantizer model are proposed to perform rate-distortion optimization. The coefficients of rate distortion models are estimated by linear regression with the past rate distortion characteristics. We propose the two-stage strategy for rate-distortion optimization. First we use Lagrange multiplier optimization approach to obtain the closed-form solution based on our rate distortion models. Then we take the inter-frame dependency into account to further adjust bit rate allocation. We apply our optimal rate control algorithm to H.264, and the proposed algorithm outperforms JVT-G012 rate control scheme in terms of average PSNR.
He-Yuan Lin, Gwo Giun Lee, Ming-Jiun Wang, Drew Wei-Chi Su, Bo-Yun Lin
ISCAS3
2006 A unified systolic architecture for combined inter and intra predictions in H.264/AVC decoder
abstract
This paper presents a unified systolic architecture for inter and intra predictions in H.264/AVC decoder. To increase hardware utilization and minimize cost, we combine inter and intra predictions by a reprogrammable FIR filter, which is further implemented using systolic array. For intra prediction, the boundary pixels are reshuffled before feeding into the systolic array. For inter prediction, the 2-D interpolation is conducted through separable 1-D filtering. As compared with the state-of-the-art approaches, our architecture provides higher performance while maintaining relatively lower cost and input bandwidth. Specifically, up to 4x throughput improvement has been achieved. Moreover, the input bandwidth is significantly reduced. Further, combining inter and intra predictions saves the cost by 22~88%.
Chih-Hung Li, Chih-Chieh Chen, Drew Wei-Chi Su, Ming-Jiun Wang, Wen-Hsiao Peng, Tihao Chiang, Gwo Giun Lee
IWCMC4