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Peter Rander

dblp:20/3232 · DBLP profile ↗
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12ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0003-0551-2286ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11Systems, architecture and hardware · 6Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot navigation and mapping · 38% 3D vision · 32% Robot manipulation · 15%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 71% Rendering · 12% Virtual and augmented reality · 9%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
visual odometry
0.222012
Monocular visual odometry for robot localization in LNG pipes · ICRA 2011
Online continuous stereo extrinsic parameter estimation · CVPR 2012
Computer vision › 3D vision
camera calibration
0.112012
Online continuous stereo extrinsic parameter estimation · CVPR 2012
Robotics › Autonomous driving › simulation
LiDAR simulation
0.112012
Automatic data driven vegetation modeling for lidar simulation · ICRA 2012
Robotics › Robot manipulation › robot simulation
sensor simulation
0.112012
Automatic data driven vegetation modeling for lidar simulation · ICRA 2012
Geometric modeling and processing › shape modeling
volumetric modeling
0.112012
Automatic data driven vegetation modeling for lidar simulation · ICRA 2012
Robotics › Robot navigation and mapping › visual odometry
monocular visual odometry
0.112011
Monocular visual odometry for robot localization in LNG pipes · ICRA 2011
Computer vision › 3D vision
scene flow estimation
0.122005
Three-Dimensional Scene Flow · IEEE Trans. Pattern Anal. Mach. Intell. 2005
Three-Dimensional Scene Flow · ICCV 1999
Computer vision › 3D vision › scene flow estimation
multi-view scene flow
0.112005
Three-Dimensional Scene Flow · IEEE Trans. Pattern Anal. Mach. Intell. 2005
Robotics › Robot navigation and mapping › visual odometry
stereo visual odometry
0.012012
Online continuous stereo extrinsic parameter estimation · CVPR 2012
Computer vision › 3D vision › motion estimation
optical flow
0.022005
Three-Dimensional Scene Flow · ICCV 1999
Three-Dimensional Scene Flow · IEEE Trans. Pattern Anal. Mach. Intell. 2005
Robotics › Robot navigation and mapping › localization
robot localization
0.012011
Monocular visual odometry for robot localization in LNG pipes · ICRA 2011
Geometric modeling and processing
3d reconstruction
0.011998
Constructing Virtual Worlds Using Dense Stereo · ICCV 1998
Image and video processing › stereo vision
dense stereo
0.011998
Constructing Virtual Worlds Using Dense Stereo · ICCV 1998
Rendering
image-based rendering
0.011998
Constructing Virtual Worlds Using Dense Stereo · ICCV 1998
Virtual and augmented reality › virtual environment
virtual world construction
0.011998
Constructing Virtual Worlds Using Dense Stereo · ICCV 1998

Methods — techniques the papers use, named apart from their topics

stochastic volumetric model · 0.4histogram comparison · 0.4kalman filter · 0.1cramer-rao lower bound · 0.1sparse visual odometry · 0.1dense visual odometry · 0.1regularization · 0.1multi-camera optical flow · 0.1smoothing · 0.0linear estimation · 0.0depth map fusion · 0.0dense stereo · 0.0
YearPublicationVenuePosition
2015 Scene understanding for a high-mobility walking robot
abstract
High-mobility walking robots offer unique capabilities in complex off-road environments where wheeled vehicles are not able to travel. However, these environments can also pose significant autonomous navigation challenges. Key steps in planning a safe path for the robot autonomously include estimating the height of the support ground surface - which is often occluded by vegetation - and classifying the terrain and obstacles above the ground surface. This paper describes the development and experimental evaluation of a terrain classification and ground surface height estimation system to support autonomous navigation for a high-mobility walking robot. We provide experimental evaluation on an extensive, manually-labeled dataset collected from geographically diverse sites over a 28-month period.
David M. Bradley, Jonathan K. Chang, David Silver 0002, Matthew Powers, Herman Herman, Peter Rander, Anthony Stentz
IROS6
2015 Leader tracking for a walking logistics robot
abstract
A key challenge of developing robots that work closely with people is creating a user interface that allows a user to communicate complex instructions to a robot quickly and easily. We consider a walking logistics support robot, which is designed to carry heavy loads to locations that are too difficult to reach with a wheeled or tracked vehicle. In this application the robot is carrying equipment and supplies for a group of pedestrians, and the primary task for the user interface is to keep the robot traveling with the overall group in the right formation. This paper presents a marker tracking system that uses near infrared cameras, retro-reflective markers, and LIDAR to allow a particular user to designate himself as the robot's leader, and guide the robot along a desired path. We provide an extensive quantitative evaluation to show that the proposed system is able to detect and track a leader through unconstrained and cluttered off-road environments under a wide variety of illumination and motion conditions.
Michal Perdoch, David M. Bradley, Jonathan K. Chang, Herman Herman, Peter Rander, Anthony Stentz
IROS5
2013 Pipe mapping with monocular fisheye imagery
abstract
We present a vision-based mapping and localization system for operations in pipes such as those found in Liquified Natural Gas (LNG) production. A forward facing fisheye camera mounted on a prototype robot collects imagery as it is teleoperated through a pipe network. The images are processed offline to estimate camera pose and sparse scene structure where the results can be used to generate 3D renderings of the pipe surface. The method extends state of the art visual odometry and mapping for fisheye systems to incorporate geometric constraints based on prior knowledge of the pipe components into a Sparse Bundle Adjustment framework. These constraints significantly reduce inaccuracies resulting from the limited spatial resolution of the fisheye imagery, limited image texture, and visual aliasing. Preliminary results are presented for datasets collected in our fiberglass pipe network which demonstrate the validity of the approach.
Peter Hansen 0001, Hatem Alismail, Peter Rander, Brett Browning
IROS3
2012 Online continuous stereo extrinsic parameter estimation
abstract
Stereo visual odometry and dense scene reconstruction depend critically on accurate calibration of the extrinsic (relative) stereo camera poses. We present an algorithm for continuous, online stereo extrinsic re-calibration operating only on sparse stereo correspondences on a per-frame basis. We obtain the 5 degree of freedom extrinsic pose for each frame, with a fixed baseline, making it possible to model time-dependent variations. The initial extrinsic estimates are found by minimizing epipolar errors, and are refined via a Kalman Filter (KF). Observation covariances are derived from the Cramer-Rao lower bound of the solution uncertainty. The algorithm operates at frame rate with unoptimized Matlab code with over 1000 correspondences per frame. We validate its performance using a variety of real stereo datasets and simulations.
Peter Hansen 0001, Hatem Alismail, Peter Rander, Brett Browning
CVPR3
2012 Automatic data driven vegetation modeling for lidar simulation
abstract
Traditional lidar simulations render surface models to generate simulated range data. For objects with welldefined surfaces, this approach works well, and traditional 3D scene reconstruction algorithms can be employed to automatically generate the surface models. This approach breaks down, though, for many trees, tall grasses, and other objects with fine-scale geometry: surface models do not easily represent the geometry, and automated reconstruction from real data is difficult. In this paper, we introduce a new stochastic volumetric model that better captures the complexities of real lidar data of vegetation and is far better suited for automatic modeling of scenes from field collected lidar data. We also introduce several methods for automatic modeling and for simulating lidar data utilizing the new model. To measure the performance of the stochastic simulation we use histogram comparison metrics to quantify the differences between data produced by the real and simulated lidar. We evaluate our approach on a range of real world datasets and show improved fidelity for simulating geo-specific outdoor, vegetation scenes.
Jean-Emmanuel Deschaud, David Prasser, M. Freddie Dias, Brett Browning, Peter Rander
ICRA5
2011 Monocular visual odometry for robot localization in LNG pipes
abstract
Regular inspection for corrosion of the pipes used in Liquified Natural Gas (LNG) processing facilities is critical for safety. We argue that a visual perception system equipped on a pipe crawling robot can improve on existing techniques (Magnetic Flux Leakage, radiography, ultrasound) by producing high resolution registered appearance maps of the internal surface. To achieve this capability, it is necessary to estimate the pose of sensors as the robot traverses the pipes. We have explored two monocular visual odometry algorithms (dense and sparse) that can be used to estimate sensor pose. Both algorithms use a single easily made measurement of the scene structure to resolve the monocular scale ambiguity in their visual odometry estimates. We have obtained pose estimates using these algorithms with image sequences captured from cameras mounted on different robots as they moved through two pipes having diameters of 152mm (6") and 406mm (16"), and lengths of 6 and 4 meters respectively. Accurate pose estimates were obtained whose errors were consistently less than 1 percent for distance traveled down the pipe.
Peter Hansen 0001, Hatem Alismail, Peter Rander, Brett Browning
ICRA3
2011 Stereo visual odometry for pipe mapping
abstract
Pipe inspection is a critical activity in gas production facilities and many other industries. In this paper, we contribute a stereo visual odometry system for creating high resolution, sub-millimeter maps of pipe surfaces. Such maps provide both 3D structure and appearance information that can be used for visualization, cross registration with other sensor data, inspection and corrosion detection tasks. We present a range of optical configuration and visual odometry techniques that we use to achieve high accuracy while minimizing specular reflections. We show empirical results from a range of datasets to demonstrate the performance of our approach.
Peter Hansen 0001, Hatem Alismail, Brett Browning, Peter Rander
IROS4
2009 Real-Time Photorealistic Virtualized Reality Interface for Remote Mobile Robot Control
Alonzo Kelly, Erin Capstick, Daniel Huber, Herman Herman, Peter Rander, Randy Warner
ISRR5
2005 Three-Dimensional Scene Flow
abstract
Just as optical flow is the two-dimensional motion of points in an image, scene flow is the three-dimensional motion of points in the world. The fundamental difficulty with optical flow is that only the normal flow can be computed directly from the image measurements, without some form of smoothing or regularization. In this paper, we begin by showing that the same fundamental limitation applies to scene flow; however, many cameras are used to image the scene. There are then two choices when computing scene flow: 1) perform the regularization in the images or 2) perform the regularization on the surface of the object in the scene. In this paper, we choose to compute scene flow using regularization in the images. We describe three algorithms, the first two for computing scene flow from optical flows and the third for constraining scene tructure from the inconsistencies in multiple optical flows.
Sundar Vedula, Simon Baker, Peter Rander, Robert T. Collins, Takeo Kanade
IEEE Trans. Pattern Anal. Mach. Intell.3
1999 Three-Dimensional Scene Flow
abstract
Scene flow is the three-dimensional motion field of points in the world, just as optical flow is the two-dimensional motion field of points in an image. Any optical flow is simply the projection of the scene flow onto the image plane of a camera. We present a framework for the computation of dense, non-rigid scene flow from optical flow. Our approach leads to straightforward linear algorithms and a classification of the task into three major scenarios: complete instantaneous knowledge of the scene structure; knowledge only of correspondence information; and no knowledge of the scene structure. We also show that multiple estimates of the normal flow cannot be used to estimate dense scene flow directly without some form of smoothing or regularization.
Sundar Vedula, Simon Baker, Peter Rander, Robert T. Collins, Takeo Kanade
ICCV3
1998 Constructing Virtual Worlds Using Dense Stereo
abstract
We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, a Complete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modified to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models.
P. J. Narayanan, Peter Rander, Takeo Kanade
ICCV2
1997 Virtualized reality: constructing time-varying virtual worlds from real world events
abstract
Virtualized reality is a modeling technique that constructs full 3D virtual representations of dynamic events from multiple video streams. Image-based stereo is used to compute a range image corresponding to each intensity image in each video stream. Each range and intensity image pair encodes the scene structure and appearance of the scene visible to the camera at that moment, and is therefore called a visible surface model (VSM). A single time instant of the dynamic event can be modeled as a collection of VSMs from different viewpoints, and the full event can be modeled as a sequence of static scenes-the 3D equivalent of video. Alternatively, the collection of VSMs at a single time can be fused into a global 3D surface model, thus creating a traditional virtual representation out of real world events. Global modeling has the added benefit of eliminating the need to hand-edit the range images to correct errors made in stereo, a drawback of previous techniques. Like image-based rendering models, these virtual representations can be used to synthesize nearly any view of the virtualized event. For this reason, the paper includes a detailed comparison of existing view synthesis techniques with the authors' own approach. In the virtualized representations, however, scene structure is explicitly represented and therefore easily manipulated, for example by adding virtual objects to (or removing virtualized objects from) the model without interfering with real event. Virtualized reality, then, is a platform not only for image-based rendering but also for 3D scene manipulation.
Peter Rander, P. J. Narayanan, Takeo Kanade
IEEE Visualization1