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David Beining

dblp:20/3256 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational science and engineering › active learning
project-based learning
0.012003
Creating dome animations with the Digital Pueblo Project · SIGGRAPH 2003
YearPublicationVenuePosition
2003 Creating dome animations with the Digital Pueblo Project
abstract
The Digital Pueblo Project at the University of New Mexico is building the infrastructure for a digital arts and animation industry in a largely rural state with many diverse cultural groups. Key to this effort is project-based training of an "eight to eighty" workforce drawn from the community. This presentation shows a successful effort to create fulldome animations for the LodeStar Astronomy Center using a collection of local artists, students, and computer scientists.
Edward Angel, Hue Walker Baumgarner-Kirby, David Beining
SIGGRAPH3