EDBT 2026 Demo / reviewers in the wild / expert
Binbin Xu 0001
dblp:20/3602-1
· DBLP profile ↗
7ranked-venue papers
2as first author
6since 2021 · last 2024
0000-0002-1967-3219ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Systems, architecture and hardware · 7 · 2 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | FuncGrasp: Learning Object-Centric Neural Grasp Functions from Single Annotated Example ObjectabstractWe present FuncGrasp, a framework that can infer dense yet reliable grasp configurations for unseen objects using one annotated object and single-view RGB-D observation via categorical priors. Unlike previous works that only transfer a set of grasp poses, FuncGrasp aims to transfer infinite configurations parameterized by an object-centric continuous grasp function across varying instances. To ease the transfer process, we propose Neural Surface Grasping Fields (NSGF), an effective neural representation defined on the surface to densely encode grasp configurations. Further, we exploit function-to-function transfer using sphere primitives to establish semantically meaningful categorical correspondences, which are learned in an unsupervised fashion without any expert knowledge. We showcase the effectiveness through extensive experiments in both simulators and the real world. Remarkably, our framework significantly outperforms several strong baseline methods in terms of density and reliability for generated grasps. Hanzhi Chen, Binbin Xu 0001, Stefan Leutenegger |
ICRA | 2 |
| 2024 | Identifying Optimal Launch Sites of High-Altitude Latex-Balloons using Bayesian Optimisation for the Task of Station-KeepingabstractStation-keeping tasks for high-altitude balloons show promise in areas such as ecological surveys, atmospheric analysis, and communication relays. However, identifying the optimal time and position to launch a latex high-altitude balloon is still a challenging and multifaceted problem. For example, tasks such as forest fire tracking place geometric constraints on the launch location of the balloon. Furthermore, identifying the most optimal location also heavily depends on atmospheric conditions. We first illustrate how reinforcement learning-based controllers, frequently used for station-keeping tasks, can exploit the environment. This exploitation can degrade performance on unseen weather patterns and affect station-keeping performance when identifying an optimal launch configuration. Valuing all states equally in the region, the agent exploits the region’s geometry by flying near the edge, leading to risky behaviours. We propose a modification which compensates for this exploitation and finds this leads to, on average, higher steps within the target region on unseen data. Then, we illustrate how Bayesian Optimisation (BO) can identify the optimal launch location to perform station-keeping tasks, maximising the return from a given rollout. We show BO can find this launch location in fewer steps compared to other optimisation methods. Results indicate that, surprisingly, the most optimal location to launch from is not commonly within the target region. Please find further information about our project at https://sites.google.com/view/bo-lauch-balloon/. Jack Saunders, Sajad Saeedi G., Adam Hartshorne, Binbin Xu 0001, Özgür Simsek, Alan Hunter 0001, Wenbin Li 0002 |
IROS | 4 |
| 2023 | Finding Things in the Unknown: Semantic Object-Centric Exploration with an MAVabstractExploration of unknown space with an autonomous mobile robot is a well-studied problem. In this work we broaden the scope of exploration, moving beyond the pure geometric goal of uncovering as much free space as possible. We believe that for many practical applications, exploration should be contextualised with semantic and object-level understanding of the environment for task-specific exploration. Here, we study the task of bothfinding specific objects in unknown space as well as reconstructing them to a target level of detail. We therefore extend our environment reconstruction to not only consist of a background map, but also object-level and semantically fused submaps. Importantly, we adapt our previous objective function of uncovering as much free space as possible in as little time as possible with two additional elements: first, we require a maximum observation distance of background surfaces to ensure target objects are not missed by image-based detectors because they are too small to be detected. Second, we require an even smaller maximum distance to the found objects in order to reconstruct them with the desired accuracy. We further created a Micro Aerial Vehicle (MAV) semantic exploration simulator based on Habitat in order to quantitatively demonstrate how our framework can be used to efficiently find specific objects as part of exploration. Finally, we showcase this capability can be deployed in real-world scenes involving our drone equipped with an Intel RealSense D455 RGB-D camera. Sotiris Papatheodorou, Nils Funk, Dimos Tzoumanikas, Christopher L. Choi, Binbin Xu 0001, Stefan Leutenegger |
ICRA | 5 |
| 2023 | Accurate and Interactive Visual-Inertial Sensor Calibration with Next-Best-View and Next-Best-Trajectory SuggestionabstractVisual-Inertial (VI) sensors are popular in robotics, self-driving vehicles, and augmented and virtual reality applications. In order to use them for any computer vision or state-estimation task, a good calibration is essential. However, collecting informative calibration data in order to render the calibration parameters observable is not trivial for a non-expert. In this work, we introduce a novel VI calibration pipeline that guides a non-expert with the use of a graphical user interface and information theory in collecting informative calibration data with Next-Best-View and Next-Best-Trajectory suggestions to calibrate the intrinsics, extrinsics, and temporal misalignment of a VI sensor. We show through experiments that our method is faster, more accurate, and more consistent than state-of-the-art alternatives. Specifically, we show how calibrations with our proposed method achieve higher accuracy estimation results when used by state-of-the-art VI Odometry as well as VI-SLAM approaches. The source code of our software can be found on: https://github.com/chutsu/yac. Christopher L. Choi, Binbin Xu 0001, Stefan Leutenegger |
IROS | 2 |
| 2022 | Learning to Complete Object Shapes for Object-level Mapping in Dynamic ScenesabstractIn this paper, we propose a novel object-level mapping system that can simultaneously segment, track, and reconstruct objects in dynamic scenes. It can further predict and complete their full geometries by conditioning on reconstructions from depth inputs and a category-level shape prior with the aim that completed object geometry leads to better object reconstruction and tracking accuracy. For each incoming RGB-D frame, we perform instance segmentation to detect objects and build data associations between the detection and the existing object maps. A new object map will be created for each unmatched detection. For each matched object, we jointly optimise its pose and latent geometry representations using geometric residual and differential rendering residual towards its shape prior and completed geometry. Our approach shows better tracking and reconstruction performance compared to methods using traditional volumetric mapping or learned shape prior approaches. We evaluate its effectiveness by quantitatively and qualitatively testing it in both synthetic and real-world sequences. Binbin Xu 0001, Andrew J. Davison, Stefan Leutenegger |
IROS | 1 |
| 2022 | Visual-Inertial Multi-Instance Dynamic SLAM with Object-level RelocalisationabstractIn this paper, we present a tightly-coupled visual-inertial object-level multi-instance dynamic SLAM system. Even in extremely dynamic scenes, it can robustly optimise for the camera pose, velocity, IMU biases and build a dense 3D reconstruction object-level map of the environment. Our system can robustly track and reconstruct the geometries of arbitrary objects, their semantics and motion by incrementally fusing associated colour, depth, semantic, and foreground object probabilities into each object model thanks to its robust sensor and object tracking. In addition, when an object is lost or moved outside the camera field of view, our system can reliably recover its pose upon re-observation. We demonstrate the robustness and accuracy of our method by quantitatively and qualitatively testing it in real-world data sequences. Binbin Xu 0001, Christopher L. Choi, Stefan Leutenegger |
IROS | 2 |
| 2019 | MID-Fusion: Octree-based Object-Level Multi-Instance Dynamic SLAMabstractWe propose a new multi-instance dynamic RGB-D SLAM system using an object-level octree-based volumetric representation. It can provide robust camera tracking in dynamic environments and at the same time, continuously estimate geometric, semantic, and motion properties for arbitrary objects in the scene. For each incoming frame, we perform instance segmentation to detect objects and refine mask boundaries using geometric and motion information. Meanwhile, we estimate the pose of each existing moving object using an object-oriented tracking method and robustly track the camera pose against the static scene. Based on the estimated camera pose and object poses, we associate segmented masks with existing models and incrementally fuse corresponding colour, depth, semantic, and foreground object probabilities into each object model. In contrast to existing approaches, our system is the first system to generate an object-level dynamic volumetric map from a single RGB-D camera, which can be used directly for robotic tasks. Our method can run at 2-3 Hz on a CPU, excluding the instance segmentation part. We demonstrate its effectiveness by quantitatively and qualitatively testing it on both synthetic and real-world sequences. Binbin Xu 0001, Wenbin Li 0002, Dimos Tzoumanikas, Michael Bloesch, Andrew J. Davison, Stefan Leutenegger |
ICRA | 1 |