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Yuval Nir

dblp:20/3939 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2005
0000-0002-5433-6349ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › geometric modeling and processing
terrain simplification
0.012002
Visibility preserving terrain simplification: an experimental study · SCG 2002
Computational geometry
visibility
0.012002
Visibility preserving terrain simplification: an experimental study · SCG 2002

Methods — techniques the papers use, named apart from their topics

experimental study · 0.0
YearPublicationVenuePosition
2005 Orthogonal segment stabbing
Matthew J. Katz, Joseph S. B. Mitchell, Yuval Nir
Comput. Geom.3
2004 Visibility preserving terrain simplification-- an experimental study
Boaz Ben-Moshe, Matthew J. Katz, Joseph S. B. Mitchell, Yuval Nir
Comput. Geom.4
2002 Visibility preserving terrain simplification: an experimental study
abstract
The terrain surface simplification problem has been studied extensively, as it has important applications in geographic information systems and computer graphics. The goal is to obtain a new surface that is combinatorially as simple as possible, while maintaining a prescribed degree of similarity with the original input surface. Generally, the approximation error is measured with respect to distance (e.g., Hausdorff) from the original or with respect to visual similarity. In this paper, we propose a new method of simplifying terrain surfaces, designed specifically to maximize a new measure of quality based on preserving inter-point visibility relationships. Our work is motivated by various problems of terrain analysis that rely on inter-point visibility relationships, such as optimal antenna placement.We have implemented our new method and give experimental evidence of its effectiveness in simplifying terrains according to our quality measure. We experimentally compare its performance with that of other leading simplification methods.
Boaz Ben-Moshe, Joseph S. B. Mitchell, Matthew J. Katz, Yuval Nir
SCG4