Dietmar Berwanger

dblp:20/439 · DBLP profile ↗
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25ranked-venue papers
25as first author
2since 2021 · last 2025
0000-0001-9206-2644ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 23 · 23 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 3 first-authorSoftware engineering, systems software and programming languages · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-author
YearPublicationVenuePosition
2025 Synthesising Full-Information Protocols
abstract
International audience
Dietmar Berwanger, Laurent Doyen 0001, Thomas Soullard
FSTTCS1
2023 Observation and Distinction: Representing Information in Infinite Games
abstract
We compare two approaches for modelling imperfect information in infinite games by using finite-state automata. The first, more standard approach views information as the result of an observation process driven by a sequential Mealy machine. In contrast, the second approach features indistinguishability relations described by synchronous two-tape automata. The indistinguishability-relation model turns out to be strictly more expressive than the one based on observations. We present a characterisation of the indistinguishability relations that admit a representation as a finite-state observation function. We show that the characterisation is decidable, and give a procedure to construct a corresponding Mealy machine whenever one exists.
Dietmar Berwanger, Laurent Doyen 0001
Theory Comput. Syst.1
2020 Observation and Distinction. Representing Information in Infinite Games
abstract
International audience
Dietmar Berwanger, Laurent Doyen 0001
STACS1
2018 Hierarchical information and the synthesis of distributed strategies
Dietmar Berwanger, Anup Basil Mathew, Marie van den Bogaard
Acta Informatica1
2017 Infinite games with finite knowledge gaps
Dietmar Berwanger, Anup Basil Mathew
Inf. Comput.1
2015 Hierarchical Information Patterns and Distributed Strategy Synthesis
Dietmar Berwanger, Anup Basil Mathew, Marie van den Bogaard
ATVA1
2015 Consensus Game Acceptors
Dietmar Berwanger, Marie van den Bogaard
DLT1
2015 Games with Delays - A Frankenstein Approach
abstract
We investigate infinite games on finite graphs where the information flow is perturbed by nondeterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the classical model where signals are attached to states, tractable cases are rare and difficult to identify. Here, we propose a model where signals are detached from control states, and we identify a subclass on which equilibrium outcomes can be preserved, even if signals are delivered with a delay that is finitely bounded. To offset the perturbation, our solution procedure combines responses from a collection of virtual plays following an equilibrium strategy in the instant- signalling game to synthesise, in a Frankenstein manner, an equivalent equilibrium strategy for the delayed-signalling game.
Dietmar Berwanger, Marie van den Bogaard
FSTTCS1
2012 Solving Counter Parity Games
Dietmar Berwanger, Lukasz Kaiser, Simon R. Leßenich
MFCS1
2012 Parity games on undirected graphs
Dietmar Berwanger, Olivier Serre
Inf. Process. Lett.1
2012 Entanglement and the complexity of directed graphs
Dietmar Berwanger, Erich Grädel, Lukasz Kaiser, Roman Rabinovich 0001
Theor. Comput. Sci.1
2011 A Perfect-Information Construction for Coordination in Games
abstract
We present a general construction for eliminating imperfect information from games with several players who coordinate against nature, and to transform them into two-player games with perfect information while preserving winning strategy profiles. The construction yields an infinite game tree with epistemic models associated to nodes. To obtain a more succinct representation, we define an abstraction based on homomorphic equivalence, which we prove to be sound for games with observable winning conditions. The abstraction generates finite game graphs in several relevant cases, and leads to a new semi-decision procedure for multi-player games with imperfect information.
Dietmar Berwanger, Lukasz Kaiser, Bernd Puchala
FSTTCS1
2010 Strategy construction for parity games with imperfect information
Dietmar Berwanger, Krishnendu Chatterjee, Martin De Wulf, Laurent Doyen 0001, Thomas A. Henzinger
Inf. Comput.1
2009 Alpaga: A Tool for Solving Parity Games with Imperfect Information
Dietmar Berwanger, Krishnendu Chatterjee, Martin De Wulf, Laurent Doyen 0001, Thomas A. Henzinger
TACAS1
2008 Strategy Construction for Parity Games with Imperfect Information
Dietmar Berwanger, Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger, Sangram Raje
CONCUR1
2008 On the Power of Imperfect Information
abstract
We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect information typically increase the game size exponentially. Our construction avoids such a blow-up by using imperfect information to realise succinct counters which cover a range exponentially larger than their size. In particular, the reduction shows that the problem of solving imperfect-information games with safety conditions is \EXPTIME-complete.
Dietmar Berwanger, Laurent Doyen 0001
FSTTCS1
2007 Admissibility in Infinite Games
Dietmar Berwanger
STACS1
2007 The Variable Hierarchy of the µ-Calculus Is Strict
Dietmar Berwanger, Erich Grädel, Giacomo Lenzi
Theory Comput. Syst.1
2006 Automata on Directed Graphs: Edge Versus Vertex Marking
Dietmar Berwanger, David Janin
ICGT1
2006 DAG-Width and Parity Games
Dietmar Berwanger, Anuj Dawar, Paul Hunter 0001, Stephan Kreutzer
STACS1
2005 The Variable Hierarchy of the µ-Calculus Is Strict
Dietmar Berwanger, Giacomo Lenzi
STACS1
2004 Entanglement - A Measure for the Complexity of Directed Graphs with Applications to Logic and Games
Dietmar Berwanger, Erich Grädel
LPAR1
2004 Fixed-Point Logics and Solitaire Games
Dietmar Berwanger, Erich Grädel
Theory Comput. Syst.1
2003 Once upon a Time in a West - Determinacy, Definability, and Complexity of Path Games
Dietmar Berwanger, Erich Grädel, Stephan Kreutzer
LPAR1
2001 Games and Model Checking for Guarded Logics
Dietmar Berwanger, Erich Grädel
LPAR1