Jean-Luc Vay

dblp:20/4562 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2023
0000-0002-0040-799XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
YearPublicationVenuePosition
2023 Frontier: Exploring Exascale
abstract
As the US Department of Energy (DOE) computing facilities began deploying petascale systems in 2008, DOE was already setting its sights on exascale. In that year, DARPA published a report on the feasibility of reaching exascale. The report authors identified several key challenges in the pursuit of exascale including power, memory, concurrency, and resiliency. That report informed the DOE's computing strategy for reaching exascale. With the deployment of Oak Ridge National Laboratory's Frontier supercomputer, we have officially entered the exascale era. In this paper, we discuss Frontier's architecture, how it addresses those challenges, and describe some early application results from Oak Ridge Leadership Computing Facility's Center of Excellence and the Exascale Computing Project.
Scott Atchley, Christopher Zimmer 0001, Jack Lange, David E. Bernholdt, Verónica G. Vergara Larrea, Michael J. Brim, Reuben D. Budiardja, Sunita Chandrasekaran, Markus Eisenbach 0002, Thomas M. Evans 0001, Matthew Ezell, Nicholas Frontiere, Antigoni Georgiadou, Joseph Glenski, Philipp Grete, Steven P. Hamilton, John K. Holmen, Axel Huebl, Daniel A. Jacobson, Wayne Joubert, Kim H. McMahon, Elia Merzari, Stan G. Moore, Andrew Myers 0001, Stephen Nichols, Sarp Oral, Thomas Papatheodore, Danny Perez, David M. Rogers 0001, Evan Schneider, Jean-Luc Vay, P. K. Yeung
SC32
2022 Pushing the Frontier in the Design of Laser-Based Electron Accelerators with Groundbreaking Mesh-Refined Particle-In-Cell Simulations on Exascale-Class Supercomputers
abstract
(150 word max) We present a first-of-kind mesh-refined (MR) massively parallel Particle-In-Cell (PIC) code for kinetic plasma simulations optimized on the Frontier, Fugaku, Summit, and Perlmutter supercomputers. Major innovations, implemented in the WarpX PIC code, include: (i) a three level parallelization strategy that demonstrated performance portability and scaling on millions of A64FX cores and tens of thousands of AMD and Nvidia GPUs (ii) a groundbreaking mesh refinement capability that provides between 1.5 x to 4 x savings in computing requirements on the science case reported in this paper, (iii) an efficient load balancing strategy between multiple MR levels. The MR PIC code enabled 3D simulations of laser-matter interactions on Frontier, Fugaku, and Summit, which have so far been out of the reach of standard codes. These simulations helped remove a major limitation of compact laser-based electron accelerators, which are promising candidates for next generation high-energy physics experiments and ultra-high dose rate FLASH radiotherapy.
Luca Fedeli, Axel Huebl, France Boillod-Cerneux, Thomas Clark, Kevin Gott, Conrad Hillairet, Stephan Jaure, Adrien Leblanc, Rémi Lehe, Andrew Myers 0001, Christelle Piechurski, Mitsuhisa Sato, Neïl Zaïm, Weiqun Zhang, Jean-Luc Vay, Henri Vincenti
SC15
2022 Improving I/O Performance for Exascale Applications Through Online Data Layout Reorganization
abstract
The applications being developed within the U.S. Exascale Computing Project (ECP) to run on imminent Exascale computers will generate scientific results with unprecedented fidelity and record turn-around time. Many of these codes are based on particle-mesh methods and use advanced algorithms, especially dynamic load-balancing and mesh-refinement, to achieve high performance on Exascale machines. Yet, as such algorithms improve parallel application efficiency, they raise new challenges for I/O logic due to their irregular and dynamic data distributions. Thus, while the enormous data rates of Exascale simulations already challenge existing file system write strategies, the need for efficient read and processing of generated data introduces additional constraints on the data layout strategies that can be used when writing data to secondary storage. We review these I/O challenges and introduce two online data layout reorganization approaches for achieving good tradeoffs between read and write performance. We demonstrate the benefits of using these two approaches for the ECP particle-in-cell simulation WarpX, which serves as a motif for a large class of important Exascale applications. We show that by understanding application I/O patterns and carefully designing data layouts we can increase read performance by more than 80 percent.
Lipeng Wan 0001, Axel Huebl, Junmin Gu, Franz Poeschel, Ana Gainaru, Jieyang Chen, Xin Liang 0001, Dmitry Ganyushin, Todd S. Munson, Ian T. Foster, Jean-Luc Vay, Norbert Podhorszki, Kesheng Wu, Scott Klasky
IEEE Trans. Parallel Distributed Syst.12
2021 Porting WarpX to GPU-accelerated platforms
abstract
WarpX is a general purpose electromagnetic particle-in-cell code that was originally designed to run on many-core CPU architectures. We describe the strategy, based on the AMReX library, followed to allow WarpX to use the GPU-accelerated nodes on OLCF’s Summit supercomputer, a strategy we believe will extend to the upcoming machines Frontier and Aurora. We summarize the challenges encountered, lessons learned, and give current performance results on a series of relevant benchmark problems.
Andrew Myers 0001, Ann S. Almgren, Ligia Diana Amorim, John B. Bell, Luca Fedeli, Lixin Ge, Kevin Gott, David P. Grote, Mark J. Hogan, Axel Huebl, Revathi Jambunathan, Rémi Lehe, Cho-Kuen Ng, Michael E. Rowan, Olga Shapoval, Maxence Thévenet, Jean-Luc Vay, Henri Vincenti, Eloise Yang, Neïl Zaïm, Weiqun Zhang, Yinjian Zhao, Edoardo Zoni
Parallel Comput.17
2005 Interactive Methods for Exploring Particle Simulation Data
abstract
In this work, we visualize high-dimensional particle simulation data using a suite of scatterplot-based visualizations coupled with interactive selection tools. We use traditional 2D and 3D projection scatterplots as well as a novel oriented-disk rendering style to convey various information about the data. Interactive selection tools allow physicists to manually classify "interesting" sets of particles that are highlighted across multiple, linked views of the data. The power of our application is the ability to correspond new visual representations of the simulation data with traditional, well understood visualizations. This approach supports the interactive exploration of the high-dimensional space while promoting discovery of new particle behavior.
Christopher S. Co, Alex Friedman, David P. Grote, Jean-Luc Vay, E. Wes Bethel, Kenneth I. Joy
EuroVis4