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Pierre Malbezin

dblp:20/5080 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.012004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Virtual and augmented reality › immersive interaction
hand tracking
0.012004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Virtual and augmented reality › tracking
head tracking
0.012004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Interaction techniques and input › input sensing
tracking
0.012004
Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004
Virtual and augmented reality › tracking
hybrid tracking
0.012003
Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003
Virtual and augmented reality › augmented reality
mobile augmented reality
0.012003
Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003
Virtual and augmented reality
immersive interaction
0.012004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004

Methods — techniques the papers use, named apart from their topics

integrated tracking · 0.1scene graph integration · 0.1fiducial markers · 0.1GPS · 0.1sensor fusion · 0.0
YearPublicationVenuePosition
2004 Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
VR4
2004 Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
VR4
2003 Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality
abstract
This paper describes a new hybrid tracking system that integrates standard outdoor augmented reality trackers with a low cost indoor tracker based on the use of fiducial markers. We use multiple cameras, separate orientation sensing, and scene graph integration to improve on similar previous systems. This hybrid tracker allows applications to operate within large indoor and outdoor environments with minimal scaling costs. Tracking is performed using GPS style world coordinates both indoors and outdoors, and has been integrated into our existing mobile 3D modelling applications.
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
ISMAR4