Demo Data from EDBT 2026 / reviewers in the wild / expert
Pierre Malbezin
dblp:20/5080
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer networks
1 paper |
Wireless sensing and localization · 100% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Virtual and augmented reality › immersive interaction
hand tracking |
0.0 | 1 | 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Virtual and augmented reality › tracking
head tracking |
0.0 | 1 | 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Interaction techniques and input › input sensing
tracking |
0.0 | 1 | 2004 | Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Virtual and augmented reality › tracking
hybrid tracking |
0.0 | 1 | 2003 | Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.0 | 1 | 2003 | Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality · ISMAR 2003 |
Virtual and augmented reality
immersive interaction |
0.0 | 1 | 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality · VR 2004 |
Methods — techniques the papers use, named apart from their topics
integrated tracking · 0.1scene graph integration · 0.1fiducial markers · 0.1GPS · 0.1sensor fusion · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin |
VR | 4 |
| 2004 | Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin |
VR | 4 |
| 2003 | Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed RealityabstractThis paper describes a new hybrid tracking system that integrates standard outdoor augmented reality trackers with a low cost indoor tracker based on the use of fiducial markers. We use multiple cameras, separate orientation sensing, and scene graph integration to improve on similar previous systems. This hybrid tracker allows applications to operate within large indoor and outdoor environments with minimal scaling costs. Tracking is performed using GPS style world coordinates both indoors and outdoors, and has been integrated into our existing mobile 3D modelling applications. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin |
ISMAR | 4 |