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Juliang Shao

dblp:20/5411 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Image and video processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
novel view synthesis
0.012002
Generation of Temporally Consistent Multiple Virtual Camera Views from Stereoscopic Image Sequences · Int. J. Comput. Vis. 2002
Image and video processing
stereo image processing
0.012002
Generation of Temporally Consistent Multiple Virtual Camera Views from Stereoscopic Image Sequences · Int. J. Comput. Vis. 2002
YearPublicationVenuePosition
2002 Generation of Temporally Consistent Multiple Virtual Camera Views from Stereoscopic Image Sequences
Juliang Shao
Int. J. Comput. Vis.1
1999 Global image feature correspondence under a multi-image network
Juliang Shao
Image Vis. Comput.1
1998 Network vision
abstract
This paper discusses a network for computer vision which comprises multiple nodes, each node indicating one object point and its corresponding multiple imaging rays. The motivation behind this multi-image network approach are threefold: 1) the use of redundancy to afford less reliance on scene intelligence; 2) the pursuit of quality through the quantity of information available in overdetermined systems; and 3) the treatment of networks of images rather than independent image pairs. The primary characteristics of a network vision scheme for 3D object reconstruction include application of epipolar curve constraints, use of multi-ray triangulation residuals in object space, adoption of least-squares network optimisation and application of global quality control measures. The matching speed for object point determination in the reported network vision implementation, comprising four images, reaches 120 points per second using a Pentium-200 processor. A 3D triangulation accuracy of close to 0.1 pixels is achieved.
Juliang Shao, Clive S. Fraser
ICPR1