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Radek Grzeszczuk

dblp:20/5464 · DBLP profile ↗
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35ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 28 · 3 first-authorArtificial intelligence and machine learning · 10 · 2 first-authorHuman-computer interaction and ubiquitous computing · 8 · 2 first-authorSystems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
14 papers
Image and video processing · 52% Rendering · 13% Multimedia analysis and retrieval · 9%
Artificial intelligence
10 papers
3D vision · 51% Robot navigation and mapping · 21% Video understanding and tracking · 20%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 30 heaviest of 44, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
feature extraction
0.212013
Fast Computation of Rotation-Invariant Image Features by an Approximate Radial Gradient Transform · IEEE Trans. Image Process. 2013
Image and video processing › feature extraction
rotation invariant image features
0.212013
Fast Computation of Rotation-Invariant Image Features by an Approximate Radial Gradient Transform · IEEE Trans. Image Process. 2013
Computer vision › 3D vision › local feature descriptor
feature descriptor
0.112012
Compressed Histogram of Gradients: A Low-Bitrate Descriptor · Int. J. Comput. Vis. 2012
Image and video processing › image representation
image descriptor
0.112012
Compressed Histogram of Gradients: A Low-Bitrate Descriptor · Int. J. Comput. Vis. 2012
Robotics › Robot navigation and mapping
landmark detection
0.112011
City-scale landmark identification on mobile devices · CVPR 2011
Robotics › Robot navigation and mapping › localization
vision-based localization
0.112011
City-scale landmark identification on mobile devices · CVPR 2011
Computer vision › 3D vision
visual localization
0.112011
City-scale landmark identification on mobile devices · CVPR 2011
Computer vision › Video understanding and tracking
object tracking
0.112010
Unified Real-Time Tracking and Recognition with Rotation-Invariant Fast Features · CVPR 2010
Computer vision › Video understanding and tracking › object tracking › efficient tracking
real-time tracking
0.112010
Unified Real-Time Tracking and Recognition with Rotation-Invariant Fast Features · CVPR 2010
Information retrieval › indexing › index compression
inverted index compression
0.112010
Mobile product recognition · ACM Multimedia 2010
Information retrieval › image retrieval
mobile visual search
0.112010
Mobile product recognition · ACM Multimedia 2010
Information retrieval
search engines
0.112010
Mobile product recognition · ACM Multimedia 2010
Multimedia analysis and retrieval › image retrieval
content-based image retrieval
0.112010
Unified Real-Time Tracking and Recognition with Rotation-Invariant Fast Features · CVPR 2010
Virtual and augmented reality › augmented reality
mobile augmented reality
0.122010
Feature Tracking for Mobile Augmented Reality Using Video Coder Motion Vectors · ISMAR 2007
Unified Real-Time Tracking and Recognition with Rotation-Invariant Fast Features · CVPR 2010
Image and video processing › feature extraction › feature descriptor
local feature descriptor
0.112009
CHoG: Compressed histogram of gradients A low bit-rate feature descriptor · CVPR 2009
Immersive interaction › augmented reality
mobile augmented reality
0.112009
Streaming mobile augmented reality on mobile phones · ISMAR 2009
Visualization and visual analytics › flow visualization
feature tracking
0.112007
Feature Tracking for Mobile Augmented Reality Using Video Coder Motion Vectors · ISMAR 2007
Computer animation and physical simulation
parallel simulation
0.112007
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors · ISCA 2007
Rendering
image-based rendering
0.122002
Light field mapping: efficient representation and hardware rendering of surface light fields · ACM Trans. Graph. 2002
The Lumigraph · SIGGRAPH 1996
Computer vision › 3D vision › object modeling › geometric modeling
city modeling
0.012012
Leveraging 3D City Models for Rotation Invariant Place-of-Interest Recognition · Int. J. Comput. Vis. 2012
Computational photography and imaging
image-based modeling
0.012003
Nonlinear optimization framework for image-based modeling on programmable graphics hardware · ACM Trans. Graph. 2003
Wireless sensing and localization › satellite navigation
GPS localization
0.012011
City-scale landmark identification on mobile devices · CVPR 2011
Rendering
reflectance modeling
0.012002
Light field mapping: efficient representation and hardware rendering of surface light fields · ACM Trans. Graph. 2002
Rendering › image-based rendering
surface light field
0.012002
Light field mapping: efficient representation and hardware rendering of surface light fields · ACM Trans. Graph. 2002
Rendering
view-dependent rendering
0.012002
Light field mapping: efficient representation and hardware rendering of surface light fields · ACM Trans. Graph. 2002
Computer vision › Face, body and person analysis
face tracking
0.012001
A Data-Driven Model for Monocular Face Tracking · ICCV 2001
Computer vision › Face, body and person analysis › face tracking
monocular face tracking
0.012001
A Data-Driven Model for Monocular Face Tracking · ICCV 2001
Image and video processing
image matching
0.012009
CHoG: Compressed histogram of gradients A low bit-rate feature descriptor · CVPR 2009
Multimedia analysis and retrieval › similarity search
local descriptor matching
0.012009
CHoG: Compressed histogram of gradients A low bit-rate feature descriptor · CVPR 2009
Multimedia systems and quality of experience › mobile multimedia
mobile video streaming
0.012009
Streaming mobile augmented reality on mobile phones · ISMAR 2009

Methods — techniques the papers use, named apart from their topics

radial gradient transform · 0.4histogram of oriented gradients · 0.4vector quantization · 0.3image retrieval · 0.2feature detection · 0.2benchmark construction · 0.2rotation-invariant fast feature · 0.2low bit-rate descriptors · 0.2location histogram coding · 0.2geometric re-ranking · 0.2histogramming · 0.2gradient quantization · 0.2approximate radial gradient transform · 0.2rotation invariant recognition · 0.1motion estimation · 0.1image database search · 0.1parallelization · 0.1nonlinear optimization · 0.0
YearPublicationVenuePosition
2013 Moving beyond the map: automated landmark based pedestrian guidance using street level panoramas
abstract
In the past people have used very different forms of directions depending on how those directions were acquired. If a person is giving another person directions in a familiar area, he will frequently use landmarks to describe the route [10]. If the person gets the route from a personal navigation system though, it will be displayed on a map and make use of street names for the directions.
Jason Wither, Carmen E. Au, Raymond Rischpater, Radek Grzeszczuk
Mobile HCI4
2013 Residual enhanced visual vector as a compact signature for mobile visual search
David M. Chen, Sam S. Tsai, Vijay Chandrasekhar 0001, Gabriel Takacs, Ramakrishna Vedantham, Radek Grzeszczuk, Bernd Girod
Signal Process.6
2013 Rotation-invariant fast features for large-scale recognition and real-time tracking
Gabriel Takacs, Vijay Chandrasekhar 0001, Sam S. Tsai, David M. Chen, Radek Grzeszczuk, Bernd Girod
Signal Process. Image Commun.5
2013 Fast Computation of Rotation-Invariant Image Features by an Approximate Radial Gradient Transform
abstract
We present the radial gradient transform (RGT) and a fast approximation, the approximate RGT (ARGT). We analyze the effects of the approximation on gradient quantization and histogramming. The ARGT is incorporated into the rotation-invariant fast feature (RIFF) algorithm. We demonstrate that, using the ARGT, RIFF extracts features 16× faster than SURF while achieving a similar performance for image matching and retrieval.
Gabriel Takacs, Vijay Chandrasekhar 0001, Sam S. Tsai, David M. Chen, Radek Grzeszczuk, Bernd Girod
IEEE Trans. Image Process.5
2012 Visual Text Features for Image Matching
abstract
We present a new class of visual text features that are based on text in camera phone images. A robust text detection algorithm locates individual text lines and feeds them to a recognition engine. From the recognized characters, we generate the visual text features in a way that resembles image features. We calculate their location, scale, orientation, and a descriptor that describes the character and word information. We apply visual text features to image matching. To disambiguate false matches, we developed a word-distance matching method. Our experiments with image that contain text show that the new visual text feature based image matching pipeline performs on par or better than a conventional image feature based pipeline while requiring less than 10 bits per feature. This is 4.5× smaller than state-of-the-art visual feature descriptors.
Sam S. Tsai, Huizhong Chen, David M. Chen, Vasu Parameswaran, Radek Grzeszczuk, Bernd Girod
ISM5
2012 Leveraging 3D City Models for Rotation Invariant Place-of-Interest Recognition
Georges Baatz, Kevin Köser, David M. Chen, Radek Grzeszczuk, Marc Pollefeys
Int. J. Comput. Vis.4
2012 Compressed Histogram of Gradients: A Low-Bitrate Descriptor
Vijay Chandrasekhar 0001, Gabriel Takacs, David M. Chen, Sam S. Tsai, Yuriy A. Reznik, Radek Grzeszczuk, Bernd Girod
Int. J. Comput. Vis.6
2011 City-scale landmark identification on mobile devices
abstract
With recent advances in mobile computing, the demand for visual localization or landmark identification on mobile devices is gaining interest. We advance the state of the art in this area by fusing two popular representations of street-level image data - facade-aligned and viewpoint-aligned - and show that they contain complementary information that can be exploited to significantly improve the recall rates on the city scale. We also improve feature detection in low contrast parts of the street-level data, and discuss how to incorporate priors on a user's position (e.g. given by noisy GPS readings or network cells), which previous approaches often ignore. Finally, and maybe most importantly, we present our results according to a carefully designed, repeatable evaluation scheme and make publicly available a set of 1.7 million images with ground truth labels, geotags, and calibration data, as well as a difficult set of cell phone query images. We provide these resources as a benchmark to facilitate further research in the area.
David M. Chen, Georges Baatz, Kevin Köser, Sam S. Tsai, Ramakrishna Vedantham, Timo Pylvänäinen, Kimmo Roimela, Jeff Bach, Marc Pollefeys, Bernd Girod, Radek Grzeszczuk
CVPR12
2011 Robust text detection in natural images with edge-enhanced Maximally Stable Extremal Regions
abstract
Detecting text in natural images is an important prerequisite. In this paper, we propose a novel text detection algorithm, which employs edge-enhanced Maximally Stable Extremal Regions as basic letter candidates. These candidates are then filtered using geometric and stroke width information to exclude non-text objects. Letters are paired to identify text lines, which are subsequently separated into words. We evaluate our system using the ICDAR competition dataset and our mobile document database. The experimental results demonstrate the excellent performance of the proposed method.
Huizhong Chen, Sam S. Tsai, Georg Schroth, David M. Chen, Radek Grzeszczuk, Bernd Girod
ICIP5
2011 Mobile visual search on printed documents using text and low bit-rate features
abstract
We present a novel mobile printed document retrieval system that utilizes both text and low bit-rate features. On the client phone, text are detected using an algorithm based on edge-enhanced Maximally Stable Extremal Regions. The title text image patch is rectified using a gradient based algorithm and recognized using Optical Character Recognition. Low bit-rate image features are extracted from the query image. Both text and compressed features are sent to a server. On the server, the title text is used for on-line search and the features are used for image-based comparison. The proposed system is capable of web-scale document retrieval using title text without the need of constructing a document image database. Using features for image-based comparison, we can reliably match retrieved documents to the query document. Last, by using text and low bit-rate features, we can reduce the transmitted query size significantly.
Sam S. Tsai, Huizhong Chen, David M. Chen, Georg Schroth, Radek Grzeszczuk, Bernd Girod
ICIP5
2011 The stanford mobile visual search data set
abstract
We survey popular data sets used in computer vision literature and point out their limitations for mobile visual search applications. To overcome many of the limitations, we propose the Stanford Mobile Visual Search data set. The data set contains camera-phone images of products, CDs, books, outdoor landmarks, business cards, text documents, museum paintings and video clips. The data set has several key characteristics lacking in existing data sets: rigid objects, widely varying lighting conditions, perspective distortion, foreground and background clutter, realistic ground-truth reference data, and query data collected from heterogeneous low and high-end camera phones. We hope that the data set will help push research forward in the field of mobile visual search.
Vijay Chandrasekhar 0001, David M. Chen, Sam S. Tsai, Ngai-Man Cheung, Huizhong Chen, Gabriel Takacs, Yuriy A. Reznik, Ramakrishna Vedantham, Radek Grzeszczuk, Jeff Bach, Bernd Girod
MMSys9
2010 Unified Real-Time Tracking and Recognition with Rotation-Invariant Fast Features
abstract
We present a method that unifies tracking and video content recognition with applications to Mobile Augmented Reality (MAR). We introduce the Radial Gradient Transform (RGT) and an approximate RGT, yielding the Rotation-Invariant, Fast Feature (RIFF) descriptor. We demonstrate that RIFF is fast enough for real-time tracking, while robust enough for large scale retrieval tasks. At 26× the speed, our tracking-scheme obtains a more accurate global affine motion-model than the Kanade Lucas Tomasi (KLT) tracker. The same descriptors can achieve 94% retrieval accuracy from a database of 104images.
Gabriel Takacs, Vijay Chandrasekhar 0001, Sam S. Tsai, David M. Chen, Radek Grzeszczuk, Bernd Girod
CVPR5
2010 Inverted Index Compression for Scalable Image Matching
abstract
In this paper, they address a key challenge for scaling image search up to larger databases: the amount of memory consumed by the inverted index. In a VT-based image retrieval system, the most memory-intensive structure is the inverted index. For example, in a database of one million images where each image contains hundreds of features, the inverted index consumes 2.5 GB of RAM. Such large memory usage limits the ability to run other concurrent processes on the same server, such as recognition systems for other databases. A memory-congested server can exhibit swapping between main and virtual memory, which significantly slows down all processes.
David M. Chen, Sam S. Tsai, Vijay Chandrasekhar 0001, Gabriel Takacs, Ramakrishna Vedantham, Radek Grzeszczuk, Bernd Girod
DCC6
2010 Handling Urban Location Recognition as a 2D Homothetic Problem
Georges Baatz, Kevin Köser, David M. Chen, Radek Grzeszczuk, Marc Pollefeys
ECCV (6)4
2010 Comparison of local feature descriptors for mobile visual search
abstract
We evaluate the performance of MPEG-7 image signatures, Compressed Histogram of Gradients descriptor (CHoG) and Scale Invariant Feature Transform (SIFT) descriptors for mobile visual search applications. We observe that SIFT and CHoG outperform MPEG-7 image signatures greatly in terms of feature-level Receiver Operating Characteristic (ROC) performance and image-level matching. Moreover, CHoG descriptors demonstrate such gains while being comparable with MPEG-7 image signatures in bit-rate.
Vijay Chandrasekhar 0001, David M. Chen, Andy Lin, Gabriel Takacs, Sam S. Tsai, Ngai-Man Cheung, Yuriy A. Reznik, Radek Grzeszczuk, Bernd Girod
ICIP8
2010 Dynamic selection of a feature-rich query frame for mobile video retrieval
abstract
In this paper, we focus on a new application of mobile visual search: snapping a photo with a mobile device of a video playing on a TV screen to automatically retrieve and stream the remainder of the video to the mobile device. When the user takes a photo of the video, the captured query frame may contain too few useful features for good retrieval performance. We design and implement a new algorithm for mobile video retrieval to accurately select a feature-rich frame from a sequence of viewfinder frames in a very short temporal window determined by the user-initiated query event. Fast and accurate selection using efficiently computed Hessian scores is developed for real-time operation on mobile devices. Viewfinder frames captured before the query starts are pre-processed, while the number of viewfinder frames captured afterwards is minimized by a probabilistic optimization process. Evaluated on a large video database of 10 million frames, dynamic query frame selection provides a substantial increase in retrieval accuracy with very low search latency.
David M. Chen, Ngai-Man Cheung, Sam S. Tsai, Vijay Chandrasekhar 0001, Gabriel Takacs, Ramakrishna Vedantham, Radek Grzeszczuk, Bernd Girod
ICIP7
2010 Fast geometric re-ranking for image-based retrieval
abstract
We present a fast and efficient geometric re-ranking method that can be incorporated in a feature based image-based retrieval system that utilizes a Vocabulary Tree (VT). We form feature pairs by comparing descriptor classification paths in the VT and calculate geometric similarity score of these pairs. We propose a location geometric similarity scoring method that is invariant to rotation, scale, and translation, and can be easily incorporated in mobile visual search and augmented reality systems. We compare the performance of the location geometric scoring scheme to orientation and scale geometric scoring schemes. We show in our experiments that re-ranking schemes can substantially improve recognition accuracy. We can also reduce the worst case server latency up to 1 sec and still improve the recognition performance.
Sam S. Tsai, David M. Chen, Gabriel Takacs, Vijay Chandrasekhar 0001, Ramakrishna Vedantham, Radek Grzeszczuk, Bernd Girod
ICIP6
2010 Mobile product recognition
abstract
We present a mobile product recognition system for the camera-phone. By snapping a picture of a product with a camera-phone, the user can retrieve online information of the product. The product is recognized by an image-based retrieval system located on a remote server. Our database currently comprises more than one million entries, primarily products packaged in rigid boxes with printed labels, such as CDs, DVDs, and books. We extract low bit-rate descriptors from the query image and compress the location of the descriptors using location histogram coding on the camera-phone. We transmit the compressed query features, instead of a query image, to reduce the transmission delay. We use inverted index compression and fast geometric re-ranking on our database to provide a low delay image recognition response for large scale databases. Experimental timing results on different parts of the mobile product recognition system is reported in this work.
Sam S. Tsai, David M. Chen, Vijay Chandrasekhar 0001, Gabriel Takacs, Ngai-Man Cheung, Ramakrishna Vedantham, Radek Grzeszczuk, Bernd Girod
ACM Multimedia7
2009 CHoG: Compressed histogram of gradients A low bit-rate feature descriptor
abstract
Establishing visual correspondences is an essential component of many computer vision problems, and is often done with robust, local feature-descriptors. Transmission and storage of these descriptors are of critical importance in the context of mobile distributed camera networks and large indexing problems. We propose a framework for computing low bit-rate feature descriptors with a 20× reduction in bit rate. The framework is low complexity and has significant speed-up in the matching stage. We represent gradient histograms as tree structures which can be efficiently compressed. We show how to efficiently compute distances between descriptors in their compressed representation eliminating the need for decoding. We perform a comprehensive performance comparison with SIFT, SURF, and other low bit-rate descriptors and show that our proposed CHoG descriptor outperforms existing schemes.
Vijay Chandrasekhar 0001, Gabriel Takacs, David M. Chen, Sam S. Tsai, Radek Grzeszczuk, Bernd Girod
CVPR5
2009 Streaming mobile augmented reality on mobile phones
abstract
Continuous recognition and tracking of objects in live video captured on a mobile device enables real-time user interaction. We demonstrate a streaming mobile augmented reality system with 1 second latency. User interest is automatically inferred from camera movements, so the user never has to press a button. Our system is used to identify and track book and CD covers in real time on a phone's viewfinder. Efficient motion estimation is performed at 30 frames per second on a phone, while fast search through a database of 20,000 images is performed on a server.
David M. Chen, Sam S. Tsai, Ramakrishna Vedantham, Radek Grzeszczuk, Bernd Girod
ISMAR4
2008 Landmark-based pedestrian navigation from collections of geotagged photos
abstract
Mobile phones are an attractive platform for landmark-based pedestrian navigation systems. To be practical, such a system must be able to automatically generate lightweight directions that can be displayed on these mobile devices. We present a system that leverages an online collection of geotagged photographs to automatically generate navigational instructions. These are presented to the user as a sequence of images of landmarks augmented with directional instructions. Both the landmark selection and image augmentation are done automatically. We present a user study that indicates these generated directions are beneficial to users and suggest areas for future improvement.
Harlan Hile, Ramakrishna Vedantham, Gregory Cuellar, Alan L. Liu, Natasha Gelfand, Radek Grzeszczuk, Gaetano Borriello
MUM6
2007 Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
abstract
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and characterize its behavior on a chip multiprocessor (CMP). Applications in this domain model and simulate natural phenomena, and often direct visual components of motion pictures. We study a set of three workloads that exemplify the span and complexity of physical simulation applications used in a production environment: fluid dynamics, facial animation, and cloth simulation. They are computationally demanding, requiring from a few seconds to several minutes to simulate a single frame; therefore, they can benefit greatly from the acceleration possible with large scale CMPs.
Christopher J. Hughes, Radek Grzeszczuk, Eftychios Sifakis, Daehyun Kim 0001, Andrew Selle, Jatin Chhugani, Matthew J. Holliman, Yen-Kuang Chen
ISCA2
2007 Feature Tracking for Mobile Augmented Reality Using Video Coder Motion Vectors
abstract
We propose a novel, low-complexity, tracking scheme that uses motion vectors directly from a video coder. We compare our tracking algorithm against ground truth data, and show that we can achieve a high level of accuracy, even though the motion vectors are rate-distortion optimized and do not represent true motion. We develop a framework for tracking in video sequences with various GOP structures. Such a scheme would find applications in the context of Mobile Augmented Reality. The proposed feature tracking algorithm can significantly reduce the required rate of feature extraction and matching.
Gabriel Takacs, Vijay Chandrasekhar 0001, Bernd Girod, Radek Grzeszczuk
ISMAR4
2005 Online Construction of Surface Light Fields
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk
Rendering Techniques4
2003 Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
abstract
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflectance properties and elaborate geometrical details. The opacity hull is a shape enclosing the object with view-dependent opacity parameterized onto that shape. We call the combination of opacity hulls and surface light fields the opacity light field. Opacity light fields are ideally suited for rendering of the visually complex objects and scenes obtained with 3D photography. We show how to implement opacity light fields in the framework of three surface light field rendering methods: view-dependent texture mapping, unstructured lumigraph rendering, and light field mapping. The modified algorithms can be effectively supported on modern graphics hardware. Our results show that all three implementations are able to achieve interactive or real-time frame rates.
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
SI3D4
2003 Nonlinear optimization framework for image-based modeling on programmable graphics hardware
abstract
Graphics hardware is undergoing a change from fixed-function pipelines to more programmable organizations that resemble general purpose stream processors. In this paper, we show that certain general algorithms, not normally associated with computer graphics, can be mapped to such designs. Specifically, we cast nonlinear optimization as a data streaming process that is well matched to modern graphics processors. Our framework is particularly well suited for solving image-based modeling problems since it can be used to represent a large and diverse class of these problems using a common formulation. We successfully apply this approach to two distinct image-based modeling problems: light field mapping approximation and fitting the Lafortune model to spatial bidirectional reflectance distribution functions. Comparing the performance of the graphics hardware implementation to a CPU implementation, we show more than 5-fold improvement.
Karl E. Hillesland, Sergey Molinov, Radek Grzeszczuk
ACM Trans. Graph.3
2002 Light field mapping: efficient representation and hardware rendering of surface light fields
abstract
A light field parameterized on the surface offers a natural and intuitive description of the view-dependent appearance of scenes with complex reflectance properties. To enable the use of surface light fields in real-time rendering we develop a compact representation suitable for an accelerated graphics pipeline. We propose to approximate the light field data by partitioning it over elementary surface primitives and factorizing each part into a small set of lower-dimensional functions. We show that our representation can be further compressed using standard image compression techniques leading to extremely compact data sets that are up to four orders of magnitude smaller than the input data. Finally, we develop an image-based rendering method, light field mapping, that can visualize surface light fields directly from this compact representation at interactive frame rates on a personal computer. We also implement a new method of approximating the light field data that produces positive only factors allowing for faster rendering using simpler graphics hardware than earlier methods. We demonstrate the results for a variety of non-trivial synthetic scenes and physical objects scanned through 3D photography.
Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk
ACM Trans. Graph.4
2001 A Data-Driven Model for Monocular Face Tracking
abstract
This paper describes a two-stage system for 3D tracking of pose and deformation of the human face in monocular image sequences without the use of special markers. The first stage of the system learns the space of all possible facial deformations by applying principal component analysis on real stereo tracking data. The resulting model approximates any generic shape as a linear combination of shape basis vectors. The second stage of the system uses this low-complexity deformable model for simultaneous tracking of pose and deformation of the face from a single image sequence. This stage is known as model-based monocular tracking. There are three main contributions of this paper. First we demonstrate that a data-driven approach for model construction is suitable for tracking non rigid objects and offers an elegant and practical alternative to the task of manual construction of models using 3D scanners or CAD modelers. Second, we show that such a method exhibits good tracking accuracy (errors less than 5 mm) and robustness characteristics. Third, we demonstrate that our system exhibits very promising generalization properties in enabling tracking of multiple persons with the same 3D model.
Salih Burak Göktürk, Jean-Yves Bouguet, Radek Grzeszczuk
ICCV3
2001 A statistical upper body model for 3D static and dynamic gesture recognition from stereo sequences
abstract
This paper describes a hidden Markov model-based static and dynamic 3D gesture recognition system. The shape and position of the hands, segmented and tracked using a novel 3D statistical model for the upper body in stereo sequences, are used as observation vectors. The upper body model allows for accurate 3D localization of the hands in the presence of partial occlusions, self occlusions and different illumination conditions. The accuracy of our approach is reflected by the performance of our 3D gesture based editing system, that reaches 96% over 12 dynamic gestures and four static gestures.
Ara V. Nefian, Radek Grzeszczuk, Victor Eruhimov
ICIP (3)2
2000 Stereo Based Gesture Recognition Invariant to 3D Pose and Lighting
abstract
This paper describes a stereo-based approach for gesture recognition that works well under extreme lighting conditions and tolerates a large range of hand poses. The approach proposes a hybrid gesture representation that models the user's arm as a 3D line and uses images to represent the hand gestures. The algorithm finds the arm orientation and the hand location from the disparity data and uses this information to initialize a color based segmentation algorithm that cleanly separates the hand from the background. Finally, our approach uses the arm orientation to compute a frontal view of the hand through perspective unwarping producing easily recognizable hand gesture templates. The classification algorithm uses statistical moments of the binarized gesture templates to find the match. We achieve 96% recognition rates under varying lighting and 3D poses for a set of 6 gestures.
Radek Grzeszczuk, Gary R. Bradski, Michael H. Chu, Jean-Yves Bouguet
CVPR1
1998 Fast Neural Network Emulation of Dynamical Systems for Computer Animation
Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey E. Hinton
NIPS1
1998 NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based Models
abstract
Animation through the numerical simulation of physics- based graphics models offers unsurpassed realism, but it can be computationally demanding. Likewise, the search for controllers that enable physics-based models to produce desired animations usually entails formidable computational cost. This paper demon- strates the possibility of replacing the numerical simulation and control of dynamic models with a dramatically more efficient al- ternative. In particular, we propose the NeuroAnimator, a novel ap- proach to creating physically realistic animation that exploits neu- ral networks. NeuroAnimators are automatically trained off-line to emulate physical dynamics through the observation of physics- based models in action. Depending on the model, its neural net- work emulator can yield physically realistic animation one or two orders of magnitude faster than conventional numerical simulation. Furthermore, by exploiting the network structure of the NeuroAni- mator, we introduce a fast algorithm for learning controllers that en- ables either physics-based models or their neural network emulators to synthesize motions satisfying prescribed animation goals. We demonstrate NeuroAnimators for a variety of physics-based mod- els.
Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey E. Hinton
SIGGRAPH1
1996 The Lumigraph
abstract
This paper discusses a new method for capturing the complete appearance of bothsynthetic and real world objects and scenes,representing this information, and then using this representation to render images of the object from new camera positions.Unlike the shape capture process traditionally used in computer vision and the rendering process traditionally used in computer graphics, our approach does not rely on geometric representations.Instead we sample and reconstruct a 4D function.which we call a Lumigraph.The Lumigraph is a subset o f the complete plenoptic fu nction that describes the flow of light at all positions in all directions.With the Lumigraph.new images of the object can be generated very quick]y,independentof the geometric or illumination complexity of the scene or object.The paper discusses a complete working system including the capture of sainples.the construction of the Lumigraph, and thesubsequent rendering of images from this new representation.even i f given accurate geometric models.Quicktime V R [6] was one ofthe first systems to suggest that the traditional modeling/rendering process can beskipped.Instead.
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen
SIGGRAPH2
1995 Automated learning of muscle-actuated locomotion through control abstraction
abstract
We present a learning technique that automatically synthesizes realistic locomotion for the animation of physics-based models of animals. The method is especially suitable for animals with highly flexible, many-degree-of-freedom bodies and a considerable number of internal muscle actuators, such as snakes and fish. The multilevel learning process first performs repeated locomotion trials in search of actuator control functions that produce efficient locomotion, presuming virtually nothing about the form of these functions. Applying a short-time Fourier analysis, the learning process then abstracts control functions that produce effective locomotion into a compact representation which makes explicit the natural quasi-periodicities and coordination of the muscle actions. The artificial animals can finally put into practice the compact, efficient controllers that they have learned. Their locomotion learning abilities enable them to accomplish higher-level tasks specified by the animator while guided by sensory perception of their virtual world; e.g., locomotion to a visible target. We demonstrate physics-based animation of learned locomotion in dynamic models of land snakes, fishes, and even marine mammals that have trained themselves to perform "SeaWorld" stunts.
Radek Grzeszczuk, Demetri Terzopoulos
SIGGRAPH1
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