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Toshio Kawashima

dblp:20/6020 · DBLP profile ↗
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15ranked-venue papers
4as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-authorArtificial intelligence and machine learning · 5 · 2 first-authorDatabases, data management, data science and information retrieval · 3Systems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Learning and educational technologies · 23%
Artificial intelligence
2 papers
Video understanding and tracking · 49% Image recognition and object detection · 37% 3D vision · 15%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › information presentation
text presentation
0.412019
Paragraph-based Faded Text Facilitates Reading Comprehension · CHI 2019
Learning and educational technologies › literacy learning
reading comprehension
0.112019
Paragraph-based Faded Text Facilitates Reading Comprehension · CHI 2019
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
group behavior analysis
0.011994
Qualitative image analysis of group behaviour · CVPR 1994
Multimedia analysis and retrieval
video analysis
0.011994
Qualitative image analysis of group behaviour · CVPR 1994
Computer vision › Image recognition and object detection
shape recognition
0.011992
Hierarchical Shape Recognition Based on 3-D Multiresolution Analysis · ECCV 1992
Computer vision › 3D vision
occlusion detection
0.011994
Qualitative image analysis of group behaviour · CVPR 1994
Image and video processing › multiscale analysis
multiresolution analysis
0.011992
Hierarchical Shape Recognition Based on 3-D Multiresolution Analysis · ECCV 1992

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.4comprehension test · 0.4histogram backprojection · 0.03-d multiresolution analysis · 0.0multiscale filtering · 0.0multi-scale filtering · 0.0
YearPublicationVenuePosition
2019 Paragraph-based Faded Text Facilitates Reading Comprehension
abstract
We propose a new text layout that facilitates reading comprehension. By sequentially fading out characters sentence-by-sentence from the beginning of each paragraph, we highlight the paragraph structure of the entire text and the relative positions of the sentences. To evaluate the effectiveness of the paragraph-based faded text in a reading comprehension, we measure the comprehension, eye movements, and recognition for both the proposed method and a conventional standard method. In the proposed method, rates of correct answers to text comprehension questions are improved. Moreover, the proposed method leads to slower reading speeds and better recognition rates for the first sentences of paragraphs, which are displayed in a relatively thicker mode. With the paragraph-based faded text, the reader is naturally facilitated to pay attention to the first sentence of each paragraph, suggesting that this reading style could result in a more accurate text comprehension.
Jumpei Kobayashi, Toshio Kawashima
CHI2
2015 Stepped-Line Text Layout with Phrased Segmentation for Readability Improvement of Japanese Electronic Text
abstract
We propose a new electronic text format with a stepped-line layout to optimize viewing position and to improve the efficiency of reading Japanese text. Generally, the reader's eyes try to fixate on every phrase while reading Japanese text. To date, no method has been proposed to optimize the fixation position while reading. In case of spaced text such as English, the space characters provide the boundary information for eye movement, however, in case of Japanese text, reading speed decreases by inserting spaces between phrases. With the new stepped-line text format proposed in this report, a text line is segmented and stepped down between phrases, moreover, line breaks are present between phrases. To evaluate the effect of the stepped-line layout on the reading efficiency, we measured reading speeds and eye movements for both the new layout and a conventional straight-line layout. The reading speed for the new stepped-line layout is approximately 13% faster compared to the straight-line layout, whereas the number of fixations in the stepped-line layout is approximately 11% less than that in the straight-line layout. This is primarily achieved by a reduction in the number of regressions and an increase in the forward saccade length. Moreover, 91% of participants did not experience illegibility or incongruousness with the stepped-line layout reading, suggesting that the stepped-line layout is a new technique for improving the efficiency of eye movements while reading without any increase in cognitive load.
Jumpei Kobayashi, Takashi Sekiguchi, Eiji Shinbori, Toshio Kawashima
ISM4
2011 A Fast Appearance-Based Full-Text Search Method for Historical Newspaper Images
abstract
This paper presents a fast appearance-based full-text search method for historical newspaper images. Since historical newspapers differ from recent newspapers in image quality, type fonts and language usages, optical character recognition (OCR) does not provide sufficient quality. Instead of OCR approach, we adopted appearance-based approach, that means we matched character to character with its shapes. Assuming proper character segmentation and proper feature description, full-text search problem is reduced to sequence matching problem of feature vector. To increase computational efficiency, we adopted pseudo-code expression called LSPC, which is a compact sketch of feature vector while retaining a good deal of its information. Experimental result showed that our method can retrieve a query string from a text of over eight million characters within a second. In addition, we predict that more sophisticated algorithm could be designed for LSPC. As an example, we established the Extended Boyer-Moore-Horspool algorithm that can reduce the computational cost further especially when the query string becomes longer.
Kengo Terasawa, Takahiro Shima, Toshio Kawashima
ICDAR3
2006 Automatic Keyword Extraction from Historical Document Images
Kengo Terasawa, Takeshi Nagasaki, Toshio Kawashima
Document Analysis Systems3
2005 Eigenspace Method for Text Retrieval in Historical Document Images
abstract
A new method for text retrieval that does not need segmentation is described. Segmenting the images in historical documents into individual characters is difficult. Therefore, the conventional OCR method, which uses segmentation, does not work well. Our method instead divides the text image into a sequence of small slits. The image region that corresponds to the query image region is retrieved by solving the matching problem of these sequences. Applying the eigenspace method to the slit images enables us to solve the matching problem efficiently. Moreover, using dynamic time warping (DTW) further improves the results. Our method has higher accuracy than the simple template matching method, and it has far higher efficiency in computational cost.
Kengo Terasawa, Takeshi Nagasaki, Toshio Kawashima
ICDAR3
2003 Grouping viewpoint images into scenes based on similarity between frames
Takeshi Nagasaki, Masashi Toda, Toshio Kawashima
VCIP3
2003 Episode image analysis for wearable daily life recording system
Masashi Toda, Takeshi Nagasaki, Toshio Kawashima
VCIP3
1998 Indexing of Baseball Telecast for Content-based Video Retrieval
abstract
We propose a method to index baseball telecast for content-based video retrieval. In our approach, assumptions specific to baseball telecast are used to index video-recordings. In, the first stage of the system, we detect domain specific scene in a baseball video based-on image similarity. These scene, called basic scene in the paper, are the shots which include a single pitching in each. After extracting these scenes, we spot the exact location of pitching and batting action using continuous dynamic programming matching for fixed areas in the image. If the batter swing the bat, we determine the end point of the play from the camera view after batting to recognize the batting result. We also recognize the caption to verify/confirm the recognition result. We stored summarized version of the telecast with these indexes to form a video-database. To validate the approach, we parsed 53 throws in a baseball game using the system, and the percentages of correct spotting for pitching and batting are 96% and 89%, respectively. The validity of the indexing is examined in the report.
Toshio Kawashima, Kouichi Tateyama, Toshimasa Iijima, Yoshinao Aoki
ICIP (1)1
1998 Live Image Analysis for Computer Assisted Presentation
abstract
We are developing an intelligent presentation system. This type of system can handle live images of documents and drawings. In the system, documents are input using a computer-controlled camera; it can actively decide zoom parameters and glance directions of the camera in order to capture the whole document image in sufficient resolution. Scanned images are mosaiced into a large image. Then, links between document data and electronic data can be constructed by document analysis. In this research, we describe techniques in order to realize this type of system.
Masashi Toda, Takahito Yamaguchi, Tadakatsu Nakagawa, Toshio Kawashima, Yoshinao Aoki
ICIP (2)4
1996 Situation-based selective video-recording system for memory aid
abstract
A situation-based selective video recording system for a short term memory aid is proposed. The system selectively records the images of events which happened in one's daily life based on sensor observation of the user situation. The user wears sensors to monitor the environment and the action of the user himself. Selected scenes viewed with a head-mounted camera are recorded with situation information. This paper reports the system overview and some field experiments.
Toshio Kawashima, Kouhei Yoshikawa, Kazuhiro Hayashi, Yoshinao Aoki
ICIP (3)1
1996 Recognition of Japanese sign language from image sequence using color combination
abstract
This paper proposes a method of recognising Japanese sign language indirectly using a colored glove which has multiple color patches on its surface. Japanese sign language has finger alphabets and words which include a hand motion. In the proposed method, the finger alphabets are estimated from three parameters: the color combination of the visible patches, the dispersion of the visible patches, and the hand direction. The color combination is represented by the mean of the color histogram of the visible patches in an input image. Words which include a hand motion are estimated from the transition of characteristic hand structures which are detected from an image sequence by changes in the color combination of the visible patches. The experimental results show the validity of the proposed method.
Kazuyoshi Yoshino, Toshio Kawashima, Yoshinao Aoki
ICIP (3)2
1994 Qualitative image analysis of group behaviour
abstract
We propose a qualitative analysis of group behaviour based on multi-scale region analysis. In the algorithm, histogram backprojection images of an input image sequence are analyzed with multi-scale filters to extract a hierarchical representation of the group structure in the sequence. The dynamics of the hierarchical description is interpreted from the temporal aspect of qualitative relations among groups. Occlusions are also detected with transition rules. A soccer game image sequence is chosen as an example of the analysis.>
Toshio Kawashima, Kazuyoshi Yoshino, Yoshinao Aoki
CVPR1
1992 Hierarchical Shape Recognition Based on 3-D Multiresolution Analysis
Satoru Morita 0001, Toshio Kawashima, Yoshinao Aoki
ECCV2
1991 Multisensor-based object recognition using uncertain geometric models
abstract
One of the problems in sensor integration is how to design the integration strategy for the given task. The authors deal with model-based object recognition from uncertain geometric observations using uncertain object models. First, they decompose the recognition problem into a hierarchy of statistically well-defined subproblems depending on sensor uncertainties and model uncertainties. A recognition algorithm based on this approach is developed. Second, a method to preserve the consistency under model uncertainties is discussed. It is shown that information loss can be avoided by adding dummy variables to parameters in the integration. Finally, applications of the proposed method to 2D object recognition are demonstrated.>
Toshio Kawashima, Yoichi Shirakawa, Yoshinao Aoki
IROS1
1986 Reproduction of the sounds from old wax phonographic cylinders using the laser-beam reflection method
abstract
A laser-beam reflection method was developed to reproduce the sound from old wax phonograph cylinders. Since this optical method is noncontacting and nondestructive, the sound even from repaired wax cylinders can be reproduced. In principle, the method is based on geometrical optics. However, the reflection phenomenon from the grooves of a wax cylinder does not exactly obey the law of geometrical optics because of the finite width of the illuminating beam. Severe problems concerning the properties of the reproduced sounds were found in developing the optical method; they were solved fairly well from quantitative investigations of the reproduced sound. As a result, the laser-beam reflection method is practical and powerful enough to reproduce the sound from all kinds of old wax cylinder.
T. Asakura, T. Iwai, Tohru Ifukube, Toshio Kawashima
ICASSP4