EDBT 2026 Demo / reviewers in the wild / expert
Sebastien Barbier
dblp:20/7703
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 2Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 78% Virtual and augmented reality · 22% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › focus+context visualization
distortion-oriented views |
0.2 | 2 | 2010 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · VR 2010 Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Interaction techniques and input › mobile interaction
mobile mixed reality |
0.1 | 2 | 2010 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · VR 2010 Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Virtual and augmented reality
mixed reality |
0.1 | 1 | 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Visualization and visual analytics
spatial visualization |
0.1 | 1 | 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Interaction techniques and input
mobile interaction |
0.0 | 1 | 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Methods — techniques the papers use, named apart from their topics
iterative design · 0.4user feedback · 0.2informal user feedback · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Enhancing version control with domain-specific semanticsabstractAs Domain-Specific Modeling Languages (DSML) become more widespread, it is now possible for non-computer scientists to design complex systems. Not only do DSMLs make modeling more accessible to domain experts, they also improve their efficiency. Using such models, the problem of their maintenance and evolution arises, with common software engineering issues, such as reversibility and traceability of developments. In this article we present the integration of a collaborative edition process into a model-driven engineering (MDE) simulation platform defining its own DSML, which includes a serialization procedure. Our novel approach defines a collaborative work and version control process. This process uses the concrete textual syntax defined by this DSML, which allows us to use the features of existing Version Control Systems (VCS) to work with serialized models, and helps calculate the differences between two versions of a model, merge versions of these models, and detect merge conflicts. Matthieu Foucault, Sebastien Barbier, David Lugato |
MiSE | 2 |
| 2012 | Volume-preserving FFD for programmable graphics hardware
Stefanie Hahmann, Georges-Pierre Bonneau, Sebastien Barbier, Gershon Elber, Hans Hagen |
Vis. Comput. | 3 |
| 2010 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed realityabstractMost of today's mobile internet devices contain facilities to display maps of the user's surroundings with points of interest embedded into the map. Other researchers have already explored complementary, egocentric visualizations of these points of interest using mobile mixed reality. Being able to perceive the point of interest in detail within the user's current context is desirable, however, it is challenging to display off-screen or occluded points of interest. We have designed and implemented space-distorting visualizations to address these situations. While this class of visualizations has been extensively studied in information visualization, we are not aware of any attempts to apply them to augmented or mixed reality. Based on the informal user feedback that we have gathered, we have performed several iterations on our visualizations. We hope that our initial results can inspire other researchers to also investigate space-distorting visualizations for mixed and augmented reality. Christian Sandor, Arindam Dey 0001, Andrew Cunningham, Sebastien Barbier, Ulrich Eck, Donald Urquhart, Michael R. Marner, Graeme Jarvis, Sang Rhee |
VR | 4 |
| 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed realityabstractThroughout the last decade, mobile information browsing has become a widely-adopted practice. Most of today's mobile Internet devices contain facilities to display maps of the user's surroundings with points of interest embedded into the map. Other researchers have already explored complementary, egocentric visualizations of these points of interest using mobile mixed reality. However, it is challenging to display off-screen or occluded points of interest. We have designed and implemented space-distorting visualizations to address these situations. Based on the informal user feedback that we have gathered, we have performed several iterations on our visualizations. We hope that our initial results can inspire other researchers to also investigate space-distorting visualizations for mixed and augmented reality. Christian Sandor, Andrew Cunningham, Ulrich Eck, Donald Urquhart, Graeme Jarvis, Arindam Dey 0001, Sebastien Barbier, Michael R. Marner, Sang Rhee |
ISMAR | 7 |