Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Xinru Yang

dblp:200/0269 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Web and social media mining · 77% Recommender systems · 23%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reinforcement learning for recommendation
0.412019
Value-aware Recommendation based on Reinforcement Profit Maximization · WWW 2019
Web and social media mining
profit maximization
0.412019
Value-aware Recommendation based on Reinforcement Profit Maximization · WWW 2019
Recommender systems › personalized ranking
top-n recommendation
0.112019
Value-aware Recommendation based on Reinforcement Profit Maximization · WWW 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.8profit maximization · 0.8
YearPublicationVenuePosition
2025 Optimal Resource Allocation Between Two Nonfully Cooperative Wireless Networks Under Malicious Attacks: A Gestalt Game Perspective
abstract
This work studies the problem of finding optimal distributed resource allocation policies on wireless networks in the existence of an unknown malicious adding-edge attacker, depicted as the games of games (GoG) model. Specifically, two subnetwork policymakers constitute a Nash game, while a Stackelberg game captures the confrontation between each subnetwork policymaker and the malicious attacker. We first demonstrate that by utilizing the Foschini-Miljanic algorithm, the communication resource allocation of cellular networks can be converted into a geometric program (GP) that can be efficiently solved by convex optimization. Then, the upper limit of attack magnitude that the network can withstand is calculated. It is shown that the proposed GP framework is solvable within the attack bound and a Gestalt Nash equilibrium (GNE) exists for the GoG. Moreover, a heuristic algorithm that iteratively employs GP is developed to obtain the optimal policy profiles of subnetworks, which can converge asymptotically. Correspondingly, a greedy heuristic adding-edge strategy is proposed to identify the set of the most vulnerable edges for the attacker. Finally, simulation examples show that the obtained algorithm is resilient to malicious attacks and can attain the GNE. Despite the presence of malicious attacks, all channels’ transmission and interference gains can be well-adjusted within a limited budget.
Yukang Cui 0001, Xinru Yang, Guanbin Li, Xin Gong 0001, Maojiao Ye, Tingwen Huang
IEEE Trans. Circuits Syst. I Regul. Pap.2
2019 ElderReact: A Multimodal Dataset for Recognizing Emotional Response in Aging Adults
abstract
Automatic emotion recognition plays a critical role in technologies such as intelligent agents and social robots and is increasingly being deployed in applied settings such as education and healthcare. Most research to date has focused on recognizing the emotional expressions of young and middle-aged adults and, to a lesser extent, children and adolescents. Very few studies have examined automatic emotion recognition in older adults (i.e., elders), which represent a large and growing population worldwide. Given that aging causes many changes in facial shape and appearance and has been found to alter patterns of nonverbal behavior, there is strong reason to believe that automatic emotion recognition systems may need to be developed specifically (or augmented) for the elder population. To promote and support this type of research, we introduce a newly collected multimodal dataset of elders reacting to emotion elicitation stimuli. Specifically, it contains 1323 video clips of 46 unique individuals with human annotations of six discrete emotions: anger, disgust, fear, happiness, sadness, and surprise as well as valence. We present a detailed analysis of the most indicative features for each emotion. We also establish several baselines using unimodal and multimodal features on this dataset. Finally, we show that models trained on dataset of another age group do not generalize well on elders.
Kaixin Ma, Xinru Yang, Jeffrey M. Girard, Louis-Philippe Morency
ICMI3
2019 Value-aware Recommendation based on Reinforcement Profit Maximization
abstract
Existing recommendation algorithms mostly focus on optimizing traditional recommendation measures, such as the accuracy of rating prediction in terms of RMSE or the quality of top-k recommendation lists in terms of precision, recall, MAP, etc. However, an important expectation for commercial recommendation systems is to improve the final revenue/profit of the system. Traditional recommendation targets such as rating prediction and top-k recommendation are not directly related to this goal.
Changhua Pei, Xinru Yang, Qing Cui, Xiao Lin 0002, Fei Sun 0001, Peng Jiang 0002, Wenwu Ou, Yongfeng Zhang 0003
WWW2