Felix von Drigalski

dblp:200/0433 · also Felix Von Drigalski · DBLP profile ↗
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11ranked-venue papers
4as first author
6since 2021 · last 2023
0000-0002-2679-8968ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 6 since 2021Systems, architecture and hardware · 11 · 4 first-author · 6 since 2021
YearPublicationVenuePosition
2023 Robotic Powder Grinding with Audio-Visual Feedback for Laboratory Automation in Materials Science
abstract
This study focuses on the powder grinding process, which is a necessary step for material synthesis in materials science experiments. In material science, powder grinding is a time-consuming process that is typically executed by hand, as commercial grinding machines are unsuitable for samples of small size. Robotic powder grinding would solve this problem, but it is a challenging task for robots, as it requires observing the powder state and generating appropriate motions. Our previous study proposed a robotic powder grinding system using visual feedback. Although visual feedback is helpful for observing the powder distribution, the particle size during the grinding process remains invisible, leading to suboptimal robot actions. In some cases, the robot chose to gather the powder even though continuing to grind instead would have produced finer powder. In this paper, we present a multi-modal robotic grinding system that utilizes both audio and visual feedback. It makes use of the grinding sound which carries information about the grinding progress, as the particle size strongly affects the audio intensity. The audio feedback enables the robot to grind until the powder is sufficiently fine. In our experiments, the robot ground 80.5% of the powder to a particle size smaller than$250\ \mu\mathrm{m}$with audio and visual feedback and 68% without audio feedback, indicating that multi-modal feedback is an effective tool to produce finer powder. We conclude that the addition of audio feedback provides crucial information to the robot, allowing it to better understand the progress of the grinding process and make more optimal decisions. This robot system can be used to prepare samples in material science experiments and analyze the grinding process.
Yusaku Nakajima, Masashi Hamaya, Kazutoshi Tanaka, Takafumi Hawai, Felix von Drigalski, Yasuo Takeichi, Yoshitaka Ushiku, Kanta Ono
IROS5
2022 Robotic Powder Grinding with a Soft Jig for Laboratory Automation in Material Science
abstract
Grinding materials into a fine powder is a time-consuming task in material science that is generally performed by hand, as current automated grinding machines might not be suitable for preparing small-sized samples. This study presents a robotic powder grinding system for laboratory automation in material science applications that observe the powder's state to improve the grinding outcome. We developed a soft jig consisting of off-the-shelf gel materials and 3D-printed parts, which can be used with any robot arm to perform powder grinding. The jig's physical softness allows for safe grinding without force sensing. In addition, we developed a visual feedback system that observes the powder distribution and decides where to grind and when to gather. The results showed that our system could grind 79 percent of the powder to a particle size smaller than 200 μm by using the soft jig and visual feedback. This ratio was 57% when using only the soft jig without feedback. Our system can be used immediately in laboratories to alleviate the workload of researchers.
Yusaku Nakajima, Masashi Hamaya, Takafumi Hawai, Felix von Drigalski, Kazutoshi Tanaka, Yoshitaka Ushiku, Kanta Ono
IROS5
2021 Precise Multi-Modal In-Hand Pose Estimation using Low-Precision Sensors for Robotic Assembly
abstract
In industrial assembly tasks, the in-hand pose of grasped objects needs to be known with high precision for subsequent manipulation tasks such as insertion. This problem (in-hand-pose estimation) has traditionally been addressed using visual recognition or tactile sensing. On the one hand, while visual recognition can provide efficient pose estimates, it tends to suffer from low precision due to noise, occlusions and calibration errors. On the other hand, tactile fingertip sensors can provide precise complementary information, but their low durability significantly limits their use in real-world applications. To get the best of both worlds, we propose an efficient method for in-hand pose estimation using off-the-shelf cameras and robot wrist force sensors, which requires no precise camera calibration. The key idea is to utilize visual and contact information adaptively to maximally reduce the uncertainty about the in-hand object pose in a Bayesian state estimation framework. As most of the uncertainty can be resolved from visual observations, our approach reduces the number of physical environment interactions while keeping a high pose estimation accuracy. Our experimental evaluation demonstrates that our approach can estimate object poses with sub-mm precision with an off-the-shelf camera and force-torque sensor.
Felix von Drigalski, Kennosuke Hayashi, Yifei Huang 0002, Ryo Yonetani, Masashi Hamaya, Kazutoshi Tanaka, Yoshihisa Ijiri
ICRA1
2021 An analytical diabolo model for robotic learning and control
abstract
In this paper, we present a diabolo model that can be used for training agents in simulation to play diabolo, as well as running it on a real dual robot arm system. We first derive an analytical model of the diabolo-string system and compare its accuracy using data recorded via motion capture, which we release as a public dataset of skilled play with diabolos of different dynamics. We show that our model outperforms a deep-learning-based predictor, both in terms of precision and physically consistent behavior. Next, we describe a method based on optimal control to generate robot trajectories that produce the desired diabolo trajectory, as well as a system to transform higher-level actions into robot motions. Finally, we test our method on a real robot system playing the diabolo, and throw it to and catch it from a human player.
Felix von Drigalski, Devwrat Joshi, Takayuki Murooka, Kazutoshi Tanaka, Masashi Hamaya, Yoshihisa Ijiri
ICRA1
2021 TRANS-AM: Transfer Learning by Aggregating Dynamics Models for Soft Robotic Assembly
abstract
Practical industrial assembly scenarios often require robotic agents to adapt their skills to unseen tasks quickly. While transfer reinforcement learning (RL) could enable such quick adaptation, much prior work has to collect many samples from source environments to learn target tasks in a model-free fashion, which still lacks sample efficiency on a practical level. In this work, we develop a novel transfer RL method named TRANSfer learning by Aggregating dynamics Models (TRANS-AM). TRANS-AM is based on model-based RL (MBRL) for its high-level sample efficiency, and only requires dynamics models to be collected from source environments. Specifically, it learns to aggregate source dynamics models adaptively in an MBRL loop to better fit the state-transition dynamics of target environments and execute optimal actions there. As a case study to show the effectiveness of this proposed approach, we address a challenging contact-rich peg-in-hole task with variable hole orientations using a soft robot. Our evaluations with both simulation and real-robot experiments demonstrate that TRANS-AM enables the soft robot to accomplish target tasks with fewer episodes compared when learning the tasks from scratch.
Kazutoshi Tanaka, Ryo Yonetani, Masashi Hamaya, Robert Lee, Felix von Drigalski, Yoshihisa Ijiri
ICRA5
2021 Learning Robotic Contact Juggling
abstract
Robotic contact juggling is a challenging task in which robots must control the movement of a ball rapidly and indirectly without holding it while keeping the ball in and sometimes out of contact with the robot’s body. In this work, we address the problem of learning such robotic contact juggling from trial and error via model-based reinforcement learning (MBRL). The key insight is that complex robot-ball interactions of the contact juggling actually consist of a small set of simple dynamics that each corresponds to a distinct interaction "primitive" such as touching and releasing the ball. Accordingly, we develop a tailored MBRL method that incrementally fits a set of simple dynamics models to the movements of a robot and a ball while also learning a switching model that can select a proper dynamics model depending on the current state and action. The learned model can then be used in an MBRL framework to seek optimal juggling control. We demonstrated the effectiveness of our approach on a simulator of contact juggling performed by a robotic arm.
Kazutoshi Tanaka, Masashi Hamaya, Devwrat Joshi, Felix von Drigalski, Ryo Yonetani, Takamitsu Matsubara, Yoshihisa Ijiri
IROS4
2020 Contact-based in-hand pose estimation using Bayesian state estimation and particle filtering
abstract
In industrial assembly tasks, the position of an object grasped by the robot has to be known with high precision in order to insert or place it. In real applications, this problem is commonly solved by jigs that are specially produced for each part. However, they significantly limit flexibility and are prohibitive when the target parts change often, so a flexible method to localize parts with high accuracy after grasping is desired. To solve this problem, we propose a method that can estimate the position of an object in the robot's hand to sub-millimeter precision, and can improve its estimate incrementally, using only minimal calibration and a force sensor. Our method is applicable to any robotic gripper and any rigid object that the gripper can hold, and requires only a force sensor. We demonstrate that the method can determine the position of an object to a precision of under 1 mm without using any part-specific jigs or equipment.
Felix von Drigalski, Shohei Taniguchi, Robert Lee, Takamitsu Matsubara, Masashi Hamaya, Kazutoshi Tanaka, Yoshihisa Ijiri
ICRA1
2020 Learning Robotic Assembly Tasks with Lower Dimensional Systems by Leveraging Physical Softness and Environmental Constraints
abstract
In this study, we present a novel control framework for assembly tasks with a soft robot. Typically, existing hard robots require high frequency controllers and precise force/torque sensors for assembly tasks. The resulting robot system is complex, entailing large amounts of engineering and maintenance. Physical softness allows the robot to interact with the environment easily. We expect soft robots to perform assembly tasks without the need for high frequency force/torque controllers and sensors. However, specific data-driven approaches are needed to deal with complex models involving nonlinearity and hysteresis. If we were to apply these approaches directly, we would be required to collect very large amounts of training data. To solve this problem, we argue that by leveraging softness and environmental constraints, a robot can complete tasks in lower dimensional state and action spaces, which could greatly facilitate the exploration of appropriate assembly skills. Then, we apply a highly efficient model-based reinforcement learning method to lower dimensional systems. To verify our method, we perform a simulation for peg-in-hole tasks. The results show that our method learns the appropriate skills faster than an approach that does not consider lower dimensional systems. Moreover, we demonstrate that our method works on a real robot equipped with a compliant module on the wrist.
Masashi Hamaya, Robert Lee, Kazutoshi Tanaka, Felix von Drigalski, Chisato Nakashima, Yoshiya Shibata, Yoshihisa Ijiri
ICRA4
2020 A Compact, Cable-driven, Activatable Soft Wrist with Six Degrees of Freedom for Assembly Tasks
abstract
Physical softness has been proposed to absorb impacts when establishing contact with a robot or its workpiece, to relax control requirements and improve performance in assembly and insertion tasks. Previous work has focused on special end effector solutions for isolated tasks, such as the peg-in-hole task. However, as many robot tasks require the precision of rigid robots, and their performance would degrade when simply adding compliance, it has been difficult to take advantage of physical softness in real applications. A wrist that could switch between soft and rigid modes could solve this problem, but actuators with sufficient strength for this state transition would increase the size and weight of the module and decrease the payload of the robot. To solve this problem, we propose a novel design of a soft module consisting of a cable-driven mechanism, which allows the robot end effector to change between soft and rigid mode while being very compact and light. The module effectively combines the advantages of soft and rigid robots, and can be retrofitted to existing robots and grippers while preserving the characteristics of the robotic system. We evaluate the effectiveness of our proposed design through experiments modeling assembly tasks, and investigate design parameters quantitatively.
Felix von Drigalski, Kazutoshi Tanaka, Masashi Hamaya, Robert Lee, Chisato Nakashima, Yoshiya Shibata, Yoshihisa Ijiri
IROS1
2020 Learning Soft Robotic Assembly Strategies from Successful and Failed Demonstrations
abstract
Physically soft robots are promising for robotic assembly tasks as they allow stable contacts with the environment. In this study, we propose a novel learning system for soft robotic assembly strategies. We formulate this problem as a reinforcement learning task and design the reward function from human demonstrations. Our key insight is that the failed demonstrations can be used as constraints to avoid failed behaviors. To this end, we developed a teaching device with which humans can intuitively provide various demonstrations. Moreover, we leverage Physically-Consistent Gaussian Mixture Models to clearly assign Gaussian components to the successful and failed trials. We then create the reference trajectories via Gaussian Mixture Regressions, which fit the successful demonstrations while considering the failed ones. Finally, we apply a sample- efficient deep model-based reinforcement learning method to obtain robust strategies with a few interactions. To validate our method, we developed a real-robot experimental system composed of a rigid collaborative robot arm with a compliant wrist and the teaching device. Our results demonstrated that our method learned the assembly strategies with a higher success rate than when using only successful demonstrations.
Masashi Hamaya, Felix von Drigalski, Takamitsu Matsubara, Kazutoshi Tanaka, Robert Lee, Chisato Nakashima, Yoshiya Shibata, Yoshihisa Ijiri
IROS2
2018 A Universal Gripper Using Optical Sensing to Acquire Tactile Information and Membrane Deformation
abstract
The universal gripper has attracted attention due to its simple structure and advanced grasping ability for irregularly shaped objects. In this research, we propose a novel design for a granular-jamming-based gripper which uses a transparent filling and a semi-transparent membrane to allow optical sensing to detect both deformation of the membrane and the object being grasped. By adjusting the refractive index of an oil mixture to the refractive index of the granular bodies, we produced a fully transparent filling that allows the use of a camera inside the universal gripper. In this paper, we present the materials and development of our prototype, and describe the experimental confirmation of the prototype's performance. We showed that our prototype was able to grasp cylindrical and rectangular objects between 10 to 70 mm length while also tracking the deformation of the gripper.
Tatsuya Sakuma, Felix von Drigalski, Ming Ding 0002, Jun Takamatsu, Tsukasa Ogasawara
IROS2