EDBT 2026 Demo / reviewers in the wild / expert
Qiangeng Xu
dblp:200/8135
· DBLP profile ↗
13ranked-venue papers
6as first author
10since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author · 9 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View SynthesisabstractWe present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gaussian Splatting (3DGS), our primitive based representation allows for exact volume rendering, rather than alpha compositing 3D Gaussian billboards. As such, unlike 3DGS our formulation does not suffer from popping artifacts and view dependent density, but still achieves frame rates of $\sim\!30$ FPS at 720p on an NVIDIA RTX4090. Since our approach is built upon ray tracing it enables effects such as defocus blur and camera distortion (e.g. such as from fisheye cameras), which are difficult to achieve by rasterization. We show that our method is more accurate with fewer blending issues than 3DGS and follow-up work on view-consistent rendering, especially on the challenging large-scale scenes from the Zip-NeRF dataset where it achieves sharpest results among real-time techniques. Alexander Mai, Peter Hedman, Georgios Kopanas, Dor Verbin, David Futschik, Qiangeng Xu, Falko Kuester, Jonathan T. Barron, Yinda Zhang 0001 |
ICCV | 6 |
| 2025 | SVG: 3D Stereoscopic Video Generation via Denoising Frame MatrixabstractVideo generation models have demonstrated great capability of producing impressive monocular videos, however, the generation of 3D stereoscopic video remains under-explored. We propose a pose-free and training-free approach for generating 3D stereoscopic videos using an off-the-shelf monocular video generation model. Our method warps a generated monocular video into camera views on stereoscopic baseline using estimated video depth, and employs a novel frame matrix video inpainting framework. The framework leverages the video generation model to inpaint frames observed from different timestamps and views. This effective approach generates consistent and semantically coherent stereoscopic videos without scene optimization or model fine-tuning. Moreover, we develop a disocclusion boundary re-injection scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, including Sora [4], Lumiere [2], WALT [8], and Zeroscope [12]. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at https://daipengwa.github.io/SVG_ProjectPage/ Peng Dai 0003, Feitong Tan, Qiangeng Xu, David Futschik, Ruofei Du, Sean Ryan Fanello, Xiaojuan Qi 0001, Yinda Zhang 0001 |
ICLR | 3 |
| 2024 | LOC3DIFF: Local Diffusion for 3D Human Head Synthesis and Editing
Yushi Lan, Feitong Tan, Qiangeng Xu, Di Qiu, Kyle Genova, Zeng Huang, Sean Ryan Fanello, Rohit Pandey, Thomas A. Funkhouser, Chen Change Loy, Yinda Zhang 0001 |
ECCV (65) | 3 |
| 2024 | MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space
Armand Comas Massague, Di Qiu, Menglei Chai, Marcel C. Bühler, Amit Raj, Ruiqi Gao, Qiangeng Xu, Mark Matthews, Paulo F. U. Gotardo, Sergio Orts, Thabo Beeler |
ECCV (66) | 7 |
| 2024 | MVDD: Multi-view Depth Diffusion Models
Zhen Wang 0058, Qiangeng Xu, Feitong Tan, Menglei Chai, Shichen Liu, Rohit Pandey, Sean Ryan Fanello, Achuta Kadambi, Yinda Zhang 0001 |
ECCV (13) | 2 |
| 2023 | Strivec: Sparse Tri-Vector Radiance FieldsabstractWe propose Strivec, a novel neural representation that models a 3D scene as a radiance field with sparsely distributed and compactly factorized local tensor feature grids. Our approach leverages tensor decomposition, following the recent work TensoRF [6], to model the tensor grids. In contrast to TensoRF which uses a global tensor and focuses on their vector-matrix decomposition, we propose to utilize a cloud of local tensors and apply the classic CANDE-COMP/PARAFAC (CP) decomposition [4] to factorize each tensor into triple vectors that express local feature distributions along spatial axes and compactly encode a local neural field. We also apply multi-scale tensor grids to discover the geometry and appearance commonalities and exploit spatial coherence with the tri-vector factorization at multiple local scales. The final radiance field properties are regressed by aggregating neural features from multiple local tensors across all scales. Our tri-vector tensors are sparsely distributed around the actual scene surface, discovered by a fast coarse reconstruction, leveraging the sparsity of a 3D scene. We demonstrate that our model can achieve better rendering quality while using significantly fewer parameters than previous methods, including TensoRF and Instant-NGP [23]. Quankai Gao, Qiangeng Xu, Hao Su 0001, Ulrich Neumann, Zexiang Xu |
ICCV | 2 |
| 2022 | Behind the Curtain: Learning Occluded Shapes for 3D Object DetectionabstractAdvances in LiDAR sensors provide rich 3D data that supports 3D scene understanding. However, due to occlusion and signal miss, LiDAR point clouds are in practice 2.5D as they cover only partial underlying shapes, which poses a fundamental challenge to 3D perception. To tackle the challenge, we present a novel LiDAR-based 3D object detection model, dubbed Behind the Curtain Detector (BtcDet), which learns the object shape priors and estimates the complete object shapes that are partially occluded (curtained) in point clouds. BtcDet first identifies the regions that are affected by occlusion and signal miss. In these regions, our model predicts the probability of occupancy that indicates if a region contains object shapes and integrates this probability map with detection features and generates high-quality 3D proposals. Finally, the occupancy estimation is integrated into the proposal refinement module to generate accurate bounding boxes. Extensive experiments on the KITTI Dataset and the Waymo Open Dataset demonstrate the effectiveness of BtcDet. Particularly for the 3D detection of both cars and cyclists on the KITTI benchmark, BtcDet surpasses all of the published state-of-the-art methods by remarkable margins. Code is released. Qiangeng Xu, Yiqi Zhong, Ulrich Neumann |
AAAI | 1 |
| 2022 | Point-NeRF: Point-based Neural Radiance FieldsabstractVolumetric neural rendering methods like NeRF [34] generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30× faster training time. Point-NeRF can be combined with other 3D re-construction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism. Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, Ulrich Neumann |
CVPR | 1 |
| 2021 | Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial GeometryabstractThis work studies learning from a synergy process of 3D Morphable Models (3DMM) and 3D facial landmarks to predict complete 3D facial geometry, including 3D alignment, face orientation, and 3D face modeling. Our synergy process leverages a representation cycle for 3DMM parameters and 3D landmarks. 3D landmarks can be extracted and refined from face meshes built by 3DMM parameters. We next reverse the representation direction and show that predicting 3DMM parameters from sparse 3D landmarks improves the information flow. Together we create a synergy process that utilizes the relation between 3D landmarks and 3DMM parameters, and they collaboratively contribute to better performance. We extensively validate our contribution on full tasks of facial geometry prediction and show our superior and robust performance on these tasks for various scenarios. Particularly, we adopt only simple and widely-used network operations to attain fast and accurate facial geometry prediction. Codes and data: https: //choyingw.github.io/works/SynergyNet/. Cho-Ying Wu, Qiangeng Xu, Ulrich Neumann |
3DV | 2 |
| 2021 | SPG: Unsupervised Domain Adaptation for 3D Object Detection via Semantic Point GenerationabstractIn autonomous driving, a LiDAR-based object detector should perform reliably at different geographic locations and under various weather conditions. While recent 3D detection research focuses on improving performance within a single domain, our study reveals that the performance of modern detectors can drop drastically cross-domain. In this paper, we investigate unsupervised domain adaptation (UDA) for LiDAR-based 3D object detection. On the Waymo Domain Adaptation [49] dataset, we identify the deteriorating point cloud quality as the root cause of the performance drop. To address this issue, we present Semantic Point Generation (SPG), a general approach to enhance the reliability of LiDAR detectors against domain shifts. Specifically, SPG generates semantic points at the predicted fore-ground regions and faithfully recovers missing parts of the foreground objects, which are caused by phenomena such as occlusions, low reflectance, or weather interference. By merging the semantic points with the original points, we obtain an augmented point cloud, which can be directly consumed by modern LiDAR-based detectors. To validate the wide applicability of SPG, we experiment with two representative detectors, PointPillars [22] and PV-RCNN [45]. On the UDA task, SPG significantly improves both detectors across all object categories of interest and at all difficulty levels. SPG can also benefit object detection in the original domain. On the Waymo Open Dataset [49] and KITTI [17], SPG improves 3D detection results of these two methods across all categories. Combined with PV-RCNN [45], SPG achieves state-of-the-art 3D detection results on KITTI. Qiangeng Xu, Weiyue Wang 0002, Charles R. Qi, Dragomir Anguelov |
ICCV | 1 |
| 2020 | Grid-GCN for Fast and Scalable Point Cloud LearningabstractDue to the sparsity and irregularity of the point cloud data, methods that directly consume points have become popular. Among all point-based models, graph convolutional networks (GCN) lead to notable performance by fully preserving the data granularity and exploiting point interrelation. However, point-based networks spend a significant amount of time on data structuring (e.g., Farthest Point Sampling (FPS) and neighbor points querying), which limit the speed and scalability. In this paper, we present a method, named Grid-GCN, for fast and scalable point cloud learning. Grid-GCN uses a novel data structuring strategy, Coverage-Aware Grid Query (CAGQ). By leveraging the efficiency of grid space, CAGQ improves spatial coverage while reducing the theoretical time complexity. Compared with popular sampling methods such as Farthest Point Sampling (FPS) and Ball Query, CAGQ achieves up to 50 times speed-up. With a Grid Context Aggregation (GCA) module, Grid-GCN achieves state-of-the-art performance on major point cloud classification and segmentation benchmarks with significantly faster runtime than previous studies. Remarkably, Grid-GCN achieves the inference speed of 50FPS on ScanNet using 81920 points as input. The supplementary xharlie.github.io/papers/GGCN_supCamReady.pdf and the code github.com/xharlie/Grid-GCN are released. Qiangeng Xu, Xudong Sun 0005, Cho-Ying Wu, Panqu Wang, Ulrich Neumann |
CVPR | 1 |
| 2020 | Stochastic Dynamics for Video InfillingabstractIn this paper, we introduce a stochastic dynamics video infilling (SDVI) framework to generate frames between long intervals in a video. Our task differs from video interpolation which aims to produce transitional frames for a short interval between every two frames and increase the temporal resolution. Our task, namely video infilling, however, aims to infill long intervals with plausible frame sequences. Our framework models the infilling as a constrained stochastic generation process and sequentially samples dynamics from the inferred distribution. SDVI consists of two parts: (1) a bi-directional constraint propagation module to guarantee the spatial-temporal coherence among frames, (2) a stochastic sampling process to generate dynamics from the inferred distributions. Experimental results show that SDVI can generate clear frame sequences with varying contents. Moreover, motions in the generated sequence are realistic and able to transfer smoothly from the given start frame to the terminal frame. Qiangeng Xu, Hanwang Zhang, Weiyue Wang 0002, Peter N. Belhumeur, Ulrich Neumann |
WACV | 1 |
| 2019 | DISN: Deep Implicit Surface Network for High-quality Single-view 3D ReconstructionabstractReconstructing 3D shapes from single-view images has been a long-standing research problem. In this paper, we present DISN, a Deep Implicit Surface Net- work which can generate a high-quality detail-rich 3D mesh from a 2D image by predicting the underlying signed distance fields. In addition to utilizing global image features, DISN predicts the projected location for each 3D point on the 2D image and extracts local features from the image feature maps. Combin- ing global and local features significantly improves the accuracy of the signed distance field prediction, especially for the detail-rich areas. To the best of our knowledge, DISN is the first method that constantly captures details such as holes and thin structures present in 3D shapes from single-view images. DISN achieves the state-of-the-art single-view reconstruction performance on a variety of shape categories reconstructed from both synthetic and real images. Code is available at https://github.com/laughtervv/DISN. The supplemen- tary can be found at https://xharlie.github.io/images/neurips_ 2019_supp.pdf Qiangeng Xu, Weiyue Wang 0002, Duygu Ceylan, Radomír Mech, Ulrich Neumann |
NeurIPS | 1 |