EDBT 2026 Demo / reviewers in the wild / expert
Mengyu Chu
dblp:200/8285
· DBLP profile ↗
12ranked-venue papers
4as first author
9since 2021 · last 2026
0000-0002-7358-433XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 8 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Floating-Point Robustness in Parametric Surface Continuous Collision Detection: From Algorithm to BenchmarkingabstractContinuous Collision Detection is essential in simulation and modeling for accurately identifying object collisions. While robust CCD techniques have matured for triangle meshes, ensuring floating-point robustness for parametric surfaces remains an open challenge due to their representational complexity and heightened algorithmic sensitivity. In this paper, we present the first floating-point-robust CCD framework for parametric surfaces. Built on the Time-Dependent Inclusion-Based Method (TDIBM), our approach introduces a novel error decomposition strategy that separates coefficient and arithmetic errors, enabling structured analysis and safety guarantees. To rigorously benchmark robustness, we develop a rational-arithmetic-based dataset by inverting the CCD process: we generate exact ground-truth datasets from prescribed collision outcomes. Our construction captures both typical scenarios and near-degenerate cases. We evaluate several CCD algorithms using this benchmark to provide an in-depth analysis. Together, our method and dataset establish a comprehensive foundation for analyzing, benchmarking, and improving floating-point robustness in parametric surface CCD. Code and dataset will be published upon acceptance. Xingyu Ni, Meng Zhang 0043, Bin Wang 0069, Mengyu Chu, Baoquan Chen |
ACM Trans. Graph. | 7 |
| 2025 | RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian SplattingabstractWe consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with NeRF and Gaussian Splatting techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and Gaussian Splatting to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast Gaussian Splatting rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity—from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically-accurate rain effects compared to state-of-the-art methods. Project page can be found at https://pku-vcl-geometry.github.io/RainyGS/. Qiyu Dai, Xingyu Ni, Qianfan Shen, Wenzheng Chen, Baoquan Chen, Mengyu Chu |
CVPR | 6 |
| 2025 | ConFIG: Towards Conflict-free Training of Physics Informed Neural NetworksabstractThe loss functions of many learning problems contain multiple additive terms that can disagree and yield conflicting update directions. For Physics-Informed Neural Networks (PINNs), loss terms on initial/boundary conditions and physics equations are particularly interesting as they are well-established as highly difficult tasks. To improve learning the challenging multi-objective task posed by PINNs, we propose the ConFIG method, which provides conflict-free updates by ensuring a positive dot product between the final update and each loss-specific gradient. It also maintains consistent optimization rates for all loss terms and dynamically adjusts gradient magnitudes based on conflict levels. We additionally leverage momentum to accelerate optimizations by alternating the back-propagation of different loss terms. We provide a mathematical proof showing the convergence of the ConFIG method, and it is evaluated across a range of challenging PINN scenarios. ConFIG consistently shows superior performance and runtime compared to baseline methods. We also test the proposed method in a classic multi-task benchmark, where the ConFIG method likewise exhibits a highly promising performance. Source code is available at https://tum-pbs.github.io/ConFIG Qiang Liu 0038, Mengyu Chu, Nils Thürey |
ICLR | 2 |
| 2025 | FlowCapX: Physics-Grounded Flow Capture with Long-Term ConsistencyabstractAbstract We present FlowCapX , a physics‐enhanced framework for flow reconstruction from sparse video inputs, addressing the challenge of jointly optimizing complex physical constraints and sparse observational data over long time horizons. Existing methods often struggle to capture turbulent motion while maintaining physical consistency, limiting reconstruction quality and downstream tasks. Focusing on velocity inference, our approach introduces a hybrid framework that strategically separates representation and supervision across spatial scales. At the coarse level, we resolve sparse‐view ambiguities via a novel optimization strategy that aligns long‐term observation with physics‐grounded velocity fields. By emphasizing vorticity‐based physical constraints, our method enhances physical fidelity and improves optimization stability. At the fine level, we prioritize observational fidelity to preserve critical turbulent structures. Extensive experiments demonstrate state‐of‐the‐art velocity reconstruction, enabling velocity‐aware downstream tasks, e.g., accurate flow analysis, scene augmentation with tracer visualization and re‐simulation. Our implementation is released at ://github.com/taoningxiao/FlowCapX.git . Ningxiao Tao, Xingyu Ni, Mengyu Chu, Baoquan Chen |
Comput. Graph. Forum | 4 |
| 2025 | VR-Doh: Hands-on 3D Modeling in Virtual RealityabstractWe introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of hand-induced large deformations and enhancing 3D Gaussian Splatting for seamless rendering, VR-Doh provides an interactive and immersive 3D modeling experience. Users can naturally sculpt, deform, and edit objects through both contact- and gesture-based hand-object interactions. To achieve real-time performance, our system incorporates localized simulation techniques, particle-level collision handling, and the decoupling of physical and appearance representations, ensuring smooth and responsive interactions. VR-Doh supports both object creation and editing, enabling diverse modeling tasks such as designing food items, characters, and interlocking structures, all resulting in simulation-ready assets. User studies with both novice and experienced participants highlight the system's intuitive design, immersive feedback, and creative potential. Compared to existing geometric modeling tools, VR-Doh offers enhanced accessibility and natural interaction, making it a powerful tool for creative exploration in VR. Zhaofeng Luo, Zhitong Cui, Shijian Luo, Mengyu Chu, Minchen Li |
ACM Trans. Graph. | 4 |
| 2024 | A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric SurfacesabstractContinuous collision detection (CCD) between parametric surfaces is typically formulated as a five-dimensional constrained optimization problem. In the field of CAD and computer graphics, common approaches to solving this problem rely on linearization or sampling strategies. Alternatively, inclusion-based techniques detect collisions by employing 5D inclusion functions, which are typically designed to represent the swept volumes of parametric surfaces over a given time span, and narrowing down the earliest collision moment through subdivision in both spatial and temporal dimensions. However, when high detection accuracy is required, all these approaches significantly increases computational consumption due to the high-dimensional searching space. In this work, we develop a new time-dependent inclusion-based CCD framework that eliminates the need for temporal subdivision and can speedup conventional methods by a factor ranging from 36 to 138. To achieve this, we propose a novel time-dependent inclusion function that provides a continuous representation of a moving surface, along with a corresponding intersection detection algorithm that quickly identifies the time intervals when collisions are likely to occur. We validate our method across various primitive types, demonstrate its efficacy within the simulation pipeline and show that it significantly improves CCD efficiency while maintaining accuracy. Xingyu Ni, Mengyu Chu, Bin Wang 0069, Baoquan Chen |
ACM Trans. Graph. | 4 |
| 2022 | Physics informed neural fields for smoke reconstruction with sparse dataabstractHigh-fidelity reconstruction of dynamic fluids from sparse multiview RGB videos remains a formidable challenge, due to the complexity of the underlying physics as well as the severe occlusion and complex lighting in the captured data. Existing solutions either assume knowledge of obstacles and lighting, or only focus on simple fluid scenes without obstacles or complex lighting, and thus are unsuitable for real-world scenes with unknown lighting conditions or arbitrary obstacles. We present the first method to reconstruct dynamic fluid phenomena by leveraging the governing physics (ie, Navier -Stokes equations) in an end-to-end optimization from a mere set of sparse video frames without taking lighting conditions, geometry information, or boundary conditions as input. Our method provides a continuous spatio-temporal scene representation using neural networks as the ansatz of density and velocity solution functions for fluids as well as the radiance field for static objects. With a hybrid architecture that separates static and dynamic contents apart, fluid interactions with static obstacles are reconstructed for the first time without additional geometry input or human labeling. By augmenting time-varying neural radiance fields with physics-informed deep learning, our method benefits from the supervision of images and physical priors. Our progressively growing model with regularization further disentangles the density-color ambiguity in the radiance field, which allows for a more robust optimization from the given input of sparse views. A pretrained density-to-velocity fluid model is leveraged in addition as the data prior to avoid suboptimal velocity solutions which underestimate vorticity but trivially fulfill physical equations. Our method exhibits high-quality results with relaxed constraints and strong flexibility on a representative set of synthetic and real flow captures. Code and sample tests are at https://people.mpi-inf.mpg.de/~mchu/projects/PI-NeRF/. Mengyu Chu, Lingjie Liu, Quan Zheng 0004, Aleksandra Franz, Hans-Peter Seidel, Christian Theobalt, Rhaleb Zayer |
ACM Trans. Graph. | 1 |
| 2021 | Learning meaningful controls for fluidsabstractWhile modern fluid simulation methods achieve high-quality simulation results, it is still a big challenge to interpret and control motion from visual quantities, such as the advected marker density. These visual quantities play an important role in user interactions: Being familiar and meaningful to humans, these quantities have a strong correlation with the underlying motion. We propose a novel data-driven conditional adversarial model that solves the challenging and theoretically ill-posed problem of deriving plausible velocity fields from a single frame of a density field. Besides density modifications, our generative model is the first to enable the control of the results using all of the following control modalities: obstacles, physical parameters, kinetic energy, and vorticity. Our method is based on a new conditional generative adversarial neural network that explicitly embeds physical quantities into the learned latent space, and a new cyclic adversarial network design for control disentanglement. We show the high quality and versatile controllability of our results for density-based inference, realistic obstacle interaction, and sensitive responses to modifications of physical parameters, kinetic energy, and vorticity. Code, models, and results can be found at https://github.com/RachelCmy/den2vel. Mengyu Chu, Nils Thürey, Hans-Peter Seidel, Christian Theobalt, Rhaleb Zayer |
ACM Trans. Graph. | 1 |
| 2021 | Volumetric Isosurface Rendering with Deep Learning-Based Super-ResolutionabstractRendering an accurate image of an isosurface in a volumetric field typically requires large numbers of data samples. Reducing this number lies at the core of research in volume rendering. With the advent of deep learning networks, a number of architectures have been proposed recently to infer missing samples in multidimensional fields, for applications such as image super-resolution. In this article, we investigate the use of such architectures for learning the upscaling of a low resolution sampling of an isosurface to a higher resolution, with reconstruction of spatial detail and shading. We introduce a fully convolutional neural network, to learn a latent representation generating smooth, edge-aware depth and normal fields as well as ambient occlusions from a low resolution depth and normal field. By adding a frame-to-frame motion loss into the learning stage, upscaling can consider temporal variations and achieves improved frame-to-frame coherence. We assess the quality of inferred results and compare it to bi-linear and cubic upscaling. We do this for isosurfaces which were never seen during training, and investigate the improvements when the network can train on the same or similar isosurfaces. We discuss remote visualization and foveated rendering as potential applications. Sebastian Weiss, Mengyu Chu, Nils Thürey, Rüdiger Westermann |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2020 | Learning temporal coherence via self-supervision for GAN-based video generationabstractOur work explores temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationships in the generated data are much less explored. Natural temporal changes are crucial for sequential generation tasks, e.g. video super-resolution and unpaired video translation. For the former, state-of-the-art methods often favor simpler norm losses such as L 2 over adversarial training. However, their averaging nature easily leads to temporally smooth results with an undesirable lack of spatial detail. For unpaired video translation, existing approaches modify the generator networks to form spatio-temporal cycle consistencies. In contrast, we focus on improving learning objectives and propose a temporally self-supervised algorithm. For both tasks, we show that temporal adversarial learning is key to achieving temporally coherent solutions without sacrificing spatial detail. We also propose a novel Ping-Pong loss to improve the long-term temporal consistency. It effectively prevents recurrent networks from accumulating artifacts temporally without depressing detailed features. Additionally, we propose a first set of metrics to quantitatively evaluate the accuracy as well as the perceptual quality of the temporal evolution. A series of user studies confirm the rankings computed with these metrics. Code, data, models, and results are provided at https://github.com/thunil/TecoGAN. Mengyu Chu, You Xie, Jonas Mayer, Laura Leal-Taixé, Nils Thürey |
ACM Trans. Graph. | 1 |
| 2018 | tempoGAN: a temporally coherent, volumetric GAN for super-resolution fluid flowabstractWe propose a temporally coherent generative model addressing the super-resolution problem for fluid flows. Our work represents a first approach to synthesize four-dimensional physics fields with neural networks. Based on a conditional generative adversarial network that is designed for the inference of three-dimensional volumetric data, our model generates consistent and detailed results by using a novel temporal discriminator, in addition to the commonly used spatial one. Our experiments show that the generator is able to infer more realistic high-resolution details by using additional physical quantities, such as low-resolution velocities or vorticities. Besides improvements in the training process and in the generated outputs, these inputs offer means for artistic control as well. We additionally employ a physics-aware data augmentation step, which is crucial to avoid overfitting and to reduce memory requirements. In this way, our network learns to generate adverted quantities with highly detailed, realistic, and temporally coherent features. Our method works instantaneously, using only a single time-step of low-resolution fluid data. We demonstrate the abilities of our method using a variety of complex inputs and applications in two and three dimensions. You Xie, Aleksandra Franz, Mengyu Chu, Nils Thürey |
ACM Trans. Graph. | 3 |
| 2017 | Data-driven synthesis of smoke flows with CNN-based feature descriptorsabstractWe present a novel data-driven algorithm to synthesize high resolution flow simulations with reusable repositories of space-time flow data. In our work, we employ a descriptor learning approach to encode the similarity between fluid regions with differences in resolution and numerical viscosity. We use convolutional neural networks to generate the descriptors from fluid data such as smoke density and flow velocity. At the same time, we present a deformation limiting patch advection method which allows us to robustly track deformable fluid regions. With the help of this patch advection, we generate stable space-time data sets from detailed fluids for our repositories. We can then use our learned descriptors to quickly localize a suitable data set when running a new simulation. This makes our approach very efficient, and resolution independent. We will demonstrate with several examples that our method yields volumes with very high effective resolutions, and non-dissipative small scale details that naturally integrate into the motions of the underlying flow. Mengyu Chu, Nils Thürey |
ACM Trans. Graph. | 1 |